Pocket Monsters List: Gold/Silver Version
(C)opyright 2000 necrosaro. No part of this page may be reproduced without explicit permission.
Thanks Dark Blossom for the new evolution methods!
For two Pokémon to be compatible to breed, it has to have ANY matching value. This means that if Pokemon #1 has the values 3 and 6, and the second Pokemon has values 6 and 2, they ARE compatible (This was finally corrected 4/09/01, sorry about leaving that mistake there so long). Pokémon marked 'x' can not breed, and Ditto can breed with any pokemon that isn't marked 'x'. I believe that Ditto can NOT breed with itself, but don't hold me to that. Genderless Pokemon (aside from Ditto) can not breed. Maybe someday I'll add the gender percentages to my list, but not right now.
No. & Name Gold Description Silver Description Class Evolution Starting Skills Learned Skills Breedable Skills Base Stats Type Breed 1 Breed 2 TM/HMs
1 BULBASAUR The seed on its
back is filled
with nutrients.
The seed grows
steadily larger as
its body grows.
It carries a seed
on its back right
from birth. As it
grows older, the
seed also grows
larger.
SEED 16: IVYSAUR TACKLE
4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
20: RAZOR LEAF
25: SWEET SCENT
32: GROWTH
39: SYNTHESIS
46: SOLARBEAM
LIGHT SCREEN
SKULL BASH
SAFEGUARD
CHARM
RAZOR WIND
PETAL DANCE
HP: 45
STR: 49
DEF: 49
SPD: 45
SpAtk: 65
SpDef: 65
TOTAL: 318
GRASS / POISON 17 2 3 6 10 11 12 13 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55
2 IVYSAUR Exposure to sun-
light adds to its
strength. Sunlight
also makes the bud
on its back grow
larger.
If the bud on its
back starts to
smell sweet, it
is evidence that
the large flower
will soon bloom.
SEED 32: VENUSAUR TACKLE
GROWL
LEECH SEED
4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
22: RAZOR LEAF
29: SWEET SCENT
38: GROWTH
47: SYNTHESIS
56: SOLARBEAM
HP: 60
STR: 62
DEF: 63
SPD: 60
SpAtk: 80
SpDef: 80
TOTAL: 405
GRASS / POISON 17 2 3 6 10 11 12 13 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55
3 VENUSAUR By spreading the
broad petals of
its flower and
catching the sun's
rays, it fills its
body with power.
It is able to con-
vert sunlight into
energy. As a
result, it is more
powerful in the
summertime.
SEED - TACKLE
GROWL
LEECH SEED
VINE WHIP
4: GROWL
7: LEECH SEED
10: VINE WHIP
15: POISONPOWDER
15: SLEEP POWDER
22: RAZOR LEAF
29: SWEET SCENT
41: GROWTH
53: SYNTHESIS
65: SOLARBEAM
HP: 80
STR: 82
DEF: 83
SPD: 80
SpAtk: 100
SpDef: 100
TOTAL: 525
GRASS / POISON 17 2 3 5 6 10 11 12 13 15 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55
4 CHARMANDER The flame on its
tail shows the
strength of its
life force. If it
is weak, the flame
also burns weakly.
The flame on its
tail indicates
CHARMANDER's life
force. If it is
healthy, the flame
burns brightly.
LIZARD 16: CHARMELEON SCRATCH
GROWL
7: EMBER
13: SMOKESCREEN
19: RAGE
25: SCARY FACE
31: FLAMETHROWER
37: SLASH
43: DRAGON RAGE
49: FIRE SPIN
BELLY DRUM
ANCIENTPOWER
ROCK SLIDE
BITE
OUTRAGE
BEAT UP
HP: 39
STR: 52
DEF: 43
SPD: 65
SpAtk: 60
SpDef: 50
TOTAL: 309
FIRE 1E 1 2 3 6 8 10 11 13 17 20 21 23 24 27 28 31 32 34 35 38 39 40 44 45 48 49 51 54
5 CHARMELEON It is very hot-
headed by nature,
so it constantly
seeks opponents.
It calms down only
when it wins.
It has a barbaric
nature. In battle,
it whips its
fiery tail around
and slashes away
with sharp claws.
FLAME 36: CHARIZARD SCRATCH
GROWL
EMBER
7: EMBER
13: SMOKESCREEN
20: RAGE
27: SCARY FACE
34: FLAMETHROWER
41: SLASH
48: DRAGON RAGE
55: FIRE SPIN
HP: 58
STR: 64
DEF: 58
SPD: 80
SpAtk: 80
SpDef: 65
TOTAL: 405
FIRE 1E 1 2 3 6 8 10 11 13 17 20 21 23 24 27 28 31 32 34 35 38 39 40 44 45 48 49 51 54
6 CHARIZARD If CHARIZARD be-
comes furious, the
flame at the tip
of its tail flares
up in a whitish-
blue color.
Breathing intense,
hot flames, it can
melt almost any-
thing. Its breath
inflicts terrible
pain on enemies.
FLAME - SCRATCH
GROWL
EMBER
SMOKESCREEN
7: EMBER
13: SMOKESCREEN
20: RAGE
27: SCARY FACE
34: FLAMETHROWER
36: WING ATTACK
44: SLASH
54: DRAGON RAGE
64: FIRE SPIN
HP: 78
STR: 84
DEF: 78
SPD: 100
SpAtk: 109
SpDef: 85
TOTAL: 534
FIRE / FLYING 1E 1 2 3 5 6 8 10 11 13 15 17 20 21 23 24 26 27 28 31 32 34 35 37 38 39 40 44 45 47 48 49 51 52 54
7 SQUIRTLE The shell is soft
when it is born.
It soon becomes so
resilient, prod-
ding fingers will
bounce off it.
The shell, which
hardens soon after
it is born, is
resilient. If you
poke it, it will
bounce back out.
TINYTURTLE 16: WARTORTLE TACKLE
4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
18: BITE
23: RAPID SPIN
28: PROTECT
33: RAIN DANCE
40: SKULL BASH
47: HYDRO PUMP
MIRROR COAT
HAZE
MIST
CONFUSION
FORESIGHT
FLAIL
HP: 44
STR: 48
DEF: 65
SPD: 43
SpAtk: 50
SpDef: 64
TOTAL: 314
WATER 12 1 2 3 4 6 8 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 40 44 45 53 54 56 57
8 WARTORTLE It is recognized
as a symbol of
longevity. If its
shell has algae on
it, that WARTORTLE
is very old.
It cleverly con-
trols its furry
ears and tail to
maintain its
balance while
swimming.
TURTLE 36: BLASTOISE TACKLE
TAIL WHIP
BUBBLE
4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
19: BITE
25: RAPID SPIN
31: PROTECT
37: RAIN DANCE
45: SKULL BASH
53: HYDRO PUMP
HP: 59
STR: 63
DEF: 80
SPD: 58
SpAtk: 65
SpDef: 80
TOTAL: 405
WATER 12 1 2 3 4 6 8 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 40 44 45 53 54 56 57
9 BLASTOISE It deliberately
makes itself heavy
so it can with-
stand the recoil
of the water jets
it fires.
The rocket cannons
on its shell fire
jets of water
capable of punch-
ing holes through
thick steel.
SHELLFISH - TACKLE
TAIL WHIP
BUBBLE
WITHDRAW
4: TAIL WHIP
7: BUBBLE
10: WITHDRAW
13: WATER GUN
19: BITE
25: RAPID SPIN
31: PROTECT
42: RAIN DANCE
55: SKULL BASH
68: HYDRO PUMP
HP: 79
STR: 83
DEF: 100
SPD: 78
SpAtk: 85
SpDef: 105
TOTAL: 530
WATER 12 1 2 3 4 5 6 8 10 13 14 15 16 17 18 20 21 23 26 27 28 31 32 33 34 35 40 44 45 53 54 56 57
10 CATERPIE For protection, it
releases a horri-
ble stench from
the antenna on its
head to drive away
enemies.
Its feet have
suction cups
designed to stick
to any surface. It
tenaciously climbs
trees to forage.
WORM 7: METAPOD TACKLE
STRING SHOT
HP: 45
STR: 30
DEF: 35
SPD: 45
SpAtk: 20
SpDef: 20
TOTAL: 195
BUG 33
11 METAPOD Inside the shell,
it is soft and
weak as it pre-
pares to evolve.
It stays motion-
less in the shell.
It prepares for
evolution by har-
dening its shell
as much as possi-
ble to protect its
soft body.
COCOON 10: BUTTERFREE HARDEN
7: HARDEN
HP: 50
STR: 20
DEF: 55
SPD: 30
SpAtk: 25
SpDef: 25
TOTAL: 205
BUG 33
12 BUTTERFREE It collects honey
every day. It rubs
honey onto the
hairs on its legs
to carry it back
to its nest.
Water-repellent
powder on its
wings enables it
to collect honey,
even in the heav-
iest of rains.
BUTTERFLY - CONFUSION
10: CONFUSION
13: POISONPOWDER
14: STUN SPORE
15: SLEEP POWDER
18: SUPERSONIC
23: WHIRLWIND
28: GUST
34: PSYBEAM
40: SAFEGUARD
HP: 60
STR: 45
DEF: 50
SPD: 70
SpAtk: 80
SpDef: 80
TOTAL: 385
BUG / FLYING 33 3 6 10 11 12 13 15 17 19 20 21 22 27 29 32 34 35 39 44 45 50 55
13 WEEDLE Its poison stinger
is very powerful.
Its bright-colored
body is intended
to warn off its
enemies.
It attacks using a
two-inch poison
barb on its head.
It can usually be
found under the
leaves it eats.
HAIRY BUG 7: KAKUNA POISON STING
STRING SHOT
HP: 40
STR: 35
DEF: 30
SPD: 50
SpAtk: 20
SpDef: 20
TOTAL: 195
BUG / POISON 33
14 KAKUNA Although it is a
cocoon, it can
move a little. It
can extend its
poison barb if it
is attacked.
From this form,
it will grow into
an adult. As its
body becomes soft-
er, the external
shell hardens.
COCOON 10: BEEDRILL HARDEN
7: HARDEN
HP: 45
STR: 25
DEF: 50
SPD: 35
SpAtk: 25
SpDef: 25
TOTAL: 205
BUG / POISON 33
15 BEEDRILL It can take down
any opponent with
its powerful poi-
son stingers. It
sometimes attacks
in swarms.
It has three
poison barbs.
The barb on its
tail secretes the
most powerful
poison.
POISON BEE - FURY ATTACK
10: FURY ATTACK
15: FOCUS ENERGY
20: TWINEEDLE
25: RAGE
30: PURSUIT
35: PIN MISSILE
40: AGILITY
HP: 65
STR: 80
DEF: 40
SPD: 75
SpAtk: 45
SpDef: 80
TOTAL: 385
BUG / POISON 33 3 6 10 11 12 13 15 17 19 20 21 27 32 34 35 36 39 44 45 49 51
16 PIDGEY It usually hides
in tall grass. Be-
cause it dislikes
fighting, it pro-
tects itself by
kicking up sand.
Common in grassy
areas and forests,
it is very docile
and will chase off
enemies by flap-
ping up sand.
TINY BIRD 18: PIDGEOTTO TACKLE
5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
21: WHIRLWIND
29: WING ATTACK
37: AGILITY
47: MIRROR MOVE
PURSUIT
FAINT ATTACK
FORESIGHT
STEEL WING
HP: 40
STR: 45
DEF: 40
SPD: 56
SpAtk: 35
SpDef: 35
TOTAL: 251
NORMAL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52
17 PIDGEOTTO It has outstanding
vision. However
high it flies, it
is able to distin-
guish the move-
ments of its prey.
It immobilizes its
prey using well-
developed claws,
then carries the
prey more than 60
miles to its nest.
BIRD 36: PIDGEOT TACKLE
SAND-ATTACK
GUST
5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
23: WHIRLWIND
33: WING ATTACK
43: AGILITY
55: MIRROR MOVE
HP: 63
STR: 60
DEF: 55
SPD: 71
SpAtk: 50
SpDef: 50
TOTAL: 349
NORMAL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52
18 PIDGEOT Its well-developed
chest muscles make
it strong enough
to whip up a gusty
windstorm with
just a few flaps.
It spreads its
beautiful wings
wide to frighten
its enemies. It
can fly at Mach 2
speed.
BIRD - TACKLE
SAND-ATTACK
GUST
QUICK ATTACK
5: SAND-ATTACK
9: GUST
15: QUICK ATTACK
23: WHIRLWIND
33: WING ATTACK
46: AGILITY
61: MIRROR MOVE
HP: 83
STR: 80
DEF: 75
SPD: 91
SpAtk: 70
SpDef: 70
TOTAL: 469
NORMAL / FLYING 44 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52
19 RATTATA It eats anything.
Wherever food is
available, it will
settle down and
produce offspring
continuously.
Living wherever
there is food
available, it
ceaselessly scav-
enges for edibles
the entire day.
RAT 20: RATICATE TACKLE
TAIL WHIP
7: QUICK ATTACK
13: HYPER FANG
20: FOCUS ENERGY
27: PURSUIT
34: SUPER FANG
SCREECH
FLAME WHEEL
FURY SWIPES
BITE
COUNTER
REVERSAL
HP: 30
STR: 56
DEF: 35
SPD: 72
SpAtk: 25
SpDef: 35
TOTAL: 253
NORMAL 55 2 3 6 8 10 11 13 14 16 17 20 21 23 25 27 28 30 31 32 34 35 39 40 44 45 46
20 RATICATE Gnaws on anything
with its tough
fangs. It can even
topple concrete
buildings by gnaw-
ing on them.
Its whiskers help
it to maintain
balance. Its fangs
never stop grow-
ing, so it gnaws
to pare them down.
RAT - TACKLE
TAIL WHIP
QUICK ATTACK
7: QUICK ATTACK
13: HYPER FANG
20: SCARY FACE
30: PURSUIT
40: SUPER FANG
HP: 55
STR: 81
DEF: 60
SPD: 97
SpAtk: 50
SpDef: 70
TOTAL: 413
NORMAL 55 2 3 5 6 8 10 11 13 14 15 16 17 20 21 23 25 27 28 30 31 32 34 35 39 40 44 45 46 51 54
21 SPEAROW It flaps its short
wings to flush out
insects from tall
grass. It then
plucks them with
its stubby beak.
Very protective of
its territory, it
flaps its short
wings busily to
dart around at
high speed.
TINY BIRD 20: FEAROW PECK
GROWL
7: LEER
13: FURY ATTACK
25: PURSUIT
31: MIRROR MOVE
37: DRILL PECK
43: AGILITY
FAINT ATTACK
FALSE SWIPE
SCARY FACE
QUICK ATTACK
TRI ATTACK
HP: 40
STR: 60
DEF: 30
SPD: 70
SpAtk: 31
SpDef: 31
TOTAL: 262
NORMAL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52
22 FEAROW It shoots itself
suddenly high into
the sky, then
plummets down in
one fell swoop to
strike its prey.
It cleverly uses
its thin, long
beak to pluck and
eat small insects
that hide under
the ground.
BEAK - PECK
GROWL
LEER
FURY ATTACK
7: LEER
13: FURY ATTACK
26: PURSUIT
32: MIRROR MOVE
40: DRILL PECK
47: AGILITY
HP: 65
STR: 90
DEF: 65
SPD: 100
SpAtk: 61
SpDef: 61
TOTAL: 442
NORMAL / FLYING 44 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52
23 EKANS It can freely de-
tach its jaw to
swallow large prey
whole. It can be-
come too heavy to
move, however.
It always hides in
grass. When first
born, it has no
poison, so its
bite is painful,
but harmless.
SNAKE 22: ARBOK WRAP
LEER
9: POISON STING
15: BITE
23: GLARE
29: SCREECH
37: ACID
43: HAZE
PURSUIT
SLAM
SPITE
BEAT UP
HP: 35
STR: 60
DEF: 44
SPD: 55
SpAtk: 40
SpDef: 54
TOTAL: 288
POISON 5E 2 3 6 10 11 13 17 19 20 21 26 27 28 32 34 35 36 44 45 46 54
24 ARBOK Transfixing prey
with the face-like
pattern on its
belly, it binds
and poisons the
frightened victim.
With a very venge-
ful nature, it
won't give up the
chase, no matter
how far, once it
targets its prey.
COBRA - WRAP
LEER
POISON STING
BITE
9: POISON STING
15: BITE
25: GLARE
33: SCREECH
43: ACID
51: HAZE
HP: 60
STR: 85
DEF: 69
SPD: 80
SpAtk: 65
SpDef: 79
TOTAL: 438
POISON 5E 2 3 6 10 11 13 15 17 19 20 21 26 27 28 32 34 35 36 44 45 46 54
25 PIKACHU This intelligent
POKéMON roasts
hard BERRIES with
electricity to
make them tender
enough to eat.
It raises its tail
to check its sur-
roundings. The
tail is sometimes
struck by light-
ning in this pose.
MOUSE Thunder: RAICHUTHUNDERSHOCK
GROWL
6: TAIL WHIP
8: THUNDER WAVE
11: QUICK ATTACK
15: DOUBLE TEAM
20: SLAM
26: THUNDERBOLT
33: AGILITY
41: THUNDER
50: LIGHT SCREEN
HP: 35
STR: 55
DEF: 30
SPD: 90
SpAtk: 50
SpDef: 40
TOTAL: 300
ELECTRIC 56 1 2 3 4 6 7 10 13 17 18 20 21 23 25 27 31 32 34 35 39 40 41 43 44 45 54 55
26 RAICHU When its electric-
ity builds, its
muscles are stimu-
lated, and it be-
comes more aggres-
sive than usual.
If the electric
pouches in its
cheeks become
fully charged,
both ears will
stand straight up.
MOUSE - THUNDERSHOCK
TAIL WHIP
QUICK ATTACK
THUNDERBOLT
HP: 60
STR: 90
DEF: 55
SPD: 100
SpAtk: 90
SpDef: 80
TOTAL: 475
ELECTRIC 56 1 2 3 4 6 7 10 13 15 17 18 20 21 23 25 27 31 32 34 35 39 40 41 43 44 45 46 54 55
27 SANDSHREW If it fell from a
great height, this
POKéMON could save
itself by rolling
into a ball and
bouncing.
Disliking water,
it lives in deep
burrows in arid
areas. It can roll
itself instantly
into a ball.
MOUSE 22: SANDSLASH SCRATCH
6: DEFENSE CURL
11: SAND-ATTACK
17: POISON STING
23: SLASH
30: SWIFT
37: FURY SWIPES
45: SANDSTORM
FLAIL
SAFEGUARD
COUNTER
RAPID SPIN
HP: 50
STR: 75
DEF: 85
SPD: 40
SpAtk: 20
SpDef: 30
TOTAL: 300
GROUND 55 1 2 3 4 6 8 10 11 13 17 20 21 23 26 27 28 31 32 34 35 37 39 40 43 44 45 46 49 51 54
28 SANDSLASH In an attempt to
hide itself, it
will run around
at top speed to
kick up a blinding
dust storm.
If it digs at an
incredible pace,
it may snap off
its spikes and
claws. They grow
back in a day.
MOUSE - SCRATCH
DEFENSE CURL
SAND-ATTACK
6: DEFENSE CURL
11: SAND-ATTACK
17: POISON STING
24: SLASH
33: SWIFT
42: FURY SWIPES
52: SANDSTORM
HP: 75
STR: 100
DEF: 110
SPD: 65
SpAtk: 45
SpDef: 55
TOTAL: 450
GROUND 55 1 2 3 4 6 8 10 11 13 15 17 20 21 23 26 27 28 31 32 34 35 37 39 40 43 44 45 46 49 51 54
29 NIDORAN♀ The poison hidden
in its small horn
is extremely po-
tent. Even a tiny
scratch can have
fatal results.
Although not very
combative, it will
torment its foes
with poison spikes
if it is threat-
ened in any way.
POISON PIN 16: NIDORINA GROWL
TACKLE
8: SCRATCH
12: DOUBLE KICK
17: POISON STING
23: TAIL WHIP
30: BITE
38: FURY SWIPES
SUPERSONIC
DISABLE
TAKE DOWN
FOCUS ENERGY
CHARM
COUNTER
BEAT UP
HP: 55
STR: 47
DEF: 52
SPD: 41
SpAtk: 40
SpDef: 40
TOTAL: 275
POISON 15 2 3 6 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46
30 NIDORINA When feeding its
young, it first
chews and tender-
izes the food,
then spits it out
for the offspring.
It has a calm and
caring nature.
Because its horn
grows slowly, it
prefers not to
fight.
POISON PIN Moon: NIDOQUEENGROWL
TACKLE
8: SCRATCH
12: DOUBLE KICK
19: POISON STING
27: TAIL WHIP
36: BITE
46: FURY SWIPES
HP: 70
STR: 62
DEF: 67
SPD: 56
SpAtk: 55
SpDef: 55
TOTAL: 365
POISON xx 2 3 6 8 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 54
31 NIDOQUEEN Its body is cover-
ed with needle-
like scales. It
never shows signs
of shrinking from
any attack.
It uses its scaly,
rugged body to
seal the entrance
of its nest and
protect its young
from predators.
DRILL - TACKLE
SCRATCH
DOUBLE KICK
TAIL WHIP
23: BODY SLAM
HP: 90
STR: 82
DEF: 87
SPD: 76
SpAtk: 75
SpDef: 85
TOTAL: 495
POISON / GROUND xx 1 2 3 5 6 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 43 44 45 46 48 49 53 54
32 NIDORAN♂ It is small, but
its horn is filled
with poison. It
charges then stabs
with the horn to
inject poison.
It raises its big
ears to check its
surroundings.
It will strike
first if it senses
any danger.
POISON PIN 16: NIDORINO LEER
TACKLE
8: HORN ATTACK
12: DOUBLE KICK
17: POISON STING
23: FOCUS ENERGY
30: FURY ATTACK
38: HORN DRILL
SUPERSONIC
DISABLE
TAKE DOWN
CONFUSION
AMNESIA
COUNTER
BEAT UP
HP: 46
STR: 57
DEF: 40
SPD: 50
SpAtk: 40
SpDef: 40
TOTAL: 273
POISON 15 2 3 6 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46
33 NIDORINO It raises its big
ears to check its
surroundings. If
it senses any-
thing, it attacks
immediately.
Quick to anger, it
stabs enemies with
its horn to inject
a powerful poison
when it becomes
agitated.
POISON PIN Moon: NIDOKINGLEER
TACKLE
8: HORN ATTACK
12: DOUBLE KICK
19: POISON STING
27: FOCUS ENERGY
36: FURY ATTACK
46: HORN DRILL
HP: 61
STR: 72
DEF: 57
SPD: 65
SpAtk: 55
SpDef: 55
TOTAL: 365
POISON 15 2 3 6 8 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 54
34 NIDOKING It swings its big
tail around during
battle. If its foe
flinches, it will
charge with its
sturdy body.
Its tail is thick
and powerful. If
it binds an enemy,
it can snap the
victim's spine
quite easily.
DRILL - TACKLE
HORN ATTACK
DOUBLE KICK
POISON STING
23: THRASH
HP: 81
STR: 92
DEF: 77
SPD: 85
SpAtk: 85
SpDef: 75
TOTAL: 495
POISON / GROUND 15 1 2 3 5 6 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 43 44 45 46 48 49 53 54
35 CLEFAIRY The moonlight that
it stores in the
wings on its back
apparently gives
it the ability to
float in midair.
Its adorable be-
havior and cry
make it highly
popular. However,
this cute POKéMON
is rarely found.
FAIRY Moon: CLEFABLEPOUND
GROWL
4: ENCORE
8: SING
13: DOUBLESLAP
19: MINIMIZE
26: DEFENSE CURL
34: METRONOME
43: MOONLIGHT
53: LIGHT SCREEN
HP: 70
STR: 45
DEF: 48
SPD: 35
SpAtk: 60
SpDef: 65
TOTAL: 323
NORMAL 66 1 2 3 4 6 7 9 10 11 13 14 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55
36 CLEFABLE With its acute
hearing, it can
pick up sounds
from far away. It
usually hides in
quiet places.
Its very sensitive
ears lets it dis-
tinguish distant
sounds. As a re-
sult, it prefers
quiet places.
FAIRY - SING
DOUBLESLAP
METRONOME
MOONLIGHT
HP: 95
STR: 70
DEF: 73
SPD: 60
SpAtk: 85
SpDef: 90
TOTAL: 473
NORMAL 66 1 2 3 4 6 7 9 10 11 13 14 15 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55
37 VULPIX As it develops,
its single white
tail gains color
and splits into
six. It is quite
warm and cuddly.
If it is attacked
by an enemy that
is stronger than
itself, it feigns
injury to fool the
enemy and escapes.
FOX Fire: NINETALESEMBER
TAIL WHIP
7: QUICK ATTACK
13: ROAR
19: CONFUSE RAY
25: SAFEGUARD
31: FLAMETHROWER
37: FIRE SPIN
FAINT ATTACK
HYPNOSIS
FLAIL
SPITE
DISABLE
HP: 38
STR: 41
DEF: 40
SPD: 65
SpAtk: 50
SpDef: 65
TOTAL: 299
FIRE 55 2 3 6 10 11 13 17 20 21 23 27 28 32 34 35 38 39 44 45
38 NINETALES Some legends claim
that each of its
nine tails has its
own unique type
of special
mystical power.
Its nine beautiful
tails are filled
with a wondrous
energy that could
keep it alive for
1,000 years.
FOX - EMBER
QUICK ATTACK
CONFUSE RAY
SAFEGUARD
43: FIRE SPIN
HP: 73
STR: 76
DEF: 75
SPD: 100
SpAtk: 81
SpDef: 100
TOTAL: 505
FIRE 55 2 3 5 6 10 11 13 15 17 20 21 23 27 28 32 34 35 38 39 44 45
39 JIGGLYPUFF If it inflates to
SING a lullaby, it
can perform longer
and cause sure
drowsiness in its
audience.
Looking into its
cute, round eyes
causes it to sing
a relaxing melody,
inducing its
enemies to sleep.
BALLOON Moon: WIGGLYTUFFSING
4: DEFENSE CURL
9: POUND
14: DISABLE
19: ROLLOUT
24: DOUBLESLAP
29: REST
34: BODY SLAM
39: DOUBLE-EDGE
HP: 115
STR: 45
DEF: 20
SPD: 20
SpAtk: 45
SpDef: 25
TOTAL: 270
NORMAL 66 1 2 3 4 6 7 9 10 11 13 14 17 18 20 21 22 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55
40 WIGGLYTUFF Their fur feels so
good that if two
of them snuggle
together, they
won't want to be
separated.
It has a very fine
fur. Take care not
to make it angry,
or it may inflate
steadily and hit
with a BODY SLAM.
BALLOON - SING
DISABLE
DEFENSE CURL
DOUBLESLAP
HP: 140
STR: 70
DEF: 45
SPD: 45
SpAtk: 75
SpDef: 50
TOTAL: 425
NORMAL 66 1 2 3 4 6 7 9 10 11 13 14 15 17 18 20 21 22 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55
41 ZUBAT While flying, it
constantly emits
ultrasonic waves
from its mouth to
check its sur-
roundings.
Capable of flying
safely in dark
places, it emits
ultrasonic cries
to check for any
obstacles.
BAT 22: GOLBAT LEECH LIFE
6: SUPERSONIC
12: BITE
19: CONFUSE RAY
27: WING ATTACK
36: MEAN LOOK
46: HAZE
QUICK ATTACK
PURSUIT
FAINT ATTACK
GUST
WHIRLWIND
HP: 40
STR: 45
DEF: 35
SPD: 55
SpAtk: 30
SpDef: 40
TOTAL: 245
POISON / FLYING 44 3 6 10 11 13 17 19 20 21 27 32 34 35 39 43 44 45 46 47
42 GOLBAT However hard its
victim's hide may
be, it punctures
with sharp fangs
and gorges itself
with blood.
It can drink more
than 10 ounces of
blood at once. If
it has too much,
it gets heavy and
flies clumsily.
BAT Train Happy: CROBAT SCREECH
LEECH LIFE
SUPERSONIC
6: SUPERSONIC
12: BITE
19: CONFUSE RAY
30: WING ATTACK
42: MEAN LOOK
55: HAZE
HP: 75
STR: 80
DEF: 70
SPD: 90
SpAtk: 65
SpDef: 75
TOTAL: 455
POISON / FLYING 44 3 6 10 11 13 15 17 19 20 21 27 32 34 35 39 43 44 45 46 47
43 ODDISH Awakened by moon-
light, it roams
actively at night.
In the day, it
stays quietly
underground.
If exposed to
moonlight, it
starts to move.
It roams far and
wide at night to
scatter its seeds.
WEED 21: GLOOM ABSORB
7: SWEET SCENT
14: POISONPOWDER
16: STUN SPORE
18: SLEEP POWDER
23: ACID
32: MOONLIGHT
39: PETAL DANCE
SWORDS DANCE
RAZOR LEAF
FLAIL
SYNTHESIS
CHARM
HP: 45
STR: 50
DEF: 55
SPD: 30
SpAtk: 75
SpDef: 65
TOTAL: 320
GRASS / POISON 77 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55
44 GLOOM What appears to be
drool is actually
sweet honey. It is
very sticky and
clings stubbornly
if touched.
It secretes a
sticky, drool-like
honey. Although
sweet, it smells
too repulsive to
get very close.
WEED Leaf: VILEPLUME or
Sun: BELLOSSOM
ABSORB
SWEET SCENT
POISONPOWDER
7: SWEET SCENT
14: POISONPOWDER
16: STUN SPORE
18: SLEEP POWDER
24: ACID
35: MOONLIGHT
44: PETAL DANCE
HP: 60
STR: 65
DEF: 70
SPD: 40
SpAtk: 85
SpDef: 75
TOTAL: 395
GRASS / POISON 77 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55
45 VILEPLUME It has the world's
largest petals.
With every step,
the petals shake
out heavy clouds
of toxic pollen.
The bud bursts
into bloom with a
bang. It then
starts scattering
allergenic, poi-
sonous pollen.
FLOWER - ABSORB
SWEET SCENT
STUN SPORE
PETAL DANCE
HP: 75
STR: 80
DEF: 85
SPD: 50
SpAtk: 100
SpDef: 90
TOTAL: 480
GRASS / POISON 77 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 51 55
46 PARAS It is doused with
mushroom spores
when it is born.
As its body grows,
mushrooms sprout
from its back.
As its body grows
large, oriental
mushrooms named
tochukaso start
sprouting out of
its back.
MUSHROOM 24: PARASECT SCRATCH
7: STUN SPORE
13: POISONPOWDER
19: LEECH LIFE
25: SPORE
31: SLASH
37: GROWTH
43: GIGA DRAIN
FALSE SWIPE
SCREECH
COUNTER
PSYBEAM
FLAIL
SWEET SCENT
LIGHT SCREEN
PURSUIT
HP: 35
STR: 70
DEF: 55
SPD: 25
SpAtk: 45
SpDef: 55
TOTAL: 285
BUG / GRASS 37 3 6 8 10 11 12 13 17 19 20 21 22 27 28 32 34 35 36 44 45 46 49 51 55
47 PARASECT It stays mostly in
dark, damp places,
the preference not
of the bug, but
of the big mush-
rooms on its back.
The larger the
mushroom on its
back grows, the
stronger the mush-
room spores it
scatters.
MUSHROOM - SCRATCH
STUN SPORE
POISONPOWDER
7: STUN SPORE
13: POISONPOWDER
19: LEECH LIFE
28: SPORE
37: SLASH
46: GROWTH
55: GIGA DRAIN
HP: 60
STR: 95
DEF: 80
SPD: 30
SpAtk: 60
SpDef: 80
TOTAL: 405
BUG / GRASS 37 3 6 8 10 11 12 13 15 17 19 20 21 22 27 28 32 34 35 36 44 45 46 49 51 55
48 VENONAT Its eyes also
function as radar
units. It catches
and eats small
bugs that hide in
darkness.
Poison oozes from
all over its body.
It catches and
eats small bugs at
night that are at-
tracted by light.
INSECT 31: VENOMOTH TACKLE
DISABLE
FORESIGHT
9: SUPERSONIC
17: CONFUSION
20: POISONPOWDER
25: LEECH LIFE
28: STUN SPORE
33: PSYBEAM
36: SLEEP POWDER
41: PSYCHIC
BATON PASS
SCREECH
GIGA DRAIN
HP: 60
STR: 55
DEF: 50
SPD: 45
SpAtk: 40
SpDef: 55
TOTAL: 305
BUG / POISON 33 3 6 10 11 12 13 17 19 20 21 22 27 29 32 34 35 36 39 44 45 46
49 VENOMOTH When it attacks,
it flaps its large
wings violently to
scatter its poi-
sonous powder all
around.
The powder on its
wings is poisonous
if it is dark in
color. If it is
light, it causes
paralysis.
POISONMOTH - TACKLE
DISABLE
FORESIGHT
SUPERSONIC
9: SUPERSONIC
17: CONFUSION
20: POISONPOWDER
25: LEECH LIFE
28: STUN SPORE
31: GUST
36: PSYBEAM
42: SLEEP POWDER
52: PSYCHIC
HP: 70
STR: 65
DEF: 60
SPD: 90
SpAtk: 90
SpDef: 75
TOTAL: 450
BUG / POISON 33 3 6 10 11 12 13 15 17 19 20 21 22 27 29 32 34 35 36 39 44 45 46 55
50 DIGLETT Its skin is very
thin. If it is
exposed to light,
its blood heats
up, causing it to
grow weak.
If a DIGLETT DIGS
through a field,
it leaves the soil
perfectly tilled
and ideal for
planting crops.
MOLE 26: DUGTRIO SCRATCH
5: GROWL
9: MAGNITUDE
17: DIG
25: SAND-ATTACK
33: SLASH
41: EARTHQUAKE
49: FISSURE
FAINT ATTACK
SCREECH
ANCIENTPOWER
PURSUIT
BEAT UP
HP: 10
STR: 55
DEF: 25
SPD: 95
SpAtk: 35
SpDef: 45
TOTAL: 265
GROUND 55 3 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 36 44 45 46 51
51 DUGTRIO Its three heads
bob separately up
and down to loosen
the soil nearby,
making it easier
for it to burrow.
Extremely power-
ful, they can DIG
through even the
hardest ground to
a depth of over 60
miles.
MOLE - SCRATCH
GROWL
MAGNITUDE
5: GROWL
9: MAGNITUDE
17: DIG
25: SAND-ATTACK
37: SLASH
49: EARTHQUAKE
61: FISSURE
HP: 35
STR: 80
DEF: 50
SPD: 120
SpAtk: 50
SpDef: 70
TOTAL: 405
GROUND 55 3 6 8 10 11 13 15 17 20 21 26 27 28 31 32 34 35 36 44 45 46 51
52 MEOWTH It is fascinated
by round objects.
It can't stop
playing with them
until it tires and
falls asleep.
It loves anything
that shines. It
especially adores
coins that it
picks up and se-
cretly hoards.
SCRATCHCAT 28: PERSIAN SCRATCH
GROWL
11: BITE
20: PAY DAY
28: FAINT ATTACK
35: SCREECH
41: FURY SWIPES
46: SLASH
SPITE
CHARM
HYPNOSIS
AMNESIA
HP: 40
STR: 45
DEF: 35
SPD: 90
SpAtk: 40
SpDef: 40
TOTAL: 290
NORMAL 55 2 3 6 7 9 10 11 13 16 17 20 21 23 25 27 30 31 32 34 35 39 40 42 43 44 45 46 50
53 PERSIAN Many adore it for
its sophisticated
air. However, it
will lash out and
scratch for little
reason.
Its lithe muscles
allow it to walk
without making
a sound. It
attacks in an
instant.
CLASSY CAT - SCRATCH
GROWL
BITE
11: BITE
20: PAY DAY
29: FAINT ATTACK
38: SCREECH
46: FURY SWIPES
53: SLASH
HP: 65
STR: 70
DEF: 60
SPD: 115
SpAtk: 65
SpDef: 65
TOTAL: 440
NORMAL 55 2 3 5 6 7 9 10 11 13 15 16 17 20 21 23 25 27 30 31 32 34 35 39 40 42 43 44 45 46 50
54 PSYDUCK It has mystical
powers but doesn't
recall that it has
used them. That is
why it always
looks puzzled.
If its chronic
headache peaks, it
may exhibit odd
powers. It seems
unable to recall
such an episode.
DUCK 33: GOLDUCK SCRATCH
5: TAIL WHIP
10: DISABLE
16: CONFUSION
23: SCREECH
31: PSYCH UP
40: FURY SWIPES
50: HYDRO PUMP
ICE BEAM
HYPNOSIS
PSYBEAM
FORESIGHT
LIGHT SCREEN
FUTURE SIGHT
PSYCHIC
HP: 50
STR: 52
DEF: 48
SPD: 55
SpAtk: 65
SpDef: 50
TOTAL: 320
WATER 25 1 2 3 6 8 9 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 39 44 45 53 54 55 56 57
55 GOLDUCK When it swims at
full speed using
its long, webbed
limbs, its fore-
head somehow be-
gins to glow.
It appears by
waterways at dusk.
It may use tele-
kinetic powers if
its forehead glows
mysteriously.
DUCK - SCRATCH
TAIL WHIP
DISABLE
CONFUSION
5: TAIL WHIP
10: DISABLE
16: CONFUSION
23: SCREECH
31: PSYCH UP
44: FURY SWIPES
58: HYDRO PUMP
HP: 80
STR: 82
DEF: 78
SPD: 85
SpAtk: 95
SpDef: 80
TOTAL: 500
WATER 25 1 2 3 6 8 9 10 13 14 15 16 17 18 20 21 23 27 28 31 32 33 34 35 39 44 45 49 53 54 55 56 57
56 MANKEY It is extremely
ill-tempered.
Groups of them
will attack any
handy target for
no reason.
It's unsafe to ap-
proach if it gets
violently enraged
for no reason and
can't distinguish
friends from foes.
PIG MONKEY 28: PRIMEAPE SCRATCH
LEER
9: LOW KICK
15: KARATE CHOP
21: FURY SWIPES
27: FOCUS ENERGY
33: SEISMIC TOSS
39: CROSS CHOP
45: SCREECH
51: THRASH
ROCK SLIDE
FORESIGHT
MEDITATE
COUNTER
REVERSAL
BEAT UP
HP: 40
STR: 80
DEF: 35
SPD: 70
SpAtk: 35
SpDef: 45
TOTAL: 305
FIGHTING 55 1 2 3 6 8 9 10 11 13 17 20 21 23 25 27 28 31 32 33 34 35 39 40 41 43 44 45 46 48 54
57 PRIMEAPE If approached
while asleep, it
may awaken and
angrily give chase
in a groggy state
of semi-sleep.
It becomes wildly
furious if it even
senses someone
looking at it. It
chases anyone that
meets its glare.
PIG MONKEY - SCRATCH
LEER
LOW KICK
RAGE
9: LOW KICK
15: KARATE CHOP
21: FURY SWIPES
27: FOCUS ENERGY
28: RAGE
36: SEISMIC TOSS
45: CROSS CHOP
54: SCREECH
63: THRASH
HP: 65
STR: 105
DEF: 60
SPD: 95
SpAtk: 60
SpDef: 70
TOTAL: 455
FIGHTING 55 1 2 3 6 8 9 10 11 13 15 17 20 21 23 25 27 28 31 32 33 34 35 39 40 41 43 44 45 46 48 54
58 GROWLITHE It has a brave and
trustworthy na-
ture. It fear-
lessly stands up
to bigger and
stronger foes.
Extremely loyal,
it will fearlessly
bark at any oppo-
nent to protect
its own trainer
from harm.
PUPPY Fire: ARCANINEBITE
ROAR
9: EMBER
18: LEER
26: TAKE DOWN
34: FLAME WHEEL
42: AGILITY
50: FLAMETHROWER
BODY SLAM
SAFEGUARD
CRUNCH
THRASH
FIRE SPIN
HP: 55
STR: 70
DEF: 45
SPD: 60
SpAtk: 70
SpDef: 50
TOTAL: 350
FIRE 55 2 3 5 6 8 10 11 13 17 20 21 23 24 27 28 32 34 35 38 39 44 45
59 ARCANINE This legendary
Chinese POKEMON is
considered magnif-
icent. Many people
are enchanted by
its grand mane.
Its magnificent
bark conveys a
sense of majesty.
Anyone hearing it
can't help but
grovel before it.
LEGENDARY - ROAR
LEER
TAKE DOWN
FLAME WHEEL
50: EXTREMESPEED
HP: 90
STR: 110
DEF: 80
SPD: 95
SpAtk: 100
SpDef: 80
TOTAL: 555
FIRE 55 2 3 5 6 8 10 11 13 15 17 20 21 23 24 27 28 32 34 35 38 39 44 45
60 POLIWAG Because it is in-
ept at walking on
its newly grown
legs, it always
swims around in
water.
The direction of
its belly spiral
differs by area.
The equator is
thought to have an
effect on this.
TADPOLE 25: POLIWHIRL BUBBLE
7: HYPNOSIS
13: WATER GUN
19: DOUBLESLAP
25: RAIN DANCE
31: BODY SLAM
37: BELLY DRUM
43: HYDRO PUMP
MIST
SPLASH
BUBBLEBEAM
HAZE
MIND READER
HP: 40
STR: 50
DEF: 40
SPD: 90
SpAtk: 40
SpDef: 40
TOTAL: 300
WATER 22 2 3 6 10 13 14 16 17 18 20 21 27 29 32 34 35 40 44 45 46 53 56 57
61 POLIWHIRL The swirl on its
belly subtly un-
dulates. Staring
at it may gradual-
ly cause drowsi-
ness.
The skin on most
of its body is
moist. However,
the skin on its
belly spiral feels
smooth.
TADPOLE Water: POLIWRATH or
Exchange:POLITOED
BUBBLE
HYPNOSIS
WATER GUN
7: HYPNOSIS
13: WATER GUN
19: DOUBLESLAP
27: RAIN DANCE
35: BODY SLAM
43: BELLY DRUM
51: HYDRO PUMP
HP: 65
STR: 65
DEF: 65
SPD: 90
SpAtk: 50
SpDef: 50
TOTAL: 385
WATER 22 2 3 6 8 10 13 14 16 17 18 20 21 26 27 29 31 32 33 34 35 40 43 44 45 46 53 54 56 57
62 POLIWRATH This strong and
skilled swimmer is
even capable of
crossing the
Pacific Ocean just
by kicking.
Although an ener-
getic, skilled
swimmer that uses
all of its mus-
cles, it lives on
dry land.
TADPOLE - WATER GUN
HYPNOSIS
DOUBLESLAP
SUBMISSION
35: SUBMISSION
51: MIND READER
HP: 90
STR: 85
DEF: 95
SPD: 70
SpAtk: 70
SpDef: 90
TOTAL: 500
WATER / FIGHTING 22 1 2 3 6 8 10 13 14 15 16 17 18 20 21 26 27 29 31 32 33 34 35 40 43 44 45 46 53 54 56 57
63 ABRA It senses impend-
ing attacks and
TELEPORTS away to
safety before the
actual attacks can
strike.
If it decides to
TELEPORT randomly,
it creates the
illusion that it
has created copies
of itself.
PSI 16: KADABRA TELEPORT
LIGHT SCREEN
ENCORE
BARRIER
HP: 25
STR: 20
DEF: 15
SPD: 90
SpAtk: 105
SpDef: 55
TOTAL: 310
PSYCHIC 88 1 2 3 6 7 9 10 11 13 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 46 48 50 55
64 KADABRA It possesses
strong spiritual
power. The more
danger it faces,
the stronger its
psychic power.
If it uses its
abilities, it
emits special
alpha waves that
cause machines to
malfunction.
PSI Exchange:ALAKAZAM TELEPORT
KINESIS
CONFUSION
16: CONFUSION
18: DISABLE
21: PSYBEAM
26: RECOVER
31: FUTURE SIGHT
38: PSYCHIC
45: REFLECT
HP: 40
STR: 35
DEF: 30
SPD: 105
SpAtk: 120
SpDef: 70
TOTAL: 400
PSYCHIC 88 1 2 3 6 7 9 10 11 13 17 18 20 21 27 28 29 30 32 33 34 35 41 42 44 45 46 48 50 55
65 ALAKAZAM Closing both its
eyes heightens all
its other senses.
This enables it to
use its abilities
to their extremes.
Its brain cells
multiply continu-
ally until it
dies. As a result,
it remembers
everything.
PSI - TELEPORT
KINESIS
CONFUSION
16: CONFUSION
18: DISABLE
21: PSYBEAM
26: RECOVER
31: FUTURE SIGHT
38: PSYCHIC
45: REFLECT
HP: 55
STR: 50
DEF: 45
SPD: 120
SpAtk: 135
SpDef: 85
TOTAL: 490
PSYCHIC 88 1 2 3 6 7 9 10 11 13 15 17 18 20 21 27 28 29 30 32 33 34 35 41 42 44 45 46 48 50 55
66 MACHOP Always brimming
with power, it
passes time by
lifting boulders.
Doing so makes it
even stronger.
It loves to work
out and build its
muscles. It is
never satisfied,
even if it trains
hard all day long.
SUPERPOWER 28: MACHOKE LOW KICK
LEER
7: FOCUS ENERGY
13: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
31: VITAL THROW
37: CROSS CHOP
43: SCARY FACE
49: SUBMISSION
LIGHT SCREEN
MEDITATE
ROLLING KICK
ENCORE
HP: 70
STR: 80
DEF: 50
SPD: 35
SpAtk: 35
SpDef: 35
TOTAL: 305
FIGHTING 88 1 2 3 6 8 10 11 13 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54
67 MACHOKE It always goes at
its full power,
but this very
tough and durable
POKéMON never gets
tired.
The muscles cover-
ing its body teem
with power. Even
when still, it
exudes an amazing
sense of strength.
SUPERPOWER Exchange:MACHAMP LOW KICK
LEER
FOCUS ENERGY
8: FOCUS ENERGY
15: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
34: VITAL THROW
43: CROSS CHOP
52: SCARY FACE
61: SUBMISSION
HP: 80
STR: 100
DEF: 70
SPD: 45
SpAtk: 50
SpDef: 60
TOTAL: 405
FIGHTING 88 1 2 3 6 8 10 11 13 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54
68 MACHAMP It quickly swings
its four arms to
rock its opponents
with ceaseless
punches and chops
from all angles.
It uses its four
powerful arms to
pin the limbs of
its foe, then
throws the victim
over the horizon.
SUPERPOWER - LOW KICK
LEER
FOCUS ENERGY
8: FOCUS ENERGY
15: KARATE CHOP
19: SEISMIC TOSS
25: FORESIGHT
34: VITAL THROW
43: CROSS CHOP
52: SCARY FACE
61: SUBMISSION
HP: 90
STR: 130
DEF: 80
SPD: 55
SpAtk: 65
SpDef: 85
TOTAL: 505
FIGHTING 88 1 2 3 6 8 10 11 13 15 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54
69 BELLSPROUT Even though its
body is extremely
skinny, it is
blindingly fast
when catching its
prey.
It plants its feet
deep underground
to replenish wa-
ter. It can't es-
cape its enemy
while it's rooted.
FLOWER 21: WEEPINBELL VINE WHIP
6: GROWTH
11: WRAP
15: SLEEP POWDER
17: POISONPOWDER
19: STUN SPORE
23: ACID
30: SWEET SCENT
37: RAZOR LEAF
45: SLAM
SWORDS DANCE
ENCORE
REFLECT
SYNTHESIS
LEECH LIFE
HP: 50
STR: 75
DEF: 35
SPD: 40
SpAtk: 70
SpDef: 30
TOTAL: 300
GRASS / POISON 77 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55
70 WEEPINBELL Even though it is
filled with ACID,
it does not melt
because it also
oozes a neutral-
izing fluid.
If its prey is
bigger than its
mouth, it slices
up the victim with
sharp leaves, then
eats every morsel.
FLYCATCHER Leaf: VICTREEBELVINE WHIP
GROWTH
WRAP
6: GROWTH
11: WRAP
15: SLEEP POWDER
17: POISONPOWDER
19: STUN SPORE
24: ACID
33: SWEET SCENT
42: RAZOR LEAF
54: SLAM
HP: 65
STR: 90
DEF: 50
SPD: 55
SpAtk: 85
SpDef: 45
TOTAL: 390
GRASS / POISON 77 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55
71 VICTREEBEL ACID that has dis-
solved many prey
becomes sweeter,
making it even
more effective at
attracting prey.
This horrifying
plant POKéMON at-
tracts prey with
aromatic honey,
then melts them in
its mouth.
FLYCATCHER - VINE WHIP
SLEEP POWDER
SWEET SCENT
RAZOR LEAF
HP: 80
STR: 105
DEF: 65
SPD: 70
SpAtk: 100
SpDef: 60
TOTAL: 480
GRASS / POISON 77 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 51 55
72 TENTACOOL When the tide goes
out, dehydrated
TENTACOOL remains
can be found
washed up on the
shore.
It drifts aimless-
ly in waves. Very
difficult to see
in water, it may
not be noticed
until it stings.
JELLYFISH 30: TENTACRUEL POISON STING
6: SUPERSONIC
12: CONSTRICT
19: ACID
25: BUBBLEBEAM
30: WRAP
36: BARRIER
43: SCREECH
49: HYDRO PUMP
AURORA BEAM
MIRROR COAT
RAPID SPIN
HAZE
SAFEGUARD
HP: 40
STR: 40
DEF: 35
SPD: 70
SpAtk: 50
SpDef: 100
TOTAL: 335
WATER / POISON 99 3 6 10 13 14 16 17 18 19 20 21 27 32 34 35 36 44 45 51 53 56
73 TENTACRUEL Its 80 tentacles
absorb water and
stretch almost
endlessly to CON-
STRICT its prey
and enemies.
In battle, it
extends all 80 of
its tentacles to
entrap its oppo-
nent inside a
poisonous net.
JELLYFISH - POISON STING
SUPERSONIC
CONSTRICT
6: SUPERSONIC
12: CONSTRICT
19: ACID
25: BUBBLEBEAM
30: WRAP
38: BARRIER
47: SCREECH
55: HYDRO PUMP
HP: 80
STR: 70
DEF: 65
SPD: 100
SpAtk: 80
SpDef: 120
TOTAL: 515
WATER / POISON 99 3 6 10 13 14 15 16 17 18 19 20 21 27 32 34 35 36 44 45 51 53 56
74 GEODUDE Most people may
not notice, but
a closer look
should reveal that
there are many
GEODUDE around.
It uses its arms
to steadily climb
steep mountain
paths. It swings
its fists around
if angered.
ROCK 25: GRAVELER TACKLE
6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
26: HARDEN
31: ROLLOUT
36: EARTHQUAKE
41: EXPLOSION
MEGA PUNCH
ROCK SLIDE
HP: 40
STR: 80
DEF: 100
SPD: 20
SpAtk: 30
SpDef: 30
TOTAL: 300
ROCK / GROUND AA 1 2 3 4 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 54
75 GRAVELER With a free and
uncaring nature,
it doesn't mind if
pieces break off
while it rolls
down mountains.
A slow walker, it
rolls to move. It
pays no attention
to any object that
happens to be in
its path.
ROCK Exchange:GOLEM TACKLE
DEFENSE CURL
ROCK THROW
6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
27: HARDEN
34: ROLLOUT
41: EARTHQUAKE
48: EXPLOSION
HP: 55
STR: 95
DEF: 115
SPD: 35
SpAtk: 45
SpDef: 45
TOTAL: 390
ROCK / GROUND AA 1 2 3 4 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 54
76 GOLEM It sheds its skin
once a year. The
discarded shell
immediately hard-
ens and crumbles
away.
It is capable of
blowing itself up.
It uses this
explosive force to
jump from mountain
to mountain.
MEGATON - TACKLE
DEFENSE CURL
ROCK THROW
MAGNITUDE
6: DEFENSE CURL
11: ROCK THROW
16: MAGNITUDE
21: SELFDESTRUCT
27: HARDEN
34: ROLLOUT
41: EARTHQUAKE
48: EXPLOSION
HP: 80
STR: 110
DEF: 130
SPD: 45
SpAtk: 55
SpDef: 65
TOTAL: 485
ROCK / GROUND AA 1 2 3 4 5 6 8 10 11 13 15 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 49 54
77 PONYTA It is a weak run-
ner immediately
after birth. It
gradually becomes
faster by chasing
after its parents.
Its hind legs,
which have hard-
er-than-diamond
hooves, kick back
at any presence it
senses behind it.
FIRE HORSE 40: RAPIDASH TACKLE
4: GROWL
8: TAIL WHIP
13: EMBER
19: STOMP
26: FIRE SPIN
34: TAKE DOWN
43: AGILITY
53: FIRE BLAST
FLAME WHEEL
THRASH
DOUBLE KICK
HYPNOSIS
CHARM
QUICK ATTACK
HP: 50
STR: 85
DEF: 55
SPD: 90
SpAtk: 65
SpDef: 65
TOTAL: 410
FIRE 55 2 3 6 10 11 13 17 20 21 23 27 32 34 35 38 39 44 45
78 RAPIDASH At full gallop,
its four hooves
barely touch the
ground because it
moves so incredi-
bly fast.
With incredible
acceleration, it
reaches its top
speed of 150 mph
after running just
ten steps.
FIRE HORSE - TACKLE
GROWL
TAIL WHIP
EMBER
4: GROWL
8: TAIL WHIP
13: EMBER
19: STOMP
26: FIRE SPIN
34: TAKE DOWN
40: FURY ATTACK
47: AGILITY
61: FIRE BLAST
HP: 65
STR: 100
DEF: 70
SPD: 105
SpAtk: 80
SpDef: 80
TOTAL: 500
FIRE 55 2 3 6 10 11 13 15 17 20 21 23 27 32 34 35 38 39 44 45
79 SLOWPOKE It lazes vacantly
near water. If
something bites
its tail, it won't
even notice for a
whole day.
A sweet sap leaks
from its tail's
tip. Although not
nutritious, the
tail is pleasant
to chew on.
DOPEY 37: SLOWBRO or
Exchange:SLOWKING
CURSE
TACKLE
6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
43: AMNESIA
48: PSYCHIC
SAFEGUARD
BELLY DRUM
FUTURE SIGHT
STOMP
HP: 90
STR: 65
DEF: 65
SPD: 15
SpAtk: 40
SpDef: 40
TOTAL: 315
WATER / PSYCHIC 12 2 3 6 7 9 10 11 13 14 16 17 18 20 21 23 26 27 28 29 30 31 32 34 35 38 39 42 44 45 50 53 54 55
80 SLOWBRO If the tail-biting
SHELLDER is thrown
off in a harsh
battle, it reverts
to being an ordi-
nary SLOWPOKE.
Naturally dull to
begin with, it
lost its ability
to feel pain due
to SHELLDER's
seeping poison.
HERMITCRAB - CURSE
TACKLE
GROWL
WATER GUN
6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
37: WITHDRAW
46: AMNESIA
54: PSYCHIC
HP: 95
STR: 75
DEF: 110
SPD: 30
SpAtk: 100
SpDef: 80
TOTAL: 490
WATER / PSYCHIC 12 1 2 3 6 7 8 9 10 11 13 14 15 16 17 18 20 21 23 26 27 28 29 30 31 32 33 34 35 38 39 42 44 45 49 50 53 54 55
81 MAGNEMITE It is attracted by
electromagnetic
waves. It may
approach trainers
if they are using
their POKéGEAR.
The units at the
sides of its body
generate anti-
gravity energy to
keep it aloft in
the air.
MAGNET 30: MAGNETON TACKLE
6: THUNDERSHOCK
11: SUPERSONIC
16: SONICBOOM
21: THUNDER WAVE
27: LOCK-ON
33: SWIFT
39: SCREECH
45: ZAP CANNON
HP: 25
STR: 35
DEF: 70
SPD: 45
SpAtk: 95
SpDef: 55
TOTAL: 325
ELECTRIC / STEEL AA 3 4 6 7 10 13 17 18 20 21 25 27 32 34 35 39 44 55
82 MAGNETON Three MAGNEMITE
are linked by a
strong magnetic
force. Earaches
will occur if you
get too close.
The MAGNEMITE are
united by a mag-
netism so power-
ful, it dries all
moisture in its
vicinities.
MAGNET - TACKLE
THUNDERSHOCK
SUPERSONIC
SONICBOOM
6: THUNDERSHOCK
11: SUPERSONIC
16: SONICBOOM
21: THUNDER WAVE
27: LOCK-ON
35: SWIFT
43: SCREECH
53: ZAP CANNON
HP: 50
STR: 60
DEF: 95
SPD: 70
SpAtk: 120
SpDef: 70
TOTAL: 465
ELECTRIC / STEEL AA 3 4 6 7 10 13 15 17 18 20 21 25 27 32 34 35 39 44 55
83 FARFETCH'D If anyone tries to
disturb where the
essential plant
sticks grow, it
uses its own stick
to thwart them.
If it eats the
plant stick it
carries as emer-
gency rations, it
runs off in search
of a new stick.
WILD DUCK - PECK
7: SAND-ATTACK
13: LEER
19: FURY ATTACK
25: SWORDS DANCE
31: AGILITY
37: SLASH
44: FALSE SWIPE
STEEL WING
FORESIGHT
MIRROR MOVE
GUST
QUICK ATTACK
FLAIL
HP: 52
STR: 65
DEF: 55
SPD: 60
SpAtk: 58
SpDef: 62
TOTAL: 352
NORMAL / FLYING 45 2 3 6 9 10 11 13 17 20 21 23 27 31 32 34 35 39 43 44 45 46 47 51 52
84 DODUO By alternately
raising and lower-
ing its two heads,
it balances itself
to be more stable
while running.
It races through
grassy plains with
powerful strides,
leaving footprints
up to four inches
deep.
TWIN BIRD 31: DODRIO PECK
GROWL
9: PURSUIT
13: FURY ATTACK
21: TRI ATTACK
25: RAGE
33: DRILL PECK
37: AGILITY
QUICK ATTACK
SUPERSONIC
HAZE
FAINT ATTACK
FLAIL
HP: 35
STR: 85
DEF: 45
SPD: 75
SpAtk: 35
SpDef: 35
TOTAL: 310
NORMAL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 39 44 45 46 47 52
85 DODRIO It collects data
and plans three
times as wisely,
but it may think
too much and be-
come immobilized.
If one of the
heads gets to eat,
the others will be
satisfied, too,
and they will stop
squabbling.
TRIPLEBIRD - PECK
GROWL
PURSUIT
FURY ATTACK
9: PURSUIT
13: FURY ATTACK
21: TRI ATTACK
25: RAGE
38: DRILL PECK
47: AGILITY
HP: 60
STR: 110
DEF: 70
SPD: 100
SpAtk: 60
SpDef: 60
TOTAL: 460
NORMAL / FLYING 44 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 44 45 46 47 52
86 SEEL Although it can't
walk well on land,
it is a graceful
swimmer. It espe-
cially loves being
in frigid seas.
In daytime, it is
often found asleep
on the seabed in
shallow waters.
Its nostrils close
while it swims.
SEA LION 34: DEWGONG HEADBUTT
5: GROWL
16: AURORA BEAM
21: REST
32: TAKE DOWN
37: ICE BEAM
48: SAFEGUARD
LICK
PERISH SONG
DISABLE
PECK
SLAM
ENCORE
HP: 65
STR: 45
DEF: 55
SPD: 45
SpAtk: 45
SpDef: 70
TOTAL: 325
WATER 25 2 3 6 10 13 14 16 17 18 20 21 27 32 34 35 44 45 53 56 57
87 DEWGONG Its streamlined
body has little
drag in water.
The colder the
temperature, the
friskier it gets.
It loves frigid
seas with ice
floes. It uses its
long tail to
change swimming
direction quickly.
SEA LION - HEADBUTT
GROWL
AURORA BEAM
5: GROWL
16: AURORA BEAM
21: REST
32: TAKE DOWN
43: ICE BEAM
60: SAFEGUARD
HP: 90
STR: 70
DEF: 80
SPD: 70
SpAtk: 70
SpDef: 95
TOTAL: 475
WATER / ICE 25 2 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 44 45 53 56 57
88 GRIMER As it moves, it
loses bits of its
body from which
new GRIMER emerge.
This worsens the
stench around it.
Wherever GRIMER
has passed, so
many germs are
left behind that
no plants will
ever grow again.
SLUDGE 38: MUK POISON GAS
POUND
5: HARDEN
10: DISABLE
16: SLUDGE
23: MINIMIZE
31: SCREECH
40: ACID ARMOR
50: SLUDGE BOMB
HAZE
MEAN LOOK
LICK
HP: 80
STR: 80
DEF: 50
SPD: 25
SpAtk: 40
SpDef: 50
TOTAL: 325
POISON BB 1 3 6 7 10 11 13 17 19 20 21 25 27 31 32 33 34 35 36 38 41 44 45 46 48
89 MUK They love to gath-
er in smelly areas
where sludge ac-
cumulates, making
the stench around
them worse.
Its body is made
of a powerful poi-
son. Touching it
accidentally will
cause a fever that
requires bed rest.
SLUDGE - POISON GAS
POUND
HARDEN
33: HARDEN
37: DISABLE
45: SLUDGE
23: MINIMIZE
31: SCREECH
45: ACID ARMOR
60: SLUDGE BOMB
HP: 105
STR: 105
DEF: 75
SPD: 50
SpAtk: 65
SpDef: 100
TOTAL: 500
POISON BB 1 3 6 7 10 11 13 15 17 19 20 21 25 27 31 32 33 34 35 36 38 41 44 45 46 48
90 SHELLDER It swims facing
backward by open-
ing and closing
its two-piece
shell. It is
surprisingly fast.
Grains of sand
trapped in its
shells mix with
its body fluids to
form beautiful
pearls.
BIVALVE Water: CLOYSTERTACKLE
WITHDRAW
9: SUPERSONIC
17: AURORA BEAM
25: PROTECT
33: LEER
41: CLAMP
49: ICE BEAM
BUBBLEBEAM
TAKE DOWN
BARRIER
RAPID SPIN
SCREECH
HP: 30
STR: 65
DEF: 100
SPD: 40
SpAtk: 45
SpDef: 25
TOTAL: 305
WATER 99 3 6 10 13 14 16 17 18 20 21 27 32 34 35 39 44 45 53 56
91 CLOYSTER Once it slams its
shell shut, it is
impossible to
open, even by
those with superi-
or strength.
CLOYSTER that live
in seas with harsh
tidal currents
grow large, sharp
spikes on their
shells.
BIVALVE - WITHDRAW
SUPERSONIC
AURORA BEAM
PROTECT
41: SPIKE CANNON
HP: 50
STR: 95
DEF: 180
SPD: 70
SpAtk: 85
SpDef: 45
TOTAL: 525
WATER / ICE 99 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 39 44 45 53 56
92 GASTLY With its gas-like
body, it can sneak
into any place it
desires. However,
it can be blown
away by wind.
Its thin body is
made of gas. It
can envelop an
opponent of any
size and cause
suffocation.
GAS 25: HAUNTER HYPNOSIS
LICK
8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
28: CONFUSE RAY
33: DREAM EATER
36: DESTINY BOND
PSYWAVE
PERISH SONG
HAZE
HP: 30
STR: 35
DEF: 30
SPD: 80
SpAtk: 100
SpDef: 35
TOTAL: 310
GHOST / POISON BB 3 6 7 9 10 11 13 17 18 19 20 21 25 27 29 30 32 34 35 42 44 45 46 50
93 HAUNTER In total darkness,
where nothing is
visible, HAUNTER
lurks, silently
stalking its next
victim.
Its tongue is made
of gas. If licked,
its victim starts
shaking constantly
until death even-
tually comes.
GAS Exchange:GENGAR HYPNOSIS
LICK
SPITE
8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
31: CONFUSE RAY
39: DREAM EATER
48: DESTINY BOND
HP: 45
STR: 50
DEF: 45
SPD: 95
SpAtk: 115
SpDef: 55
TOTAL: 405
GHOST / POISON BB 3 6 7 9 10 11 13 17 18 19 20 21 25 27 29 30 32 34 35 42 44 45 46 50
94 GENGAR It steals heat
from its surround-
ings. If you feel
a sudden chill, it
is certain that a
GENGAR appeared.
To steal the life
of its target, it
slips into the
prey's shadow and
silently waits for
an opportunity.
SHADOW - HYPNOSIS
LICK
SPITE
8: SPITE
13: MEAN LOOK
16: CURSE
21: NIGHT SHADE
31: CONFUSE RAY
39: DREAM EATER
48: DESTINY BOND
HP: 60
STR: 65
DEF: 60
SPD: 110
SpAtk: 130
SpDef: 75
TOTAL: 500
GHOST / POISON BB 1 2 3 6 7 8 9 10 11 13 15 17 18 19 20 21 25 27 29 30 32 33 34 35 41 42 44 45 46 48 50 54
95 ONIX It twists and
squirms through
the ground. The
thunderous roar of
its tunneling
echoes a long way.
It rapidly bores
through the ground
at 50 mph by
squirming and
twisting its mas-
sive, rugged body.
ROCK SNAKE Exchange:STEELIX TACKLE
SCREECH
10: BIND
14: ROCK THROW
23: HARDEN
27: RAGE
36: SANDSTORM
40: SLAM
ROCK SLIDE
FLAIL
HP: 35
STR: 45
DEF: 160
SPD: 70
SpAtk: 30
SpDef: 45
TOTAL: 385
ROCK / GROUND AA 2 3 5 6 8 10 11 13 17 20 21 23 26 27 28 31 32 34 35 37 44 45 54
96 DROWZEE If you think that
you had a good
dream, but you
can't remember it,
a DROWZEE has
probably eaten it.
It remembers every
dream it eats. It
rarely eats the
dreams of adults
because children's
are much tastier.
HYPNOSIS 26: HYPNO POUND
HYPNOSIS
10: DISABLE
18: CONFUSION
25: HEADBUTT
31: POISON GAS
36: MEDITATE
40: PSYCHIC
43: PSYCH UP
45: FUTURE SIGHT
LIGHT SCREEN
BARRIER
HP: 60
STR: 48
DEF: 45
SPD: 42
SpAtk: 43
SpDef: 90
TOTAL: 328
PSYCHIC 88 1 2 3 6 7 9 10 11 13 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 48 50 55
97 HYPNO When it is very
hungry, it puts
humans it meets to
sleep, then it
feasts on their
dreams.
Always holding a
pendulum that it
rocks at a steady
rhythm, it causes
drowsiness in any-
one nearby.
HYPNOSIS - POUND
HYPNOSIS
DISABLE
CONFUSION
10: DISABLE
18: CONFUSION
25: HEADBUTT
33: POISON GAS
40: MEDITATE
49: PSYCHIC
55: PSYCH UP
60: FUTURE SIGHT
HP: 85
STR: 73
DEF: 70
SPD: 67
SpAtk: 73
SpDef: 115
TOTAL: 483
PSYCHIC 88 1 2 3 6 7 9 10 11 13 15 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 48 50 55
98 KRABBY If it senses dan-
ger approaching,
it cloaks itself
with bubbles from
its mouth so it
will look bigger.
The pincers break
off easily. If it
loses a pincer,
it somehow becomes
incapable of walk-
ing sideways.
RIVER CRAB 28: KINGLER BUBBLE
5: LEER
12: VICEGRIP
16: HARDEN
23: STOMP
27: GUILLOTINE
34: PROTECT
41: CRABHAMMER
DIG
HAZE
AMNESIA
FLAIL
SLAM
HP: 30
STR: 105
DEF: 90
SPD: 50
SpAtk: 25
SpDef: 25
TOTAL: 325
WATER 99 3 6 8 10 13 14 16 17 18 20 21 27 31 32 34 35 44 45 46 49 51 53 54 56
99 KINGLER It can hardly
lift its massive,
overgrown pincer.
The pincer's size
makes it difficult
to aim properly.
Its pincers grow
peculiarly large.
If it lifts the
pincers too fast,
it loses its bal-
ance and staggers.
PINCER - BUBBLE
LEER
VICEGRIP
5: LEER
12: VICEGRIP
16: HARDEN
23: STOMP
27: GUILLOTINE
38: PROTECT
49: CRABHAMMER
HP: 55
STR: 130
DEF: 115
SPD: 75
SpAtk: 50
SpDef: 50
TOTAL: 475
WATER 99 3 6 8 10 13 14 15 16 17 18 20 21 27 31 32 34 35 44 45 46 49 51 53 54 56
100 VOLTORB It rolls to move.
If the ground is
uneven, a sudden
jolt from hitting
a bump can cause
it to explode.
It was discovered
when POKé BALLS
were introduced.
It is said that
there is some
connection.
BALL 30: ELECTRODE TACKLE
9: SCREECH
17: SONICBOOM
23: SELFDESTRUCT
29: ROLLOUT
33: LIGHT SCREEN
37: SWIFT
39: EXPLOSION
41: MIRROR COAT
HP: 40
STR: 30
DEF: 50
SPD: 100
SpAtk: 55
SpDef: 55
TOTAL: 330
ELECTRIC AA 2 3 4 6 7 10 13 17 18 20 21 25 27 32 34 35 39 44 55
101 ELECTRODE It is dangerous.
If it has too much
electricity and
has nothing to do,
it amuses itself
by exploding.
It stores an over-
flowing amount of
electric energy
inside its body.
Even a small shock
makes it explode.
BALL - TACKLE
SCREECH
SONICBOOM
SELFDESTRUCT
9: SCREECH
17: SONICBOOM
23: SELFDESTRUCT
29: ROLLOUT
34: LIGHT SCREEN
40: SWIFT
44: EXPLOSION
48: MIRROR COAT
HP: 60
STR: 50
DEF: 70
SPD: 140
SpAtk: 80
SpDef: 80
TOTAL: 480
ELECTRIC AA 2 3 4 6 7 10 13 15 17 18 20 21 25 27 32 34 35 39 44 55
102 EXEGGCUTE The shell is very
durable. Even if
it cracks, it can
survive without
spilling the
contents.
Using telepathy
only they can
receive, they
always form a
cluster of six
EXEGGCUTE.
EGG Leaf: EXEGGUTORBARRAGE
HYPNOSIS
7: REFLECT
13: LEECH SEED
19: CONFUSION
25: STUN SPORE
31: POISONPOWDER
37: SLEEP POWDER
43: SOLARBEAM
SYNTHESIS
MOONLIGHT
REFLECT
MEGA DRAIN
ANCIENTPOWER
HP: 60
STR: 40
DEF: 80
SPD: 40
SpAtk: 60
SpDef: 45
TOTAL: 325
GRASS / PSYCHIC 77 3 4 6 9 10 11 13 17 19 20 21 22 27 29 32 34 35 36 42 44 45 46 50 54 55
103 EXEGGUTOR Its three heads
think independent-
ly. However, they
are friendly and
never appear to
squabble.
If a head drops
off, it emits a
telepathic call in
search of others
to form an
EXEGGCUTE cluster.
COCONUT - BARRAGE
HYPNOSIS
CONFUSION
19: STOMP
31: EGG BOMB
HP: 95
STR: 95
DEF: 85
SPD: 55
SpAtk: 125
SpDef: 65
TOTAL: 520
GRASS / PSYCHIC 77 2 3 4 6 9 10 11 13 15 17 19 20 21 22 27 29 32 34 35 36 42 44 45 46 50 54 55
104 CUBONE If it is sad or
lonely, the skull
it wears shakes,
and emits a plain-
tive and mournful
sound.
It always wears
the skull of its
dead mother, so no
one has any idea
what its hidden
face looks like.
LONELY 28: MAROWAK GROWL
5: TAIL WHIP
9: BONE CLUB
13: HEADBUTT
17: LEER
21: FOCUS ENERGY
25: BONEMERANG
29: RAGE
33: FALSE SWIPE
37: THRASH
41: BONE RUSH
ROCK SLIDE
ANCIENTPOWER
BELLY DRUM
SCREECH
SKULL BASH
PERISH SONG
HP: 50
STR: 50
DEF: 95
SPD: 35
SpAtk: 40
SpDef: 50
TOTAL: 320
GROUND 11 1 2 3 6 8 10 11 13 14 16 17 20 21 23 26 27 28 31 32 34 35 37 38 41 43 44 45 46 48 54
105 MAROWAK It has been seen
pounding boulders
with the bone it
carries in order
to tap out mes-
sages to others.
It collects bones
from an unknown
place. A MAROWAK
graveyard exists
somewhere in the
world, rumors say.
BONEKEEPER - GROWL
TAIL WHIP
BONE CLUB
HEADBUTT
5: TAIL WHIP
9: BONE CLUB
13: HEADBUTT
17: LEER
21: FOCUS ENERGY
25: BONEMERANG
32: RAGE
39: FALSE SWIPE
46: THRASH
53: BONE RUSH
HP: 60
STR: 80
DEF: 110
SPD: 45
SpAtk: 50
SpDef: 80
TOTAL: 425
GROUND 11 1 2 3 6 8 10 11 13 14 15 16 17 20 21 23 26 27 28 31 32 34 35 37 38 41 43 44 45 46 48 54
106 HITMONLEE This amazing POKé-
MON has an awesome
sense of balance.
It can kick in
succession from
any position.
If it starts kick-
ing repeatedly,
both legs will
stretch even long-
er to strike a
fleeing foe.
KICKING - DOUBLE KICK
6: MEDITATE
11: ROLLING KICK
16: JUMP KICK
21: FOCUS ENERGY
26: HI JUMP KICK
31: MIND READER
36: FORESIGHT
41: ENDURE
46: MEGA KICK
51: REVERSAL
HP: 50
STR: 120
DEF: 53
SPD: 87
SpAtk: 35
SpDef: 110
TOTAL: 455
FIGHTING 88 1 2 3 6 8 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 54
107 HITMONCHAN Its punches slice
the air. However,
it seems to need a
short break after
fighting for three
minutes.
Its punches slice
the air. They are
launched at such
high speed, even a
slight graze could
cause a burn.
PUNCHING - COMET PUNCH
7: AGILITY
13: PURSUIT
26: THUNDERPUNCH
26: ICE PUNCH
26: FIRE PUNCH
32: MACH PUNCH
38: MEGA PUNCH
44: DETECT
50: COUNTER
HP: 50
STR: 105
DEF: 79
SPD: 76
SpAtk: 35
SpDef: 110
TOTAL: 455
FIGHTING 88 1 2 3 6 8 10 11 13 17 20 21 27 31 32 33 34 35 39 41 43 44 45 46 48 54
108 LICKITUNG Its tongue has
well-developed
nerves that run
to the very tip,
so it can be deft-
ly manipulated.
Its long tongue,
slathered with a
gooey saliva,
sticks to any-
thing, so it is
very useful.
LICKING - LICK
7: SUPERSONIC
13: DEFENSE CURL
19: STOMP
25: WRAP
31: DISABLE
37: SLAM
43: SCREECH
BELLY DRUM
MAGNITUDE
BODY SLAM
HP: 90
STR: 55
DEF: 75
SPD: 30
SpAtk: 60
SpDef: 75
TOTAL: 385
NORMAL 11 1 2 3 4 6 8 9 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 42 44 45 46 48 50 51 53 54
109 KOFFING Its thin, filmy
body is filled
with gases that
cause constant
sniffles, coughs
and teary eyes.
The poisonous
gases it contains
are a little bit
lighter than air,
keeping it slight-
ly airborne.
POISON GAS 35: WEEZING POISON GAS
TACKLE
9: SMOG
17: SELFDESTRUCT
21: SLUDGE
25: SMOKESCREEN
33: HAZE
41: EXPLOSION
45: DESTINY BOND
SCREECH
PSYWAVE
PSYBEAM
DESTINY BOND
PAIN SPLIT
HP: 40
STR: 65
DEF: 95
SPD: 35
SpAtk: 60
SpDef: 45
TOTAL: 340
POISON BB 3 4 6 7 10 11 13 17 20 21 25 27 32 34 35 36 38 44 45 46
110 WEEZING If one of the twin
KOFFING inflates,
the other one
deflates. It con-
stantly mixes its
poisonous gases.
Top-grade perfume
is made using its
internal poison
gases by diluting
them to the high-
est level.
POISON GAS - POISON GAS
TACKLE
SMOG
SELFDESTRUCT
9: SMOG
17: SELFDESTRUCT
21: SLUDGE
25: SMOKESCREEN
33: HAZE
44: EXPLOSION
51: DESTINY BOND
HP: 65
STR: 90
DEF: 120
SPD: 60
SpAtk: 85
SpDef: 70
TOTAL: 490
POISON BB 3 4 6 7 10 11 13 15 17 20 21 25 27 32 34 35 36 38 44 45 46
111 RHYHORN It is inept at
turning because of
its four short
legs. It can only
charge and run in
one direction.
It doesn't care if
there is anything
in its way. It
just charges and
destroys all ob-
stacles.
SPIKES 42: RHYDON HORN ATTACK
TAIL WHIP
13: STOMP
19: FURY ATTACK
31: SCARY FACE
37: HORN DRILL
49: TAKE DOWN
55: EARTHQUAKE
CRUNCH
REVERSAL
ROCK SLIDE
THRASH
PURSUIT
COUNTER
MAGNITUDE
HP: 80
STR: 85
DEF: 95
SPD: 25
SpAtk: 30
SpDef: 30
TOTAL: 345
GROUND / ROCK 15 2 3 4 5 6 7 8 10 11 13 14 16 17 20 21 23 25 26 27 28 31 32 34 35 37 38 44 45 54
112 RHYDON Its rugged hide
protects it from
even the heat of
lava. However, the
hide also makes it
insensitive.
Its brain devel-
oped when it began
walking on hind
legs. Its thick
hide protects it
even in magma.
DRILL - HORN ATTACK
TAIL WHIP
STOMP
FURY ATTACK
13: STOMP
19: FURY ATTACK
31: SCARY FACE
37: HORN DRILL
54: TAKE DOWN
65: EARTHQUAKE
HP: 105
STR: 130
DEF: 120
SPD: 40
SpAtk: 45
SpDef: 45
TOTAL: 485
GROUND / ROCK 15 1 2 3 4 5 6 7 8 10 11 13 14 15 16 17 20 21 23 25 26 27 28 31 32 34 35 37 38 41 44 45 48 49 53 54
113 CHANSEY It walks carefully
to prevent its
egg from breaking.
However, it is
extremely fast at
running away.
Few in number and
difficult to cap-
ture, it is said
to bring happiness
to the trainer who
catches it.
EGG Train Happy: BLISSEY POUND
5: GROWL
9: TAIL WHIP
13: SOFTBOILED
17: DOUBLESLAP
23: MINIMIZE
29: SING
35: EGG BOMB
41: DEFENSE CURL
49: LIGHT SCREEN
57: DOUBLE-EDGE
PRESENT
METRONOME
HEAL BELL
HP: 250
STR: 5
DEF: 5
SPD: 50
SpAtk: 35
SpDef: 105
TOTAL: 450
NORMAL 66 1 2 3 4 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 23 25 27 29 30 31 32 34 35 37 38 40 42 44 45 54 55
114 TANGELA The vines that
cloak its entire
body are always
jiggling. They
effectively un-
nerve its foes.
It tangles any
moving thing with
its vines. Their
subtle shaking
is ticklish if you
get ensnared.
VINE - CONSTRICT
4: SLEEP POWDER
10: ABSORB
13: POISONPOWDER
19: VINE WHIP
25: BIND
31: MEGA DRAIN
34: STUN SPORE
40: SLAM
46: GROWTH
FLAIL
CONFUSION
MEGA DRAIN
REFLECT
AMNESIA
HP: 65
STR: 55
DEF: 115
SPD: 60
SpAtk: 100
SpDef: 40
TOTAL: 435
GRASS 77 2 3 6 9 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 46 51 55
115 KANGASKHAN If it is safe, the
young gets out of
the belly pouch to
play. The adult
keeps a close eye
on the youngster.
To protect its
young, it will
never give up
during battle, no
matter how badly
wounded it is.
PARENT - COMET PUNCH
7: LEER
13: BITE
19: TAIL WHIP
25: MEGA PUNCH
31: RAGE
37: ENDURE
43: DIZZY PUNCH
49: REVERSAL
STOMP
FORESIGHT
FOCUS ENERGY
SAFEGUARD
DISABLE
HP: 105
STR: 95
DEF: 80
SPD: 90
SpAtk: 40
SpDef: 80
TOTAL: 490
NORMAL 11 1 2 3 5 6 7 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 41 44 45 48 49 53 54
116 HORSEA If attacked by a
larger enemy, it
quickly swims to
safety by adeptly
controlling its
dorsal fin.
Its big, developed
fins move rapidly,
allowing it to
swim backward
while still facing
forward.
DRAGON 32: SEADRA BUBBLE
8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
36: AGILITY
43: HYDRO PUMP
FLAIL
AURORA BEAM
OCTAZOOKA
DISABLE
SPLASH
DRAGON RAGE
HP: 30
STR: 40
DEF: 70
SPD: 60
SpAtk: 70
SpDef: 25
TOTAL: 295
WATER 2E 2 3 6 10 13 14 16 17 18 20 21 24 27 32 34 35 39 44 45 53 56 57
117 SEADRA An examination of
its cells revealed
the presence of a
gene not found in
HORSEA. It became
a hot topic.
Its fin-tips leak
poison. Its fins
and bones are
highly valued as
ingredients in
herbal medicine.
DRAGON Exchange:KINGDRA BUBBLE
SMOKESCREEN
LEER
WATER GUN
8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
40: AGILITY
51: HYDRO PUMP
HP: 55
STR: 65
DEF: 95
SPD: 85
SpAtk: 95
SpDef: 45
TOTAL: 440
WATER 2E 2 3 6 10 13 14 15 16 17 18 20 21 24 27 32 34 35 39 44 45 53 56 57
118 GOLDEEN Its dorsal, pecto-
ral and tail fins
wave elegantly in
water. That is why
it is known as the
water dancer.
A strong swimmer,
it is capable of
swimming nonstop
up fast streams at
a steady speed of
five knots.
GOLDFISH 33: SEAKING PECK
TAIL WHIP
10: SUPERSONIC
15: HORN ATTACK
24: FLAIL
29: FURY ATTACK
38: WATERFALL
43: HORN DRILL
52: AGILITY
PSYBEAM
HAZE
HYDRO PUMP
HP: 45
STR: 67
DEF: 60
SPD: 63
SpAtk: 35
SpDef: 50
TOTAL: 320
WATER CC 3 6 10 13 14 16 17 18 20 21 27 32 34 35 39 44 45 53 57
119 SEAKING During spawning
season, SEAKING
gather from all
over, coloring
the rivers a
brilliant red.
Using its horn, it
bores holes in
riverbed boulders,
making nests to
prevent its eggs
from washing away.
GOLDFISH - PECK
TAIL WHIP
TAIL WHIP
10: SUPERSONIC
15: HORN ATTACK
24: FLAIL
29: FURY ATTACK
41: WATERFALL
49: HORN DRILL
61: AGILITY
HP: 80
STR: 92
DEF: 65
SPD: 68
SpAtk: 65
SpDef: 80
TOTAL: 450
WATER CC 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 39 44 45 53 57
120 STARYU At night, the cen-
ter of its body
slowly flickers
with the same
rhythm as a human
heartbeat.
Even if its body
is torn, it can
regenerate as long
as the glowing
central core re-
mains intact.
STARSHAPE Water: STARMIETACKLE
HARDEN
7: WATER GUN
13: RAPID SPIN
19: RECOVER
25: SWIFT
31: BUBBLEBEAM
37: MINIMIZE
43: LIGHT SCREEN
50: HYDRO PUMP
AURORA BEAM
BARRIER
SUPERSONIC
HP: 30
STR: 45
DEF: 55
SPD: 85
SpAtk: 70
SpDef: 55
TOTAL: 340
WATER 99 3 6 7 9 10 13 14 16 17 18 20 21 25 27 29 32 34 35 39 44 45 53 55 56 57
121 STARMIE The center section
of its body is
called the core.
It glows in a dif-
ferent color each
time it is seen.
Regardless of the
environment it
lives in, its body
grows to form a
symmetrical geo-
metric shape.
MYSTERIOUS - TACKLE
RAPID SPIN
RECOVER
BUBBLEBEAM
37: CONFUSE RAY
HP: 60
STR: 75
DEF: 85
SPD: 115
SpAtk: 100
SpDef: 85
TOTAL: 520
WATER / PSYCHIC 99 3 6 7 9 10 13 14 15 16 17 18 20 21 25 27 29 32 34 35 39 42 44 45 50 53 55 56 57
122 MR.MIME A skilled mime
from birth, it
gains the ability
to create invisi-
ble objects as it
matures.
Its fingertips
emit a peculiar
force field that
hardens air to
create an actual
wall.
BARRIER - BARRIER
6: CONFUSION
11: SUBSTITUTE
16: MEDITATE
21: DOUBLESLAP
26: LIGHT SCREEN
26: REFLECT
31: ENCORE
36: PSYBEAM
41: BATON PASS
46: SAFEGUARD
FUTURE SIGHT
HYPNOSIS
MIMIC
HP: 40
STR: 45
DEF: 65
SPD: 90
SpAtk: 100
SpDef: 120
TOTAL: 460
PSYCHIC 88 1 2 3 6 7 9 10 11 13 15 17 20 21 22 25 27 29 30 31 32 33 34 35 41 42 44 45 46 48 50 55
123 SCYTHER It slashes through
grass with its
sharp scythes,
moving too fast
for the human eye
to track.
When it moves, it
leaves only a
blur. If it hides
in grass, its pro-
tective colors
make it invisible.
MANTIS Exchange:SCIZOR QUICK ATTACK
LEER
6: FOCUS ENERGY
12: PURSUIT
18: FALSE SWIPE
24: AGILITY
30: WING ATTACK
36: SLASH
42: SWORDS DANCE
48: DOUBLE TEAM
COUNTER
SAFEGUARD
BATON PASS
RAZOR WIND
REVERSAL
LIGHT SCREEN
HP: 70
STR: 110
DEF: 80
SPD: 105
SpAtk: 55
SpDef: 80
TOTAL: 500
BUG / FLYING 33 2 3 6 8 10 11 13 15 17 20 21 27 32 34 35 39 43 44 45 46 47 49 51
124 JYNX It rocks its body
rhythmically. It
appears to alter
the rhythm depend-
ing on how it is
feeling.
It speaks a lan-
guage similar to
that of humans.
However, it seems
to use dancing to
communicate.
HUMANSHAPE - POUND
LICK
LOVELY KISS
POWDER SNOW
9: LOVELY KISS
13: POWDER SNOW
21: DOUBLESLAP
25: ICE PUNCH
35: MEAN LOOK
41: BODY SLAM
51: PERISH SONG
57: BLIZZARD
HP: 65
STR: 50
DEF: 35
SPD: 95
SpAtk: 115
SpDef: 95
TOTAL: 455
ICE / PSYCHIC 88 1 2 3 6 9 10 12 13 14 15 16 17 18 20 21 27 29 30 31 32 33 34 35 42 44 45 46 50
125 ELECTABUZZ Electricity runs
across the surface
of its body. In
darkness, its en-
tire body glows a
whitish-blue.
Its body constant-
ly discharges
electricity. Get-
ting close to it
will make your
hair stand on end.
ELECTRIC - QUICK ATTACK
LEER
THUNDERPUNCH
9: THUNDERPUNCH
17: LIGHT SCREEN
25: SWIFT
36: SCREECH
47: THUNDERBOLT
58: THUNDER
HP: 65
STR: 83
DEF: 57
SPD: 105
SpAtk: 95
SpDef: 85
TOTAL: 490
ELECTRIC 88 1 2 3 6 7 8 10 13 15 17 18 20 21 23 25 27 29 31 32 33 34 35 39 41 43 44 45 46 48 54 55
126 MAGMAR It dislikes cold
places, so it
blows scorching
flames to make the
environment suit-
able for itself.
The fiery surface
of its body gives
off a wavering,
rippling glare
that is similar to
the sun.
SPITFIRE - EMBER
LEER
SMOG
FIRE PUNCH
7: LEER
13: SMOG
19: FIRE PUNCH
25: SMOKESCREEN
33: SUNNY DAY
41: FLAMETHROWER
49: CONFUSE RAY
57: FIRE BLAST
HP: 65
STR: 95
DEF: 57
SPD: 93
SpAtk: 100
SpDef: 85
TOTAL: 495
FIRE 88 1 2 3 6 8 10 11 13 15 17 20 21 23 27 29 31 32 34 35 38 41 43 44 45 46 48 54
127 PINSIR With its horns, it
digs burrows to
sleep in at night.
In the morning,
damp soil clings
to its body.
Swings its long
antlers wildly to
attack. During
cold periods, it
hides deep in
forests.
STAGBEETLE - VICEGRIP
7: FOCUS ENERGY
13: BIND
19: SEISMIC TOSS
25: HARDEN
31: GUILLOTINE
37: SUBMISSION
43: SWORDS DANCE
FURY ATTACK
FLAIL
HP: 65
STR: 125
DEF: 100
SPD: 85
SpAtk: 55
SpDef: 70
TOTAL: 500
BUG 33 2 3 6 8 10 11 13 15 17 20 21 27 32 34 35 44 45 46 49 51 54
128 TAUROS They fight each
other by locking
horns. The herd's
protector takes
pride in its bat-
tle-scarred horns.
After heightening
its will to fight
by whipping itself
with its three
tails, it charges
at full speed.
WILD BULL - TACKLE
4: TAIL WHIP
8: RAGE
13: HORN ATTACK
19: SCARY FACE
26: PURSUIT
34: REST
43: THRASH
53: TAKE DOWN
HP: 75
STR: 100
DEF: 95
SPD: 110
SpAtk: 40
SpDef: 70
TOTAL: 490
NORMAL 55 2 3 6 7 8 10 11 13 14 15 16 17 20 21 23 25 26 27 32 34 35 38 44 45 53 54
129 MAGIKARP An underpowered,
pathetic POKéMON.
It may jump high
on rare occasions,
but never more
than seven feet.
For no reason, it
jumps and splashes
about, making it
easy for predators
like PIDGEOTTO to
catch it mid-jump.
FISH 20: GYARADOS SPLASH
15: TACKLE
30: FLAIL
HP: 20
STR: 10
DEF: 55
SPD: 80
SpAtk: 15
SpDef: 20
TOTAL: 200
WATER CE
130 GYARADOS They say that
during past wars,
GYARADOS would
appear and leave
blazing ruins in
its wake.
Once it appears,
it goes on a ram-
page. It remains
enraged until it
demolishes every-
thing around it.
ATROCIOUS - THRASH
20: BITE
25: DRAGON RAGE
30: LEER
35: TWISTER
40: HYDRO PUMP
45: RAIN DANCE
50: HYPER BEAM
HP: 95
STR: 125
DEF: 79
SPD: 81
SpAtk: 60
SpDef: 100
TOTAL: 540
WATER / FLYING CE 2 3 5 6 7 8 10 13 14 15 16 17 18 20 21 24 25 27 32 34 35 37 38 44 45 53 54 56 57
131 LAPRAS They have gentle
hearts. Because
they rarely fight,
many have been
caught. Their num-
ber has dwindled.
It ferries people
across the sea on
its back. It may
sing an enchanting
cry if it is in a
good mood.
TRANSPORT - WATER GUN
GROWL
SING
8: MIST
15: BODY SLAM
22: CONFUSE RAY
29: PERISH SONG
36: ICE BEAM
43: RAIN DANCE
50: SAFEGUARD
57: HYDRO PUMP
AURORA BEAM
FORESIGHT
HP: 130
STR: 85
DEF: 80
SPD: 60
SpAtk: 85
SpDef: 95
TOTAL: 535
WATER / ICE 12 2 3 6 7 8 10 13 14 15 16 17 18 20 21 23 24 25 27 29 32 34 35 42 44 45 50 53 54 56
132 DITTO It can transform
into anything.
When it sleeps, it
changes into a
stone to avoid
being attacked.
Its transformation
ability is per-
fect. However, if
made to laugh, it
can't maintain its
disguise.
TRANSFORM - TRANSFORM
HP: 48
STR: 48
DEF: 48
SPD: 48
SpAtk: 48
SpDef: 48
TOTAL: 288
NORMAL **
133 EEVEE It has the ability
to alter the com-
position of its
body to suit its
surrounding envi-
ronment.
Its irregularly
configured DNA is
affected by its
surroundings. It
evolves if its en-
vironment changes.
EVOLUTION Thunder: JOLTEON or
Water: VAPOREON or
Fire: FLAREON or
Train Day: ESPEON or
Train Night: UMBREON
TACKLE
TAIL WHIP
8: SAND-ATTACK
16: GROWL
23: QUICK ATTACK
30: BITE
36: FOCUS ENERGY
42: TAKE DOWN
FLAIL
CHARM
HP: 55
STR: 55
DEF: 50
SPD: 55
SpAtk: 45
SpDef: 65
TOTAL: 325
NORMAL 55 2 3 6 10 11 13 17 18 20 21 23 27 30 31 32 34 35 39 43 44 45
134 VAPOREON When VAPOREON's
fins begin to vi-
brate, it is a
sign that rain
will come within a
few hours.
It prefers beauti-
ful shores. With
cells similar to
water molecules,
it could melt in
water.
BUBBLE JET - TACKLE
TAIL WHIP
8: SAND-ATTACK
16: WATER GUN
23: QUICK ATTACK
30: BITE
36: AURORA BEAM
42: HAZE
47: ACID ARMOR
52: HYDRO PUMP
HP: 130
STR: 65
DEF: 60
SPD: 65
SpAtk: 110
SpDef: 95
TOTAL: 525
WATER 55 2 3 5 6 10 11 13 14 15 16 17 18 20 21 23 27 30 31 32 34 35 39 43 44 45 53 56 57
135 JOLTEON It concentrates
the weak electric
charges emitted
by its cells and
launches wicked
lightning bolts.
Every hair on its
body starts to
stand sharply on
end if it becomes
charged with
electricity.
LIGHTNING - TACKLE
TAIL WHIP
8: SAND-ATTACK
16: THUNDERSHOCK
23: QUICK ATTACK
30: DOUBLE KICK
36: PIN MISSILE
42: THUNDER WAVE
47: AGILITY
52: THUNDER
HP: 65
STR: 65
DEF: 60
SPD: 130
SpAtk: 110
SpDef: 95
TOTAL: 525
ELECTRIC 55 2 3 5 6 7 10 11 13 15 17 18 20 21 23 25 27 30 31 32 34 35 39 43 44 45 55
136 FLAREON It stores some of
the air it inhales
in its internal
flame pouch, which
heats it to over
3,000 degrees.
It fluffs out its
fur collar to cool
down its body
temperature, which
can reach 1,650
degrees.
FLAME - TACKLE
TAIL WHIP
8: SAND-ATTACK
16: EMBER
23: QUICK ATTACK
30: BITE
36: FIRE SPIN
42: SMOG
47: LEER
52: FLAMETHROWER
HP: 65
STR: 130
DEF: 60
SPD: 65
SpAtk: 95
SpDef: 110
TOTAL: 525
FIRE 55 2 3 5 6 7 10 11 13 15 17 18 20 21 23 27 30 31 32 34 35 38 39 43 44 45
137 PORYGON It is a manmade
POKéMON. Since it
doesn't breathe,
people are eager
to try it in any
environment.
A manmade POKéMON
that came about as
a result of re-
search. It is pro-
grammed with only
basic motions.
VIRTUAL Exchange:PORYGON2 CONVERSION2
TACKLE
CONVERSION
9: AGILITY
12: PSYBEAM
20: RECOVER
24: SHARPEN
32: LOCK-ON
36: TRI ATTACK
44: ZAP CANNON
HP: 65
STR: 60
DEF: 70
SPD: 40
SpAtk: 85
SpDef: 75
TOTAL: 395
NORMAL AA 3 6 7 9 10 11 13 14 15 16 17 18 20 21 23 25 27 29 32 34 35 39 42 44 46 50 55
138 OMANYTE Revived from an
ancient fossil,
this POKéMON uses
air stored in its
shell to sink and
rise in water.
This POKéMON from
ancient times is
said to have navi-
gated the sea by
adeptly twisting
its 10 tentacles.
SPIRAL 40: OMASTAR CONSTRICT
WITHDRAW
13: BITE
19: WATER GUN
31: LEER
37: PROTECT
49: ANCIENTPOWER
55: HYDRO PUMP
BUBBLEBEAM
AURORA BEAM
SLAM
SUPERSONIC
HAZE
HP: 35
STR: 40
DEF: 100
SPD: 35
SpAtk: 90
SpDef: 55
TOTAL: 355
ROCK / WATER 29 2 3 4 6 8 10 13 14 16 17 18 20 21 27 32 34 35 37 44 45 46 53 56
139 OMASTAR Apparently, it
cracked SHELLDER's
shell with its
sharp fangs and
sucked out the
insides.
Once wrapped
around its prey,
it never lets go.
It eats the prey
by tearing at it
with sharp fangs.
SPIRAL - CONSTRICT
WITHDRAW
BITE
13: BITE
19: WATER GUN
31: LEER
37: PROTECT
40: SPIKE CANNON
54: ANCIENTPOWER
65: HYDRO PUMP
HP: 70
STR: 60
DEF: 125
SPD: 55
SpAtk: 115
SpDef: 70
TOTAL: 495
ROCK / WATER 29 2 3 4 6 8 10 13 14 15 16 17 18 20 21 27 32 34 35 37 44 45 46 53 56
140 KABUTO On rare occasions,
some have been
found as fossils
which they became
while hiding on
the ocean floor.
This POKéMON lived
in ancient times.
On rare occasions,
it has been
discovered as a
living fossil.
SHELLFISH 40: KABUTOPS SCRATCH
HARDEN
10: ABSORB
19: LEER
28: SAND-ATTACK
37: ENDURE
46: MEGA DRAIN
55: ANCIENTPOWER
BUBBLEBEAM
AURORA BEAM
RAPID SPIN
DIG
FLAIL
HP: 30
STR: 80
DEF: 90
SPD: 55
SpAtk: 55
SpDef: 45
TOTAL: 355
ROCK / WATER 29 3 4 6 8 10 13 14 16 17 18 19 20 21 27 32 34 35 37 44 45 46
141 KABUTOPS In the water, it
tucks in its limbs
to become more
compact, then it
wiggles its shell
to swim fast.
With sharp claws,
this ferocious,
ancient POKéMON
rips apart prey
and sucks their
body fluids.
SHELLFISH - SCRATCH
HARDEN
ABSORB
10: ABSORB
19: LEER
28: SAND-ATTACK
37: ENDURE
40: SLASH
51: MEGA DRAIN
65: ANCIENTPOWER
HP: 60
STR: 115
DEF: 105
SPD: 80
SpAtk: 65
SpDef: 70
TOTAL: 495
ROCK / WATER 29 2 3 4 6 8 10 13 14 15 16 17 18 19 20 21 27 32 34 35 37 44 45 46 49 51 53 56
142 AERODACTYL A vicious POKéMON
from the distant
past, it appears
to have flown by
spreading its
wings and gliding.
This vicious POKé-
MON is said to
have flown in an-
cient skies while
shrieking high-
pitched cries.
FOSSIL - WING ATTACK
8: AGILITY
15: BITE
22: SUPERSONIC
29: ANCIENTPOWER
36: SCARY FACE
43: TAKE DOWN
50: HYPER BEAM
WHIRLWIND
PURSUIT
FORESIGHT
STEEL WING
HP: 80
STR: 105
DEF: 65
SPD: 130
SpAtk: 60
SpDef: 75
TOTAL: 515
ROCK / FLYING 44 2 3 5 6 8 10 13 15 17 18 20 21 23 24 26 27 32 34 35 37 38 39 43 44 45 47 52
143 SNORLAX What sounds like
its cry may ac-
tually be its
snores or the
rumblings of its
hungry belly.
Its stomach's di-
gestive juices can
dissolve any kind
of poison. It can
even eat things
off the ground.
SLEEPING - TACKLE
8: AMNESIA
15: DEFENSE CURL
22: BELLY DRUM
29: HEADBUTT
36: SNORE
36: REST
43: BODY SLAM
50: ROLLOUT
57: HYPER BEAM
LICK
CHARM
HP: 160
STR: 110
DEF: 65
SPD: 30
SpAtk: 65
SpDef: 110
TOTAL: 540
NORMAL 11 1 2 3 4 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 25 26 27 29 30 31 32 33 34 35 37 38 40 41 44 45 48 53 54
144 ARTICUNO The magnificent,
seemingly translu-
cent wings of this
legendary bird
POKéMON are said
to be made of ice.
One of the legen-
dary bird POKéMON,
it chills moisture
in the atmosphere
to create snow
while flying.
FREEZE - GUST
POWDER SNOW
13: MIST
25: AGILITY
37: MIND READER
49: ICE BEAM
61: REFLECT
73: BLIZZARD
HP: 90
STR: 85
DEF: 100
SPD: 85
SpAtk: 95
SpDef: 125
TOTAL: 580
ICE / FLYING xx 3 5 6 8 10 11 13 14 15 16 17 18 20 21 27 31 32 34 35 37 39 43 44 47 52
145 ZAPDOS This legendary
bird POKéMON
causes savage
thunderstorms by
flapping its glit-
tering wings.
This legendary
bird POKéMON is
said to appear
only when a thun-
dercloud parts
into two halves.
ELECTRIC - PECK
THUNDERSHOCK
13: THUNDER WAVE
25: AGILITY
37: DETECT
49: DRILL PECK
61: LIGHT SCREEN
73: THUNDER
HP: 90
STR: 90
DEF: 85
SPD: 100
SpAtk: 125
SpDef: 90
TOTAL: 580
ELECTRIC / FLYING xx 3 5 6 7 8 10 11 13 15 17 18 20 21 25 27 31 32 34 35 37 39 43 44 47 52 55
146 MOLTRES This legendary
POKéMON scatters
embers with every
flap of its wings.
It is a thrilling
sight to behold.
This legendary
bird POKéMON is
said to bring
early spring to
the wintry lands
it visits.
FLAME - WING ATTACK
EMBER
13: FIRE SPIN
25: AGILITY
37: ENDURE
49: FLAMETHROWER
61: SAFEGUARD
73: SKY ATTACK
HP: 90
STR: 100
DEF: 90
SPD: 90
SpAtk: 125
SpDef: 85
TOTAL: 580
FIRE / FLYING xx 3 5 6 8 10 11 13 15 17 18 20 21 27 31 32 34 35 37 38 39 43 44 47 52
147 DRATINI It is born large
to start with. It
repeatedly sheds
its skin as it
steadily grows
longer.
This POKéMON is
full of life ener-
gy. It continually
sheds its skin and
grows steadily
larger.
DRAGON 30: DRAGONAIR WRAP
LEER
8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
36: AGILITY
43: SAFEGUARD
50: OUTRAGE
57: HYPER BEAM
LIGHT SCREEN
MIST
HAZE
SUPERSONIC
HP: 41
STR: 64
DEF: 45
SPD: 50
SpAtk: 50
SpDef: 50
TOTAL: 300
DRAGON 2E 2 3 6 7 10 13 14 16 17 18 20 21 23 24 25 27 32 34 35 38 39 43 44 45 53 57
148 DRAGONAIR They say that if
it emits an aura
from its whole
body, the weather
will begin to
change instantly.
Its crystalline
orbs appear to
give this POKéMON
the power to
freely control the
weather.
DRAGON 55: DRAGONITE WRAP
LEER
THUNDER WAVE
TWISTER
8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
38: AGILITY
47: SAFEGUARD
56: OUTRAGE
65: HYPER BEAM
HP: 61
STR: 84
DEF: 65
SPD: 70
SpAtk: 70
SpDef: 70
TOTAL: 420
DRAGON 2E 2 3 6 7 10 13 14 16 17 18 20 21 23 24 25 27 32 34 35 38 39 43 44 45 53 57
149 DRAGONITE It is said that
this POKéMON con-
stantly flies over
the immense seas
and rescues drown-
ing people.
This marine POKé-
MON has an impres-
sive build that
lets it freely fly
over raging seas
without trouble.
DRAGON - WRAP
LEER
THUNDER WAVE
TWISTER
8: THUNDER WAVE
15: TWISTER
22: DRAGON RAGE
29: SLAM
38: AGILITY
47: SAFEGUARD
55: WING ATTACK
61: OUTRAGE
75: HYPER BEAM
HP: 91
STR: 134
DEF: 95
SPD: 80
SpAtk: 100
SpDef: 100
TOTAL: 600
DRAGON / FLYING 2E 1 2 3 6 7 8 10 13 14 15 16 17 18 20 21 23 24 25 27 31 32 33 34 35 37 38 39 41 43 44 45 47 48 49 52 53 54 56 57
150 MEWTWO Because its battle
abilities were
raised to the
ultimate level, it
thinks only of de-
feating its foes.
It usually remains
motionless to con-
serve energy, so
that it may un-
leash its full
power in battle.
GENETIC - CONFUSION
DISABLE
11: BARRIER
22: SWIFT
33: PSYCH UP
44: FUTURE SIGHT
55: MIST
66: PSYCHIC
77: AMNESIA
88: RECOVER
99: SAFEGUARD
HP: 106
STR: 110
DEF: 90
SPD: 130
SpAtk: 154
SpDef: 90
TOTAL: 680
PSYCHIC xx 1 2 3 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 39 41 42 43 44 48 50 54 55
151 MEW Apparently, it
appears only to
those people who
are pure of heart
and have a strong
desire to see it.
Its DNA is said to
contain the genet-
ic codes of all
POKéMON, so it can
use all kinds of
techniques.
NEW SPECIE - POUND
10: TRANSFORM
20: MEGA PUNCH
30: METRONOME
40: PSYCHIC
50: ANCIENTPOWER
HP: 100
STR: 100
DEF: 100
SPD: 100
SpAtk: 100
SpDef: 100
TOTAL: 600
PSYCHIC xx 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
152 CHIKORITA A sweet aroma
gently wafts from
the leaf on its
head. It is docile
and loves to soak
up the sun's rays.
Its pleasantly
aromatic leaves
have the ability
to check the hu-
midity and tem-
perature.
LEAF 16: BAYLEEF TACKLE
GROWL
8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
22: SYNTHESIS
29: BODY SLAM
36: LIGHT SCREEN
43: SAFEGUARD
50: SOLARBEAM
VINE WHIP
LEECH SEED
COUNTER
ANCIENTPOWER
FLAIL
HP: 45
STR: 49
DEF: 65
SPD: 45
SpAtk: 49
SpDef: 65
TOTAL: 318
GRASS 17 2 3 6 10 11 12 13 17 19 20 21 22 23 27 31 32 34 35 43 44 45 51 55
153 BAYLEEF The scent of
spices comes from
around its neck.
Somehow, sniffing
it makes you want
to fight.
A spicy aroma ema-
nates from around
its neck. The
aroma acts as a
stimulant to re-
store health.
LEAF 32: MEGANIUM TACKLE
GROWL
RAZOR LEAF
REFLECT
8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
23: SYNTHESIS
31: BODY SLAM
39: LIGHT SCREEN
47: SAFEGUARD
55: SOLARBEAM
HP: 60
STR: 62
DEF: 80
SPD: 60
SpAtk: 63
SpDef: 80
TOTAL: 405
GRASS 17 2 3 6 8 10 11 12 13 17 19 20 21 22 23 27 31 32 34 35 43 44 45 49 51 54 55
154 MEGANIUM The aroma that
rises from its
petals contains a
substance that
calms aggressive
feelings.
MEGANIUM's breath
has the power to
revive dead grass
and plants. It can
make them healthy
again.
HERB - TACKLE
GROWL
RAZOR LEAF
REFLECT
8: RAZOR LEAF
12: REFLECT
15: POISONPOWDER
23: SYNTHESIS
31: BODY SLAM
41: LIGHT SCREEN
51: SAFEGUARD
61: SOLARBEAM
HP: 80
STR: 82
DEF: 100
SPD: 80
SpAtk: 83
SpDef: 100
TOTAL: 525
GRASS 17 2 3 6 8 10 11 12 13 15 17 19 20 21 22 23 26 27 31 32 34 35 43 44 45 49 51 54 55
155 CYNDAQUIL It is timid, and
always curls it-
self up in a ball.
If attacked, it
flares up its back
for protection.
It usually stays
hunched over.
If it is angry or
surprised, it
shoots flames out
of its back.
FIRE MOUSE 14: QUILAVA TACKLE
LEER
6: SMOKESCREEN
12: EMBER
19: QUICK ATTACK
27: FLAME WHEEL
36: SWIFT
46: FLAMETHROWER
FURY SWIPES
QUICK ATTACK
REVERSAL
THRASH
FORESIGHT
HP: 39
STR: 52
DEF: 43
SPD: 65
SpAtk: 60
SpDef: 50
TOTAL: 309
FIRE 55 2 3 4 6 10 11 13 17 20 21 23 27 28 31 32 34 35 38 39 40 43 44 45 51
156 QUILAVA Be careful if it
turns its back
during battle. It
means that it will
attack with the
fire on its back.
This POKéMON is
fully covered by
nonflammable fur.
It can withstand
any kind of fire
attack.
VOLCANO 36: TYPHLOSION TACKLE
LEER
SMOKESCREEN
6: SMOKESCREEN
12: EMBER
21: QUICK ATTACK
31: FLAME WHEEL
42: SWIFT
54: FLAMETHROWER
HP: 58
STR: 64
DEF: 58
SPD: 80
SpAtk: 80
SpDef: 65
TOTAL: 405
FIRE 55 2 3 4 5 6 8 10 11 13 17 20 21 23 27 28 31 32 34 35 38 39 40 43 44 45 49 51 54
157 TYPHLOSION If its rage peaks,
it becomes so hot
that anything that
touches it will
instantly go
up in flames.
It has a secret,
devastating move.
It rubs its blaz-
ing fur together
to cause huge
explosions.
VOLCANO - TACKLE
LEER
SMOKESCREEN
EMBER
6: SMOKESCREEN
12: EMBER
21: QUICK ATTACK
31: FLAME WHEEL
45: SWIFT
60: FLAMETHROWER
HP: 78
STR: 84
DEF: 78
SPD: 100
SpAtk: 109
SpDef: 85
TOTAL: 534
FIRE 55 1 2 3 4 5 6 8 10 11 13 15 17 20 21 23 26 27 28 31 32 34 35 38 39 40 41 43 44 45 48 49 51 54
158 TOTODILE Its well-developed
jaws are powerful
and capable of
crushing anything.
Even its trainer
must be careful.
It is small but
rough and tough.
It won't hesitate
to take a bite out
of anything that
moves.
BIG JAW 18: CROCONAW SCRATCH
LEER
7: RAGE
13: WATER GUN
20: BITE
27: SCARY FACE
35: SLASH
43: SCREECH
52: HYDRO PUMP
CRUNCH
THRASH
HYDRO PUMP
ANCIENTPOWER
RAZOR WIND
ROCK SLIDE
HP: 50
STR: 65
DEF: 64
SPD: 43
SpAtk: 44
SpDef: 48
TOTAL: 314
WATER 12 1 2 3 6 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 43 44 45 51 53 56
159 CROCONAW If it loses a
fang, a new one
grows back in its
place. There are
always 48 fangs
lining its mouth.
It opens its huge
jaws wide when
attacking. If it
loses any fangs
while biting, they
grow back in.
BIG JAW 30: FERALIGATR SCRATCH
LEER
RAGE
7: RAGE
13: WATER GUN
21: BITE
28: SCARY FACE
37: SLASH
45: SCREECH
55: HYDRO PUMP
HP: 65
STR: 80
DEF: 80
SPD: 58
SpAtk: 59
SpDef: 63
TOTAL: 405
WATER 12 1 2 3 5 6 8 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 43 44 45 49 51 53 54 56
160 FERALIGATR When it bites with
its massive and
powerful jaws, it
shakes its head
and savagely tears
its victim up.
It is hard for it
to support its own
weight out of
water, so it gets
down on all fours.
But it moves fast.
BIG JAW - SCRATCH
LEER
RAGE
WATER GUN
7: RAGE
13: WATER GUN
21: BITE
28: SCARY FACE
38: SLASH
47: SCREECH
58: HYDRO PUMP
HP: 85
STR: 105
DEF: 100
SPD: 78
SpAtk: 79
SpDef: 83
TOTAL: 530
WATER 12 1 2 3 5 6 8 10 13 14 15 16 17 18 20 21 23 26 27 28 31 32 33 34 35 43 44 45 49 51 53 54 56
161 SENTRET A very cautious
POKéMON, it raises
itself up using
its tail to get a
better view of its
surroundings.
It stands on its
tail so it can see
a long way. If it
spots an enemy, it
cries loudly to
warn its kind.
SCOUT 15: FURRET TACKLE
5: DEFENSE CURL
11: QUICK ATTACK
17: FURY SWIPES
25: SLAM
33: REST
41: AMNESIA
DOUBLE-EDGE
PURSUIT
SLASH
FOCUS ENERGY
REVERSAL
HP: 35
STR: 46
DEF: 34
SPD: 20
SpAtk: 35
SpDef: 45
TOTAL: 215
NORMAL 55 1 2 3 4 6 10 11 13 17 20 21 23 27 28 30 31 32 33 34 35 39 40 41 43 44 45 46 48 49 51 53
162 FURRET It makes a nest to
suit its long and
skinny body. The
nest is impossible
for other POKéMON
to enter.
There is no tell-
ing where the tail
begins. Despite
its short legs, it
is quick at hunt-
ing RATTATA.
LONG BODY - SCRATCH
DEFENSE CURL
QUICK ATTACK
5: DEFENSE CURL
11: QUICK ATTACK
18: FURY SWIPES
28: SLAM
38: REST
48: AMNESIA
HP: 85
STR: 76
DEF: 64
SPD: 90
SpAtk: 45
SpDef: 55
TOTAL: 415
NORMAL 55 1 2 3 4 6 10 11 13 15 17 20 21 23 27 28 30 31 32 33 34 35 39 40 41 43 44 45 46 48 49 51 53 54
163 HOOTHOOT It always stands
on one foot. It
changes feet so
fast, the movement
can rarely be
seen.
It has a perfect
sense of time.
Whatever happens,
it keeps rhythm by
precisely tilting
its head in time.
OWL 20: NOCTOWL TACKLE
GROWL
6: FORESIGHT
11: PECK
16: HYPNOSIS
22: REFLECT
28: TAKE DOWN
34: CONFUSION
48: DREAM EATER
MIRROR MOVE
SUPERSONIC
FAINT ATTACK
WING ATTACK
WHIRLWIND
HP: 60
STR: 30
DEF: 30
SPD: 50
SpAtk: 36
SpDef: 56
TOTAL: 262
NORMAL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 39 42 43 44 45 46 47 50 52 55
164 NOCTOWL Its eyes are
specially adapted.
They concentrate
even faint light
and enable it to
see in the dark.
When it needs to
think, it rotates
its head 180 de-
grees to sharpen
its intellectual
power.
OWL - TACKLE
GROWL
FORESIGHT
PECK
6: FORESIGHT
11: PECK
16: HYPNOSIS
25: REFLECT
33: TAKE DOWN
41: CONFUSION
57: DREAM EATER
HP: 100
STR: 50
DEF: 50
SPD: 70
SpAtk: 76
SpDef: 96
TOTAL: 442
NORMAL / FLYING 44 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 42 43 44 45 46 47 50 52 55
165 LEDYBA It is very timid.
It will be afraid
to move if it is
alone. But it will
be active if it is
in a group.
When the weather
turns cold, lots
of LEDYBA gather
from everywhere to
cluster and keep
each other warm.
FIVE STAR 18: LEDIAN TACKLE
8: SUPERSONIC
15: COMET PUNCH
22: LIGHT SCREEN
22: REFLECT
22: SAFEGUARD
29: BATON PASS
36: SWIFT
43: AGILITY
50: DOUBLE-EDGE
PSYBEAM
BIDE
LIGHT SCREEN
HP: 40
STR: 20
DEF: 30
SPD: 55
SpAtk: 40
SpDef: 80
TOTAL: 265
BUG / FLYING 33 1 2 3 4 6 10 11 12 13 17 19 20 21 22 27 28 32 33 34 35 39 41 44 45 46 55
166 LEDIAN When the stars
flicker in the
night sky, it
flutters about,
scattering a
glowing powder.
The star patterns
on its back grow
larger or smaller
depending on the
number of stars in
the night sky.
FIVE STAR - TACKLE
SUPERSONIC
8: SUPERSONIC
15: COMET PUNCH
24: LIGHT SCREEN
24: REFLECT
24: SAFEGUARD
33: BATON PASS
42: SWIFT
51: AGILITY
60: DOUBLE-EDGE
HP: 55
STR: 35
DEF: 50
SPD: 85
SpAtk: 55
SpDef: 110
TOTAL: 390
BUG / FLYING 33 1 2 3 4 6 10 11 12 13 15 17 19 20 21 22 27 28 32 33 34 35 39 41 44 45 46 55
167 SPINARAK It lies still in
the same pose for
days in its web,
waiting for its
unsuspecting prey
to wander close.
It spins a web
using fine--but
durable--thread.
It then waits pa-
tiently for prey
to be trapped.
STRINGSPIT 22: ARIADOS POISON STING
STRING SHOT
6: SCARY FACE
11: CONSTRICT
17: NIGHT SHADE
23: LEECH LIFE
30: FURY SWIPES
37: SPIDER WEB
45: SCREECH
53: PSYCHIC
PSYBEAM
DISABLE
SONICBOOM
BATON PASS
PURSUIT
HP: 40
STR: 60
DEF: 40
SPD: 30
SpAtk: 40
SpDef: 40
TOTAL: 250
BUG / POISON 33 3 6 10 11 13 17 19 20 21 22 27 28 29 32 34 35 36 44 45 46 55
168 ARIADOS It spins string
not only from its
rear but also from
its mouth. It is
hard to tell which
end is which.
A single strand of
a special string
is endlessly spun
out of its rear.
The string leads
back to its nest.
LONG LEG - POISON STING
STRING SHOT
SCARY FACE
CONSTRICT
6: SCARY FACE
11: CONSTRICT
17: NIGHT SHADE
25: LEECH LIFE
34: FURY SWIPES
43: SPIDER WEB
53: SCREECH
63: PSYCHIC
HP: 70
STR: 90
DEF: 70
SPD: 40
SpAtk: 60
SpDef: 60
TOTAL: 390
BUG / POISON 33 3 6 10 11 13 15 17 19 20 21 22 27 28 29 32 34 35 36 44 45 46 55
169 CROBAT It flies so si-
lently through the
dark on its four
wings that it may
not be noticed
even when nearby.
The development of
wings on its legs
enables it to fly
fast but also
makes it tough to
stop and rest.
BAT - SCREECH
LEECH LIFE
SUPERSONIC
6: SUPERSONIC
12: BITE
19: CONFUSE RAY
30: WING ATTACK
42: MEAN LOOK
55: HAZE
HP: 85
STR: 90
DEF: 80
SPD: 130
SpAtk: 70
SpDef: 80
TOTAL: 535
POISON / FLYING 44 3 6 10 11 13 15 17 19 20 21 27 32 34 35 39 43 44 45 46 47 52
170 CHINCHOU It shoots positive
and negative elec-
tricity between
the tips of its
two antennae and
zaps its enemies.
On the dark ocean
floor, its only
means of communi-
cation is its
constantly flash-
ing lights.
ANGLER 27: LANTURN BUBBLE
THUNDER WAVE
5: SUPERSONIC
13: FLAIL
17: WATER GUN
25: SPARK
29: CONFUSE RAY
37: TAKE DOWN
41: HYDRO PUMP
FLAIL
SUPERSONIC
SCREECH
HP: 75
STR: 38
DEF: 38
SPD: 67
SpAtk: 56
SpDef: 56
TOTAL: 330
WATER / ELECTRIC CC 3 6 7 10 13 17 18 20 21 25 27 32 34 35 44 45 53 55 56 57
171 LANTURN The light it emits
is so bright that
it can illuminate
the sea's surface
from a depth of
over three miles.
It blinds prey
with an intense
burst of light,
then swallows the
immobilized prey
in a single gulp.
LIGHT - BUBBLE
THUNDER WAVE
SUPERSONIC
5: SUPERSONIC
13: FLAIL
17: WATER GUN
25: SPARK
33: CONFUSE RAY
45: TAKE DOWN
53: HYDRO PUMP
HP: 125
STR: 58
DEF: 58
SPD: 67
SpAtk: 76
SpDef: 76
TOTAL: 460
WATER / ELECTRIC CC 3 6 7 10 13 15 17 18 20 21 25 27 32 34 35 44 45 53 55 56 57
172 PICHU It is not yet
skilled at storing
electricity.
It may send out a
jolt if amused
or startled.
Despite its small
size, it can zap
even adult humans.
However, if it
does so, it also
surprises itself.
TINY MOUSE Train Happy: PIKACHU THUNDERSHOCK
CHARM
6: TAIL WHIP
8: THUNDER WAVE
11: SWEET KISS
REVERSAL
BIDE
PRESENT
ENCORE
DOUBLESLAP
HP: 20
STR: 40
DEF: 15
SPD: 60
SpAtk: 35
SpDef: 35
TOTAL: 205
ELECTRIC xx 2 3 4 6 7 10 13 17 18 20 21 23 25 27 31 32 34 35 39 40 43 44 45 55
173 CLEFFA Because of its
unusual, star-like
silhouette, people
believe that it
came here on
a meteor.
When numerous me-
teors illuminate
the night sky,
sightings of
CLEFFA strangely
increase.
STARSHAPE Train Happy: CLEFAIRY POUND
CHARM
4: ENCORE
8: SING
13: SWEET KISS
PRESENT
METRONOME
AMNESIA
BELLY DRUM
SPLASH
MIMIC
HP: 50
STR: 25
DEF: 28
SPD: 15
SpAtk: 45
SpDef: 55
TOTAL: 218
NORMAL xx 2 3 4 6 7 9 10 11 13 16 17 18 20 21 22 23 27 29 30 31 32 34 35 38 40 42 43 44 45 50 55
174 IGGLYBUFF It has a very soft
body. If it starts
to roll, it will
bounce all over
and be impossible
to stop.
Its extremely
flexible and elas-
tic body makes it
bounce continuous-
ly--anytime, any-
where.
BALLOON Train Happy: JIGGLYPUFF SING
CHARM
4: DEFENSE CURL
9: POUND
14: SWEET KISS
PERISH SONG
PRESENT
FAINT ATTACK
HP: 90
STR: 30
DEF: 15
SPD: 15
SpAtk: 40
SpDef: 20
TOTAL: 210
NORMAL xx 2 3 4 6 7 9 10 11 13 16 17 18 20 21 22 27 29 30 31 32 34 35 38 40 42 43 44 45 50 55
175 TOGEPI The shell seems to
be filled with
joy. It is said
that it will share
good luck when
treated kindly.
A proverb claims
that happiness
will come to any-
one who can make a
sleeping TOGEPI
stand up.
SPIKE BALL Train Happy: TOGETIC GROWL
CHARM
7: METRONOME
18: SWEET KISS
25: ENCORE
31: SAFEGUARD
38: DOUBLE-EDGE
PRESENT
MIRROR MOVE
PECK
FORESIGHT
FUTURE SIGHT
HP: 35
STR: 20
DEF: 65
SPD: 20
SpAtk: 40
SpDef: 65
TOTAL: 245
NORMAL xx 2 3 4 6 7 8 9 10 11 13 17 18 20 21 22 27 29 30 31 32 34 35 38 39 40 42 43 44 45 55
176 TOGETIC They say that it
will appear before
kindhearted, car-
ing people and
shower them with
happiness.
It grows dispirit-
ed if it is not
with kind people.
It can float in
midair without
moving its wings.
HAPPINESS - GROWL
CHARM
7: METRONOME
18: SWEET KISS
25: ENCORE
31: SAFEGUARD
38: DOUBLE-EDGE
HP: 55
STR: 40
DEF: 85
SPD: 40
SpAtk: 80
SpDef: 105
TOTAL: 405
NORMAL / FLYING 46 2 3 4 6 7 8 9 10 11 13 15 17 18 20 21 22 27 29 30 31 32 34 35 38 39 40 42 43 44 45 47 52 55
177 NATU Because its wings
aren't yet fully
grown, it has to
hop to get around.
It is always star-
ing at something.
It usually forages
for food on the
ground but may, on
rare occasions,
hop onto branches
to peck at shoots.
LITTLEBIRD 25: XATU PECK
LEER
10: NIGHT SHADE
20: TELEPORT
30: FUTURE SIGHT
40: CONFUSE RAY
50: PSYCHIC
HAZE
DRILL PECK
QUICK ATTACK
FAINT ATTACK
STEEL WING
HP: 40
STR: 50
DEF: 45
SPD: 70
SpAtk: 70
SpDef: 45
TOTAL: 320
PSYCHIC / FLYING 44 3 6 9 10 11 13 17 19 20 21 22 27 29 32 34 35 39 42 43 44 45 46 50 55
178 XATU They say that it
stays still and
quiet because it
is seeing both the
past and future at
the same time.
In South America,
it is said that
its right eye sees
the future and its
left eye views the
past.
MYSTIC - PECK
LEER
NIGHT SHADE
10: NIGHT SHADE
20: TELEPORT
35: FUTURE SIGHT
50: CONFUSE RAY
65: PSYCHIC
HP: 65
STR: 75
DEF: 70
SPD: 95
SpAtk: 95
SpDef: 70
TOTAL: 470
PSYCHIC / FLYING 44 3 6 9 10 11 13 15 17 19 20 21 22 27 29 32 34 35 39 42 43 44 45 46 50 52 55
179 MAREEP If static elec-
tricity builds in
its body, its
fleece doubles in
volume. Touching
it will shock you.
Its fleece grows
continually. In
the summer, the
fleece is fully
shed, but it grows
back in a week.
WOOL 15: FLAAFFY TACKLE
GROWL
9: THUNDERSHOCK
16: THUNDER WAVE
23: COTTON SPORE
30: LIGHT SCREEN
37: THUNDER
THUNDERBOLT
TAKE DOWN
BODY SLAM
SAFEGUARD
SCREECH
REFLECT
HP: 55
STR: 40
DEF: 40
SPD: 35
SpAtk: 65
SpDef: 45
TOTAL: 280
ELECTRIC 15 2 3 6 7 10 13 17 18 20 21 23 25 27 32 34 35 39 40 44 45 55
180 FLAAFFY As a result of
storing too much
electricity, it
developed patches
where even downy
wool won't grow.
Its fluffy fleece
easily stores
electricity. Its
rubbery hide keeps
it from being
electrocuted.
WOOL 30: AMPHAROS TACKLE
GROWL
THUNDERSHOCK
9: THUNDERSHOCK
18: THUNDER WAVE
27: COTTON SPORE
36: LIGHT SCREEN
45: THUNDER
HP: 70
STR: 55
DEF: 55
SPD: 45
SpAtk: 80
SpDef: 60
TOTAL: 365
ELECTRIC 15 1 2 3 6 7 8 10 13 17 18 20 21 23 25 27 32 34 35 39 40 41 44 45 48 54 55
181 AMPHAROS The tail's tip
shines brightly
and can be seen
from far away. It
acts as a beacon
for lost people.
The bright light
on its tail can be
seen far away. It
has been treasured
since ancient
times as a beacon.
LIGHT - TACKLE
GROWL
THUNDERSHOCK
THUNDER WAVE
9: THUNDERSHOCK
18: THUNDER WAVE
27: COTTON SPORE
30: THUNDERPUNCH
42: LIGHT SCREEN
57: THUNDER
HP: 90
STR: 75
DEF: 75
SPD: 55
SpAtk: 115
SpDef: 90
TOTAL: 500
ELECTRIC 15 1 2 3 6 7 8 10 13 15 17 18 20 21 23 25 27 32 34 35 39 40 41 44 45 48 54 55
182 BELLOSSOM BELLOSSOM gather
at times and
appear to dance.
They say that the
dance is a ritual
to summon the sun.
Plentiful in the
tropics. When it
dances, its petals
rub together and
make a pleasant
ringing sound.
FLOWER - ABSORB
SWEET SCENT
STUN SPORE
PETAL DANCE
55: SOLARBEAM
HP: 75
STR: 80
DEF: 85
SPD: 50
SpAtk: 90
SpDef: 100
TOTAL: 480
GRASS 77 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 44 45 51 55
183 MARILL The tip of its
tail, which con-
tains oil that is
lighter than wa-
ter, lets it swim
without drowning.
The end of its
tail serves as a
buoy that keeps
it from drowning,
even in a vicious
current.
AQUAMOUSE 18: AZUMARILL TACKLE
3: DEFENSE CURL
6: TAIL WHIP
10: WATER GUN
15: ROLLOUT
21: BUBBLEBEAM
28: DOUBLE-EDGE
36: RAIN DANCE
LIGHT SCREEN
PRESENT
AMNESIA
FUTURE SIGHT
BELLY DRUM
PERISH SONG
SUPERSONIC
FORESIGHT
HP: 70
STR: 20
DEF: 50
SPD: 40
SpAtk: 20
SpDef: 50
TOTAL: 250
WATER 26 1 2 3 4 6 10 13 14 16 17 18 20 21 23 27 31 32 33 34 35 39 40 44 45 53 56 57
184 AZUMARILL By keeping still
and listening in-
tently, it can
tell what is in
even wild, fast-
moving rivers.
When it plays in
water, it rolls up
its elongated ears
to prevent their
insides from get-
ting wet.
AQUARABBIT - TACKLE
DEFENSE CURL
TAIL WHIP
WATER GUN
3: DEFENSE CURL
6: TAIL WHIP
10: WATER GUN
15: ROLLOUT
25: BUBBLEBEAM
36: DOUBLE-EDGE
48: RAIN DANCE
HP: 100
STR: 50
DEF: 80
SPD: 50
SpAtk: 50
SpDef: 80
TOTAL: 410
WATER 26 1 2 3 4 6 8 10 13 14 15 16 17 18 20 21 23 27 31 32 33 34 35 39 40 44 45 53 54 56 57
185 SUDOWOODO Although it always
pretends to be a
tree, its composi-
tion appears to be
closer to a rock
than a plant.
It disguises it-
self as a tree to
avoid attack. It
hates water, so it
will disappear if
it starts raining.
IMITATION - ROCK THROW
MIMIC
10: FLAIL
19: LOW KICK
28: ROCK SLIDE
37: FAINT ATTACK
46: SLAM
SELFDESTRUCT
HP: 70
STR: 100
DEF: 115
SPD: 30
SpAtk: 30
SpDef: 65
TOTAL: 410
ROCK AA 1 2 3 4 6 8 9 10 11 13 17 20 21 26 27 28 31 32 33 34 35 37 40 41 44 45 46 48 54
186 POLITOED If POLIWAG and
POLIWHIRL hear its
echoing cry, they
respond by gather-
ing from far and
wide.
Whenever three or
more of these get
together, they
sing in a loud
voice that sounds
like bellowing.
FROG - WATER GUN
HYPNOSIS
DOUBLESLAP
PERISH SONG
35: PERISH SONG
51: SWAGGER
HP: 90
STR: 75
DEF: 75
SPD: 70
SpAtk: 90
SpDef: 100
TOTAL: 500
WATER 22 1 2 3 6 8 10 13 14 15 16 17 18 20 21 26 27 29 31 32 33 34 35 40 43 44 45 46 53 54 56 57
187 HOPPIP To keep from being
blown away by the
wind, they gather
in clusters. They
do enjoy gentle
breezes, though.
Its body is so
light, it must
grip the ground
firmly with its
feet to keep from
being blown away.
COTTONWEED 18: SKIPLOOM SPLASH
SYNTHESIS
5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
20: LEECH SEED
25: COTTON SPORE
30: MEGA DRAIN
CONFUSION
GROWL
ENCORE
DOUBLE-EDGE
REFLECT
AMNESIA
PAY DAY
HP: 35
STR: 35
DEF: 40
SPD: 50
SpAtk: 35
SpDef: 55
TOTAL: 250
GRASS / FLYING 67 2 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 40 44 45 55
188 SKIPLOOM The bloom on top
of its head opens
and closes as the
temperature fluc-
tuates up and
down.
It spreads its
petals to absorb
sunlight. It also
floats in the air
to get closer to
the sun.
COTTONWEED 27: JUMPLUFF SPLASH
SYNTHESIS
TAIL WHIP
TACKLE
5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
22: LEECH SEED
29: COTTON SPORE
36: MEGA DRAIN
HP: 55
STR: 45
DEF: 50
SPD: 80
SpAtk: 45
SpDef: 65
TOTAL: 340
GRASS / FLYING 67 2 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 40 44 45 55
189 JUMPLUFF Once it catches
the wind, it deft-
ly controls its
cotton-puff spores
to float, even
around the world.
Drifts on seasonal
winds and spreads
its cotton-like
spores all over
the world to make
more offspring.
COTTONWEED - SPLASH
SYNTHESIS
TAIL WHIP
TACKLE
5: TAIL WHIP
10: TACKLE
13: POISONPOWDER
15: STUN SPORE
17: SLEEP POWDER
22: LEECH SEED
33: COTTON SPORE
44: MEGA DRAIN
HP: 75
STR: 55
DEF: 70
SPD: 110
SpAtk: 55
SpDef: 85
TOTAL: 450
GRASS / FLYING 67 2 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 40 44 45 55
190 AIPOM Its tail is so
powerful that it
can use it to grab
a tree branch and
hold itself up in
the air.
It lives atop tall
trees. When leap-
ing from branch
to branch, it
deftly uses its
tail for balance.
LONG TAIL - SCRATCH
TAIL WHIP
6: SAND-ATTACK
12: BATON PASS
19: FURY SWIPES
27: SWIFT
36: SCREECH
46: AGILITY
COUNTER
SCREECH
PURSUIT
AGILITY
SPITE
SLAM
DOUBLESLAP
BEAT UP
HP: 55
STR: 70
DEF: 55
SPD: 85
SpAtk: 40
SpDef: 55
TOTAL: 360
NORMAL 55 1 2 3 6 7 8 10 11 13 17 20 21 23 25 27 30 31 32 33 34 35 39 40 41 42 43 44 45 46 48 49 50 51 54
191 SUNKERN It may drop out of
the sky suddenly.
If attacked by a
SPEAROW, it will
violently shake
its leaves.
It lives by drink-
ing only dewdrops
from under the
leaves of plants.
It is said that it
eats nothing else.
SEED Sun: SUNFLORAABSORB
4: GROWTH
10: MEGA DRAIN
19: SUNNY DAY
31: SYNTHESIS
46: GIGA DRAIN
HP: 30
STR: 30
DEF: 30
SPD: 30
SpAtk: 30
SpDef: 30
TOTAL: 180
GRASS 77 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55
192 SUNFLORA It converts sun-
light into energy.
In the darkness
after sunset, it
closes its petals
and becomes still.
In the daytime, it
rushes about in a
hectic manner, but
it comes to a com-
plete stop when
the sun sets.
SUN - ABSORB
POUND
4: GROWTH
10: RAZOR LEAF
19: SUNNY DAY
31: PETAL DANCE
46: SOLARBEAM
HP: 75
STR: 75
DEF: 55
SPD: 30
SpAtk: 105
SpDef: 85
TOTAL: 425
GRASS 77 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 51 55
193 YANMA If it flaps its
wings really fast,
it can generate
shock waves that
will shatter win-
dows in the area.
Its large eyes can
scan 360 degrees.
It looks in all
directions to seek
out insects as its
prey.
CLEAR WING - TACKLE
FORESIGHT
7: QUICK ATTACK
13: DOUBLE TEAM
19: SONICBOOM
25: DETECT
31: SUPERSONIC
37: SWIFT
43: SCREECH
WHIRLWIND
REVERSAL
LEECH LIFE
HP: 65
STR: 65
DEF: 45
SPD: 95
SpAtk: 75
SpDef: 45
TOTAL: 390
BUG / FLYING 33 2 3 6 10 11 13 17 19 20 21 22 27 32 34 35 39 43 44 45 46 55
194 WOOPER This POKéMON lives
in cold water. It
will leave the
water to search
for food when it
gets cold outside.
When it walks a-
round on the
ground, it coats
its body with a
slimy, poisonous
film.
WATER FISH 20: QUAGSIRE WATER GUN
TAIL WHIP
11: SLAM
21: AMNESIA
31: EARTHQUAKE
41: RAIN DANCE
51: MIST
51: HAZE
BODY SLAM
ANCIENTPOWER
SAFEGUARD
HP: 55
STR: 45
DEF: 45
SPD: 15
SpAtk: 25
SpDef: 25
TOTAL: 210
WATER / GROUND 25 1 2 3 4 6 8 10 13 17 18 20 21 23 26 27 28 31 32 33 34 35 36 37 40 44 45 53 55 56
195 QUAGSIRE This carefree
POKéMON has an
easy-going nature.
While swimming, it
always bumps into
boat hulls.
Due to its relaxed
and carefree atti-
tude, it often
bumps its head on
boulders and boat
hulls as it swims.
WATER FISH - WATER GUN
TAIL WHIP
11: SLAM
23: AMNESIA
35: EARTHQUAKE
47: RAIN DANCE
59: MIST
59: HAZE
HP: 95
STR: 85
DEF: 85
SPD: 35
SpAtk: 65
SpDef: 65
TOTAL: 430
WATER / GROUND 25 1 2 3 4 6 8 10 13 15 17 18 20 21 23 26 27 28 31 32 33 34 35 36 37 40 44 45 53 54 55 56
196 ESPEON It uses the fine
hair that covers
its body to sense
air currents and
predict its ene-
my's actions.
By reading air
currents, it can
predict things
such as the weath-
er or its foe's
next move.
SUN - TACKLE
TAIL WHIP
8: SAND-ATTACK
16: CONFUSION
23: QUICK ATTACK
30: SWIFT
36: PSYBEAM
42: PSYCH UP
47: PSYCHIC
52: MORNING SUN
HP: 65
STR: 65
DEF: 60
SPD: 110
SpAtk: 130
SpDef: 95
TOTAL: 525
PSYCHIC 55 2 3 6 7 9 10 11 13 15 17 18 20 21 23 27 29 30 31 32 34 35 39 42 43 44 45 50 51 55
197 UMBREON When agitated,
this POKéMON pro-
tects itself by
spraying poisonous
sweat from its
pores.
When darkness
falls, the rings
on the body begin
to glow, striking
fear in the hearts
of anyone nearby.
MOONLIGHT - TACKLE
TAIL WHIP
8: SAND-ATTACK
16: PURSUIT
23: QUICK ATTACK
30: CONFUSE RAY
36: FAINT ATTACK
42: MEAN LOOK
47: SCREECH
52: MOONLIGHT
HP: 95
STR: 65
DEF: 110
SPD: 65
SpAtk: 60
SpDef: 130
TOTAL: 525
DARK 55 2 3 6 7 9 10 11 13 15 17 18 20 21 23 27 29 30 31 32 34 35 39 42 43 44 45 50 51 55
198 MURKROW Feared and loathed
by many, it is
believed to bring
misfortune to all
those who see it
at night.
It is said that
when chased, it
lures its attacker
onto dark mountain
trails where the
foe will get lost.
DARKNESS - PECK
11: PURSUIT
16: HAZE
26: NIGHT SHADE
31: FAINT ATTACK
41: MEAN LOOK
WHIRLWIND
DRILL PECK
QUICK ATTACK
MIRROR MOVE
WING ATTACK
HP: 60
STR: 85
DEF: 42
SPD: 91
SpAtk: 85
SpDef: 42
TOTAL: 405
DARK / FLYING 44 3 6 9 10 11 13 16 17 20 21 27 30 31 32 34 35 39 42 43 44 45 46 47 50 52
199 SLOWKING It has incredible
intellect and in-
tuition. Whatever
the situation, it
remains calm and
collected.
When its head was
bitten, toxins
entered SLOWPOKE's
head and unlocked
an extraordinary
power.
ROYAL - CURSE
TACKLE
6: GROWL
15: WATER GUN
20: CONFUSION
29: DISABLE
34: HEADBUTT
43: SWAGGER
48: PSYCHIC
HP: 95
STR: 75
DEF: 80
SPD: 30
SpAtk: 100
SpDef: 110
TOTAL: 490
WATER / PSYCHIC 12 1 2 3 6 7 8 9 10 11 13 14 15 16 17 18 20 21 23 26 27 28 29 30 31 32 33 34 35 38 39 42 44 45 49 50 53 54 55 56
200 MISDREAVUS It likes playing
mischievous tricks
such as screaming
and wailing to
startle people at
night.
It loves to bite
and yank people's
hair from behind
without warning,
just to see their
shocked reactions.
SCREECH - GROWL
PSYWAVE
6: SPITE
12: CONFUSE RAY
19: MEAN LOOK
27: PSYBEAM
36: PAIN SPLIT
46: PERISH SONG
SCREECH
DESTINY BOND
HP: 60
STR: 60
DEF: 60
SPD: 85
SpAtk: 85
SpDef: 85
TOTAL: 435
GHOST BB 2 3 6 7 9 10 11 13 17 18 20 21 25 27 29 30 32 34 35 39 40 42 44 45 46 50 55
201 UNOWN Their shapes look
like hieroglyphs
on ancient tab-
lets. It is said
that the two are
somehow related.
Its flat, thin
body is always
stuck on walls.
Its shape appears
to have some mean-
ing.
SYMBOL - HIDDEN POWER
HP: 48
STR: 72
DEF: 48
SPD: 48
SpAtk: 72
SpDef: 48
TOTAL: 336
PSYCHIC xx
202 WOBBUFFET It hates light and
shock. If attack-
ed, it inflates
its body to pump
up its counter-
strike.
To keep its pitch-
black tail hidden,
it lives quietly
in the darkness.
It is never first
to attack.
PATIENT - COUNTER
MIRROR COAT
SAFEGUARD
DESTINY BOND
HP: 190
STR: 33
DEF: 58
SPD: 33
SpAtk: 33
SpDef: 58
TOTAL: 405
PSYCHIC BB
203 GIRAFARIG Its tail has a
small brain of its
own. Beware! If
you get close, it
may react to your
scent and bite.
Its tail, which
also contains a
small brain, may
bite on its own if
it notices an
alluring smell.
LONG NECK - TACKLE
GROWL
CONFUSION
STOMP
7: CONFUSION
13: STOMP
20: AGILITY
30: BATON PASS
41: PSYBEAM
54: CRUNCH
TAKE DOWN
AMNESIA
FORESIGHT
FUTURE SIGHT
BEAT UP
HP: 70
STR: 80
DEF: 65
SPD: 85
SpAtk: 90
SpDef: 65
TOTAL: 455
NORMAL / PSYCHIC 55 2 3 6 7 8 9 10 11 13 17 20 21 23 25 26 27 29 30 31 32 34 35 39 42 44 45 46 50 54
204 PINECO It likes to make
its shell thicker
by adding layers
of tree bark. The
additional weight
doesn't bother it.
It hangs and waits
for flying insect
prey to come near.
It does not move
about much on its
own.
BAGWORM 31: FORRETRESS TACKLE
PROTECT
8: SELFDESTRUCT
15: TAKE DOWN
22: RAPID SPIN
29: BIDE
36: EXPLOSION
43: SPIKES
50: DOUBLE-EDGE
REFLECT
PIN MISSILE
FLAIL
SWIFT
HP: 50
STR: 65
DEF: 90
SPD: 15
SpAtk: 35
SpDef: 35
TOTAL: 290
BUG 33 2 3 4 6 8 10 11 12 13 17 19 20 21 22 27 32 34 35 40 44 45 54
205 FORRETRESS Its entire body is
shielded by a
steel-hard shell.
What lurks inside
the armor is a
total mystery.
It remains immova-
bly rooted to its
tree. It scatters
pieces of its hard
shell to drive its
enemies away.
BAGWORM - TACKLE
PROTECT
SELFDESTRUCT
8: SELFDESTRUCT
15: TAKE DOWN
22: RAPID SPIN
29: BIDE
39: EXPLOSION
49: SPIKES
59: DOUBLE-EDGE
HP: 75
STR: 90
DEF: 140
SPD: 40
SpAtk: 60
SpDef: 60
TOTAL: 465
BUG / STEEL 33 2 3 4 6 8 10 11 12 13 15 17 19 20 21 22 27 32 34 35 37 40 44 45 54
206 DUNSPARCE When spotted, this
POKéMON escapes
backward by furi-
ously boring into
the ground with
its tail.
If spotted, it es-
capes by burrowing
with its tail.
It can float just
slightly using its
wings.
LAND SNAKE - RAGE
5: DEFENSE CURL
13: GLARE
18: SPITE
26: PURSUIT
30: SCREECH
38: TAKE DOWN
BIDE
ANCIENTPOWER
ROCK SLIDE
BITE
RAGE
HP: 100
STR: 70
DEF: 70
SPD: 45
SpAtk: 65
SpDef: 65
TOTAL: 415
NORMAL 55 2 3 4 6 7 8 9 10 11 13 17 18 20 21 22 23 25 27 28 31 32 34 35 40 42 44 45 46 50 54
207 GLIGAR It flies straight
at its target's
face then clamps
down on the star-
tled victim to
inject poison.
It usually clings
to cliffs. When it
spots its prey, it
spreads its wings
and glides down to
attack.
FLYSCORPIO - POISON STING
6: SAND-ATTACK
13: HARDEN
20: QUICK ATTACK
28: FAINT ATTACK
36: SLASH
44: SCREECH
52: GUILLOTINE
METAL CLAW
WING ATTACK
RAZOR WIND
COUNTER
HP: 65
STR: 75
DEF: 105
SPD: 85
SpAtk: 35
SpDef: 65
TOTAL: 430
GROUND / FLYING 33 2 3 6 8 10 11 13 17 20 21 23 27 32 34 35 36 37 39 43 44 45 46 49 51 54
208 STEELIX Its body has been
compressed deep
under the ground.
As a result, it is
even harder than a
diamond.
It is said that if
an ONIX lives for
over 100 years,
its composition
changes to become
diamond-like.
IRON SNAKE - TACKLE
SCREECH
10: BIND
14: ROCK THROW
23: HARDEN
27: RAGE
36: SANDSTORM
40: SLAM
49: CRUNCH
HP: 75
STR: 85
DEF: 200
SPD: 30
SpAtk: 55
SpDef: 65
TOTAL: 510
STEEL / GROUND AA 2 3 4 5 6 8 10 11 13 15 17 20 21 23 24 26 27 28 31 32 34 35 37 40 44 45 51 54
209 SNUBBULL Although it looks
frightening, it is
actually kind and
affectionate. It
is very popular
among women.
It has an active,
playful nature.
Many women like
to frolic with it
because of its af-
fectionate ways.
FAIRY 23: GRANBULL TACKLE
SCARY FACE
4: TAIL WHIP
8: CHARM
13: BITE
19: LICK
26: ROAR
34: RAGE
43: TAKE DOWN
METRONOME
FAINT ATTACK
REFLECT
PRESENT
CRUNCH
HEAL BELL
LICK
LEER
HP: 60
STR: 80
DEF: 50
SPD: 30
SpAtk: 40
SpDef: 40
TOTAL: 300
NORMAL 56 1 2 3 5 6 7 8 10 11 13 17 18 20 21 25 27 30 31 32 33 34 35 36 40 41 43 44 45 46 48 54
210 GRANBULL It is actually
timid and easily
spooked. If at-
tacked, it flails
about to fend off
its attacker.
Because its fangs
are too heavy, it
always keeps its
head tilted down.
However, its BITE
is powerful.
FAIRY - TACKLE
SCARY FACE
4: TAIL WHIP
8: CHARM
13: BITE
19: LICK
28: ROAR
38: RAGE
51: TAKE DOWN
HP: 90
STR: 120
DEF: 75
SPD: 45
SpAtk: 60
SpDef: 60
TOTAL: 450
NORMAL 56 1 2 3 5 6 7 8 10 11 13 15 17 18 20 21 25 27 30 31 32 33 34 35 36 40 41 43 44 45 46 48 54
211 QWILFISH To fire its poison
spikes, it must
inflate its body
by drinking over
2.6 gallons of
water all at once.
The small spikes
covering its body
developed from
scales. They in-
ject a toxin that
causes fainting.
BALLOON - TACKLE
POISON STING
10: HARDEN
10: MINIMIZE
19: WATER GUN
28: PIN MISSILE
37: TAKE DOWN
46: HYDRO PUMP
FLAIL
HAZE
BUBBLEBEAM
SUPERSONIC
HP: 65
STR: 95
DEF: 75
SPD: 85
SpAtk: 55
SpDef: 55
TOTAL: 430
WATER / POISON CC 2 3 4 6 10 13 14 16 17 18 20 21 27 32 34 35 36 39 40 44 45 53 56 57
212 SCIZOR It swings its eye-
patterned pincers
up to scare its
foes. This makes
it look like it
has three heads.
Its wings are not
used for flying.
They are flapped
at high speed to
adjust its body
temperature.
SCISSORS - QUICK ATTACK
LEER
6: FOCUS ENERGY
12: PURSUIT
18: FALSE SWIPE
24: AGILITY
30: METAL CLAW
36: SLASH
42: SWORDS DANCE
48: DOUBLE TEAM
HP: 70
STR: 130
DEF: 100
SPD: 65
SpAtk: 55
SpDef: 80
TOTAL: 500
BUG / STEEL 33 2 3 6 8 10 11 13 15 17 20 21 27 32 34 35 37 39 43 44 45 46 47 49 51 54
213 SHUCKLE The BERRIES it
stores in its
vase-like shell
decompose and
become a gooey
liquid.
It stores BERRIES
inside its shell.
To avoid attacks,
it hides beneath
rocks and remains
completely still.
MOLD - CONSTRICT
WITHDRAW
9: WRAP
14: ENCORE
23: SAFEGUARD
28: BIDE
37: REST
SWEET SCENT
HP: 20
STR: 10
DEF: 230
SPD: 5
SpAtk: 10
SpDef: 230
TOTAL: 505
BUG / ROCK 33 2 3 4 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 36 37 40 44 45 54 55
214 HERACROSS This powerful
POKéMON thrusts
its prized horn
under its enemies'
bellies then lifts
and throws them.
Usually docile,
but if disturbed
while sipping
honey, it chases
off the intruder
with its horn.
SINGLEHORN - TACKLE
LEER
6: HORN ATTACK
12: ENDURE
19: FURY ATTACK
27: COUNTER
35: TAKE DOWN
44: REVERSAL
54: MEGAHORN
HARDEN
BIDE
FLAIL
HP: 80
STR: 125
DEF: 75
SPD: 85
SpAtk: 40
SpDef: 95
TOTAL: 500
BUG / FIGHTING 33 2 3 6 8 10 11 13 17 20 21 26 27 32 34 35 43 44 45 46 49 51 54
215 SNEASEL Its paws conceal
sharp claws. If
attacked, it sud-
denly extends the
claws and startles
its enemy.
Vicious in nature,
it drives PIDGEY
from their nests
and feasts on the
eggs that are left
behind.
SHARP CLAW - SCRATCH
LEER
9: QUICK ATTACK
17: SCREECH
25: FAINT ATTACK
33: FURY SWIPES
41: AGILITY
49: SLASH
57: BEAT UP
COUNTER
SPITE
FORESIGHT
REFLECT
BITE
HP: 55
STR: 95
DEF: 55
SPD: 115
SpAtk: 35
SpDef: 75
TOTAL: 430
DARK / ICE 55 1 2 3 6 8 9 10 13 14 16 17 18 20 21 23 27 28 30 31 32 33 34 35 39 40 42 43 44 45 46 49 50 51 53 54
216 TEDDIURSA If it finds honey,
its crescent mark
glows. It always
licks its paws
because they are
soaked with honey.
Before food be-
comes scarce in
wintertime, its
habit is to hoard
food in many hid-
den locations.
LITTLEBEAR 30: URSARING SCRATCH
LEER
8: LICK
15: FURY SWIPES
22: FAINT ATTACK
29: REST
36: SLASH
43: SNORE
50: THRASH
CRUNCH
TAKE DOWN
SEISMIC TOSS
FOCUS ENERGY
COUNTER
HP: 60
STR: 80
DEF: 50
SPD: 40
SpAtk: 50
SpDef: 50
TOTAL: 330
NORMAL 55 1 2 3 4 5 6 7 8 10 11 13 17 20 21 26 27 28 31 32 33 34 35 39 40 41 44 45 46 48 49 51 54
217 URSARING Although it is a
good climber, it
prefers to snap
trees with its
forelegs and eat
fallen BERRIES.
With its ability
to distinguish any
aroma, it unfail-
ingly finds all
food buried deep
underground.
HIBERNANT - SCRATCH
LEER
LICK
FURY SWIPES
8: LICK
15: FURY SWIPES
22: FAINT ATTACK
29: REST
39: SLASH
49: SNORE
59: THRASH
HP: 90
STR: 130
DEF: 75
SPD: 55
SpAtk: 75
SpDef: 75
TOTAL: 500
NORMAL 55 1 2 3 4 5 6 7 8 10 11 13 15 17 20 21 26 27 28 31 32 33 34 35 39 40 41 44 45 46 48 49 51 54
218 SLUGMA It never sleeps.
It has to keep
moving because if
it stopped, its
magma body would
cool and harden.
A common sight in
volcanic areas, it
slowly slithers
around in a con-
stant search for
warm places.
LAVA 38: MAGCARGO SMOG
8: EMBER
15: ROCK THROW
22: HARDEN
29: AMNESIA
36: FLAMETHROWER
43: ROCK SLIDE
50: BODY SLAM
ACID ARMOR
HP: 40
STR: 40
DEF: 40
SPD: 20
SpAtk: 70
SpDef: 40
TOTAL: 250
FIRE BB 3 4 6 8 10 11 13 17 20 21 27 31 32 34 35 38 40 44 45
219 MAGCARGO The shell on its
back is just skin
that has cooled
and hardened. It
breaks easily with
a slight touch.
Its brittle shell
occasionally
spouts intense
flames that cir-
culate throughout
its body.
LAVA - SMOG
EMBER
ROCK THROW
8: EMBER
15: ROCK THROW
22: HARDEN
29: AMNESIA
36: FLAMETHROWER
48: ROCK SLIDE
60: BODY SLAM
HP: 50
STR: 50
DEF: 120
SPD: 30
SpAtk: 80
SpDef: 80
TOTAL: 410
FIRE / ROCK BB 3 4 6 8 10 11 13 15 17 20 21 26 27 31 32 34 35 38 40 44 45 54
220 SWINUB It rubs its snout
on the ground to
find and dig up
food. It sometimes
discovers hot
springs.
If it smells some-
thing enticing, it
dashes headlong
off to find the
source of the
aroma.
PIG 33: PILOSWINE TACKLE
10: POWDER SNOW
19: ENDURE
28: TAKE DOWN
37: MIST
46: BLIZZARD
TAKE DOWN
BITE
BODY SLAM
ROCK SLIDE
ANCIENTPOWER
HP: 50
STR: 50
DEF: 40
SPD: 50
SpAtk: 30
SpDef: 30
TOTAL: 250
ICE / GROUND 55 2 3 5 6 8 10 13 14 16 17 18 20 21 26 27 31 32 34 35 40 43 44 45 54
221 PILOSWINE Because the long
hair all over its
body obscures its
sight, it just
keeps charging
repeatedly.
If it charges at
an enemy, the
hairs on its back
stand up straight.
It is very sensi-
tive to sound.
SWINE - HORN ATTACK
POWDER SNOW
ENDURE
10: POWDER SNOW
19: ENDURE
28: TAKE DOWN
33: FURY ATTACK
42: MIST
56: BLIZZARD
HP: 100
STR: 100
DEF: 80
SPD: 50
SpAtk: 60
SpDef: 60
TOTAL: 450
ICE / GROUND 55 2 3 5 6 8 10 13 14 15 16 17 18 20 21 26 27 31 32 34 35 40 43 44 45 54
222 CORSOLA It continuously
sheds and grows.
The tip of its
head is prized as
a treasure for its
beauty.
In a south sea
nation, the people
live in communi-
ties that are
built on groups of
these POKéMON.
CORAL - TACKLE
7: HARDEN
13: BUBBLE
19: RECOVER
25: BUBBLEBEAM
31: SPIKE CANNON
37: MIRROR COAT
43: ANCIENTPOWER
ROCK SLIDE
SAFEGUARD
SCREECH
MIST
AMNESIA
HP: 55
STR: 55
DEF: 85
SPD: 35
SpAtk: 65
SpDef: 85
TOTAL: 380
WATER / ROCK 29 2 3 4 6 8 10 11 13 17 18 20 21 26 27 29 31 32 34 35 37 40 44 45 53 54 56
223 REMORAID It has superb ac-
curacy. The water
it shoots out can
strike even moving
prey from more
than 300 feet.
Using its dorsal
fin as a suction
pad, it clings to
a MANTINE's under-
side to scavenge
for leftovers.
JET 25: OCTILLERY WATER GUN
11: LOCK-ON
22: PSYBEAM
22: AURORA BEAM
22: BUBBLEBEAM
33: FOCUS ENERGY
44: ICE BEAM
55: HYPER BEAM
AURORA BEAM
OCTAZOOKA
SUPERSONIC
HAZE
SCREECH
HP: 35
STR: 65
DEF: 35
SPD: 65
SpAtk: 65
SpDef: 35
TOTAL: 300
WATER 2C 3 6 10 13 15 17 18 20 21 27 31 32 34 35 39 40 44 45 46 53 56
224 OCTILLERY It traps enemies
with its suction-
cupped tentacles
then smashes them
with its rock-hard
head.
It instinctively
sneaks into rocky
holes. If it gets
sleepy, it steals
the nest of a fel-
low OCTILLERY.
JET - WATER GUN
11: CONSTRICT
22: PSYBEAM
22: AURORA BEAM
22: BUBBLEBEAM
25: OCTAZOOKA
38: FOCUS ENERGY
54: ICE BEAM
70: HYPER BEAM
HP: 75
STR: 105
DEF: 75
SPD: 45
SpAtk: 105
SpDef: 75
TOTAL: 480
WATER 2C 3 6 10 13 15 17 18 20 21 27 31 32 34 35 39 40 44 45 46 53 56
225 DELIBIRD It carries food
all day long.
There are tales
about lost people
who were saved by
the food it had.
It nests at the
edge of sharp
cliffs. It spends
all day carrying
food to its await-
ing chicks.
DELIVERY - PRESENT
AURORA BEAM
QUICK ATTACK
FUTURE SIGHT
SPLASH
RAPID SPIN
HP: 45
STR: 55
DEF: 45
SPD: 75
SpAtk: 65
SpDef: 45
TOTAL: 330
ICE / FLYING 25 2 3 6 10 13 14 16 17 18 20 21 27 31 32 34 35 39 43 44 45 46 52
226 MANTINE As it majestically
swims, it doesn't
care if REMORAID
attach to it for
scavenging its
leftovers.
Swimming freely in
open seas, it may
fly out of the
water and over the
waves if it builds
up enough speed.
KITE - TACKLE
BUBBLE
10: SUPERSONIC
18: BUBBLEBEAM
25: TAKE DOWN
32: AGILITY
40: WING ATTACK
49: CONFUSE RAY
TWISTER
HYDRO PUMP
HAZE
SLAM
HP: 65
STR: 40
DEF: 70
SPD: 70
SpAtk: 80
SpDef: 140
TOTAL: 465
WATER / FLYING 22 2 3 6 10 13 14 16 17 18 20 21 27 31 32 34 35 39 44 45 53 56 57
227 SKARMORY Its sturdy wings
look heavy, but
they are actually
hollow and light,
allowing it to fly
freely in the sky.
After nesting in
bramble bushes,
the wings of its
chicks grow hard
from scratches by
thorns.
ARMOR BIRD - LEER
PECK
13: SAND-ATTACK
19: SWIFT
25: AGILITY
37: FURY ATTACK
49: STEEL WING
DRILL PECK
PURSUIT
WHIRLWIND
HP: 65
STR: 80
DEF: 140
SPD: 70
SpAtk: 40
SpDef: 70
TOTAL: 465
STEEL / FLYING 44 3 6 10 11 13 17 20 21 27 31 32 34 35 37 39 43 44 45 46 47 51 52
228 HOUNDOUR It uses different
kinds of cries for
communicating with
others of its kind
and for pursuing
its prey.
To corner prey,
they check each
other's location
using barks that
only they can
understand.
DARK 24: HOUNDOOM LEER
EMBER
7: ROAR
13: SMOG
20: BITE
27: FAINT ATTACK
35: FLAMETHROWER
43: CRUNCH
FIRE SPIN
RAGE
PURSUIT
COUNTER
SPITE
REVERSAL
BEAT UP
HP: 45
STR: 60
DEF: 30
SPD: 65
SpAtk: 80
SpDef: 50
TOTAL: 330
DARK / FIRE 55 2 3 5 6 8 10 11 13 17 20 21 22 23 27 30 31 32 34 35 36 38 39 42 43 44 45 46 50
229 HOUNDOOM If you are burned
by the flames it
shoots from its
mouth, the pain
will never go
away.
Upon hearing its
eerie howls, other
POKéMON get the
shivers and head
straight back to
their nests.
DARK - LEER
EMBER
7: ROAR
13: SMOG
20: BITE
30: FAINT ATTACK
41: FLAMETHROWER
52: CRUNCH
HP: 75
STR: 90
DEF: 50
SPD: 95
SpAtk: 110
SpDef: 80
TOTAL: 500
DARK / FIRE 55 2 3 5 6 8 10 11 13 15 17 20 21 22 23 27 30 31 32 34 35 36 38 39 42 43 44 45 46 50 54
230 KINGDRA It is said that it
usually hides in
underwater caves.
It can create
whirlpools by
yawning.
It sleeps deep on
the ocean floor to
build its energy.
It is said to
cause tornadoes as
it wakes.
DRAGON - BUBBLE
SMOKESCREEN
LEER
WATER GUN
8: SMOKESCREEN
15: LEER
22: WATER GUN
29: TWISTER
40: AGILITY
51: HYDRO PUMP
HP: 75
STR: 95
DEF: 95
SPD: 85
SpAtk: 95
SpDef: 95
TOTAL: 540
WATER / DRAGON 2E 2 3 6 10 13 14 15 16 17 18 20 21 24 27 32 34 35 39 44 45 53 56 57
231 PHANPY It swings its long
snout around play-
fully, but because
it is so strong,
that can be dan-
gerous.
As a sign of af-
fection, it bumps
with its snout.
However, it is so
strong, it may
send you flying.
LONG NOSE 25: DONPHAN TACKLE
GROWL
9: DEFENSE CURL
17: FLAIL
25: TAKE DOWN
33: ROLLOUT
41: ENDURE
49: DOUBLE-EDGE
FOCUS ENERGY
BODY SLAM
ANCIENTPOWER
HP: 90
STR: 60
DEF: 60
SPD: 40
SpAtk: 40
SpDef: 40
TOTAL: 330
GROUND 55 2 3 4 5 6 8 10 11 13 17 20 21 26 27 31 32 34 35 37 40 44 45 54
232 DONPHAN It has sharp, hard
tusks and a rugged
hide. Its TACKLE
is strong enough
to knock down a
house.
The longer and
bigger its tusks,
the higher its
rank in its herd.
The tusks take
long to grow.
ARMOR - HORN ATTACK
GROWL
9: DEFENSE CURL
17: FLAIL
25: FURY ATTACK
33: ROLLOUT
41: RAPID SPIN
49: EARTHQUAKE
HP: 90
STR: 120
DEF: 120
SPD: 50
SpAtk: 60
SpDef: 60
TOTAL: 500
GROUND 55 2 3 4 5 6 8 10 11 13 15 17 20 21 26 27 31 32 34 35 37 40 44 45 54
233 PORYGON2 This upgraded
version of PORYGON
is designed for
space exploration.
It can't fly,
though.
Further research
enhanced its abil-
ities. Sometimes,
it may exhibit
motions that were
not programmed.
VIRTUAL - CONVERSION2
TACKLE
CONVERSION
9: AGILITY
12: PSYBEAM
20: RECOVER
24: DEFENSE CURL
32: LOCK-ON
36: TRI ATTACK
44: ZAP CANNON
HP: 85
STR: 80
DEF: 90
SPD: 60
SpAtk: 105
SpDef: 95
TOTAL: 515
NORMAL AA 3 6 7 9 10 11 13 14 15 16 17 18 20 21 23 25 27 29 32 34 35 39 40 42 44 46 50 55
234 STANTLER The curved antlers
subtly change the
flow of air to
create a strange
space where real-
ity is distorted.
Those who stare at
its antlers will
gradually lose
control of their
senses and be
unable to stand.
BIG HORN - TACKLE
8: LEER
15: HYPNOSIS
23: STOMP
31: SAND-ATTACK
40: TAKE DOWN
49: CONFUSE RAY
REFLECT
SPITE
DISABLE
LIGHT SCREEN
BITE
HP: 73
STR: 95
DEF: 62
SPD: 85
SpAtk: 85
SpDef: 65
TOTAL: 465
NORMAL 55 2 3 5 6 9 10 11 13 17 18 20 21 26 27 29 31 32 34 35 39 42 43 44 45 46 50 55
235 SMEARGLE A special fluid
oozes from the tip
of its tail. It
paints the fluid
everywhere to mark
its territory.
Once it becomes an
adult, it has a
tendency to let
its comrades plant
footprints on its
back.
PAINTER - SKETCH
11: SKETCH
21: SKETCH
31: SKETCH
41: SKETCH
51: SKETCH
61: SKETCH
71: SKETCH
81: SKETCH
91: SKETCH
HP: 55
STR: 20
DEF: 35
SPD: 75
SpAtk: 20
SpDef: 45
TOTAL: 250
NORMAL 55
236 TYROGUE It is always
bursting with en-
ergy. To make it-
self stronger, it
keeps on fighting
even if it loses.
Even though it is
small, it can't be
ignored because
it will slug any
handy target with-
out warning.
SCUFFLE Stats DEF>ATK:
20: HITMONCHAN or
Stats ATK>DEF:
20: HITMONLEE or
Stats ATK=DEF:
20: HITMONTOP
TACKLE
RAPID SPIN
HI JUMP KICK
MACH PUNCH
MIND READER
HP: 35
STR: 35
DEF: 35
SPD: 35
SpAtk: 35
SpDef: 35
TOTAL: 210
FIGHTING xx 2 3 6 8 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 54
237 HITMONTOP If you become
enchanted by its
smooth, elegant,
dance-like kicks,
you may get
drilled hard.
It launches kicks
while spinning. If
it spins at high
speed, it may bore
its way into the
ground.
HANDSTAND - ROLLING KICK
7: FOCUS ENERGY
13: PURSUIT
19: QUICK ATTACK
25: RAPID SPIN
31: COUNTER
37: AGILITY
43: DETECT
49: TRIPLE KICK
HP: 50
STR: 95
DEF: 95
SPD: 70
SpAtk: 35
SpDef: 110
TOTAL: 455
FIGHTING 88 2 3 6 8 10 11 13 17 20 21 27 28 31 32 34 35 39 43 44 45 46 54
238 SMOOCHUM Its lips are the
most sensitive
parts on its body.
It always uses its
lips first to
examine things.
It always rocks
its head slowly
backwards and for-
wards as if it is
trying to kiss
someone.
KISS 30: JYNX POUND
LICK
9: SWEET KISS
13: POWDER SNOW
21: CONFUSION
25: SING
33: MEAN LOOK
37: PSYCHIC
45: PERISH SONG
49: BLIZZARD
LOVELY KISS
MEDITATE
HP: 45
STR: 30
DEF: 15
SPD: 65
SpAtk: 85
SpDef: 65
TOTAL: 305
ICE / PSYCHIC xx 1 3 6 9 10 12 13 14 16 17 18 20 21 27 29 30 31 32 33 34 35 42 44 45 46 50
239 ELEKID It rotates its
arms to generate
electricity, but
it tires easily,
so it charges up
only a little bit.
Even in the most
vicious storm,
this POKéMON plays
happily if thunder
rumbles in the
sky.
ELECTRIC 30: ELECTABUZZ QUICK ATTACK
LEER
9: THUNDERPUNCH
17: LIGHT SCREEN
25: SWIFT
33: SCREECH
41: THUNDERBOLT
49: THUNDER
KARATE CHOP
BARRIER
ROLLING KICK
MEDITATE
HP: 45
STR: 63
DEF: 37
SPD: 95
SpAtk: 65
SpDef: 55
TOTAL: 360
ELECTRIC xx 1 2 3 6 7 10 13 17 18 20 21 25 27 29 31 32 33 34 35 39 41 43 44 45 46 48 55
240 MAGBY Each and every
time it inhales
and exhales, hot
embers dribble out
of its mouth and
nostrils.
It is found in
volcanic craters.
Its body temp. is
over 1100 degrees,
so don't under-
estimate it.
LIVE COAL 30: MAGMAR EMBER
7: LEER
13: SMOG
19: FIRE PUNCH
25: SMOKESCREEN
31: SUNNY DAY
37: FLAMETHROWER
43: CONFUSE RAY
49: FIRE BLAST
KARATE CHOP
MEGA PUNCH
BARRIER
SCREECH
HP: 45
STR: 75
DEF: 37
SPD: 83
SpAtk: 70
SpDef: 55
TOTAL: 365
FIRE xx 1 2 3 6 10 11 13 17 20 21 23 27 29 31 32 34 35 38 41 43 44 45 46 48
241 MILTANK Its milk is packed
with nutrition,
making it the
ultimate beverage
for the sick or
weary.
If it has just had
a baby, the milk
it produces con-
tains much more
nutrition than
usual.
MILK COW - TACKLE
4: GROWL
8: DEFENSE CURL
13: STOMP
19: MILK DRINK
26: BIDE
34: ROLLOUT
43: BODY SLAM
53: HEAL BELL
PRESENT
REVERSAL
SEISMIC TOSS
HP: 95
STR: 80
DEF: 105
SPD: 100
SpAtk: 40
SpDef: 70
TOTAL: 490
NORMAL 55 1 2 3 4 6 7 8 9 10 11 12 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 40 41 44 45 48 53 54
242 BLISSEY Anyone who takes
even one bite of
BLISSEY's egg be-
comes unfailingly
caring and pleas-
ant to everyone.
It has a very com-
passionate nature.
If it sees a sick
POKéMON, it will
nurse the sufferer
back to health.
HAPPINESS - POUND
4: GROWL
7: TAIL WHIP
10: SOFTBOILED
13: DOUBLESLAP
18: MINIMIZE
23: SING
28: EGG BOMB
33: DEFENSE CURL
40: LIGHT SCREEN
47: DOUBLE-EDGE
HP: 255
STR: 10
DEF: 10
SPD: 55
SpAtk: 75
SpDef: 135
TOTAL: 540
NORMAL 66 1 2 3 4 6 7 8 10 11 13 14 15 16 17 18 20 21 22 25 27 29 30 31 32 34 35 37 38 40 42 44 45 54 55
243 RAIKOU The rain clouds it
carries let it
fire thunderbolts
at will. They say
that it descended
with lightning.
A POKéMON that
races across the
land while barking
a cry that sounds
like crashing
thunder.
THUNDER - BITE
LEER
11: THUNDERSHOCK
21: ROAR
31: QUICK ATTACK
41: SPARK
51: REFLECT
61: CRUNCH
71: THUNDER
HP: 90
STR: 85
DEF: 75
SPD: 115
SpAtk: 115
SpDef: 100
TOTAL: 580
ELECTRIC xx 2 3 5 6 7 8 9 10 11 13 15 17 18 20 21 23 25 27 28 31 32 34 35 37 39 43 44 51 54 55
244 ENTEI Volcanoes erupt
when it barks. Un-
able to restrain
its extreme power,
it races headlong
around the land.
A POKéMON that
races across the
land. It is said
that one is born
every time a new
volcano appears.
VOLCANO - BITE
LEER
11: EMBER
21: ROAR
31: FIRE SPIN
41: STOMP
51: FLAMETHROWER
61: SWAGGER
71: FIRE BLAST
HP: 115
STR: 115
DEF: 85
SPD: 100
SpAtk: 90
SpDef: 75
TOTAL: 580
FIRE xx 2 3 5 6 8 9 10 11 13 15 17 18 20 21 22 23 27 28 31 32 34 35 37 38 39 43 44 51 54 55
245 SUICUNE Said to be the
reincarnation of
north winds, it
can instantly
purify filthy,
murky water.
This POKéMON races
across the land.
It is said that
north winds will
somehow blow when-
ever it appears.
AURORA - BITE
LEER
11: WATER GUN
21: ROAR
31: GUST
41: BUBBLEBEAM
51: MIST
61: MIRROR COAT
71: HYDRO PUMP
HP: 100
STR: 75
DEF: 115
SPD: 85
SpAtk: 90
SpDef: 115
TOTAL: 580
WATER xx 2 3 5 6 8 9 10 11 13 14 15 16 17 18 20 21 23 27 28 31 32 34 35 37 39 43 44 51 53 56 57
246 LARVITAR It feeds on soil.
After it has eaten
a large mountain,
it will fall
asleep so it can
grow.
It is born deep
underground. It
can't emerge until
it has entirely
consumed the soil
around it.
ROCK SKIN 30: PUPITAR BITE
LEER
8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
36: SCARY FACE
43: CRUNCH
50: EARTHQUAKE
57: HYPER BEAM
PURSUIT
STOMP
OUTRAGE
FOCUS ENERGY
ANCIENTPOWER
HP: 50
STR: 64
DEF: 50
SPD: 41
SpAtk: 45
SpDef: 50
TOTAL: 300
ROCK / GROUND 11 2 3 6 10 11 13 15 17 18 20 21 26 27 28 31 32 34 35 37 43 44 45
247 PUPITAR Its shell is as
hard as sheet
rock, and it is
also very strong.
Its THRASHING can
topple a mountain.
Even sealed in its
shell, it can move
freely. Hard and
fast, it has out-
standing destruc-
tive power.
HARD SHELL 55: TYRANITAR BITE
LEER
SANDSTORM
SCREECH
8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
38: SCARY FACE
47: CRUNCH
56: EARTHQUAKE
65: HYPER BEAM
HP: 70
STR: 84
DEF: 70
SPD: 51
SpAtk: 65
SpDef: 70
TOTAL: 410
ROCK / GROUND 11 2 3 6 10 11 13 15 17 18 20 21 26 27 28 31 32 34 35 37 43 44 45
248 TYRANITAR Its body can't be
harmed by any sort
of attack, so it
is very eager to
make challenges
against enemies.
Extremely strong,
it can change the
landscape. It has
an insolent nature
that makes it not
care about others.
ARMOR - BITE
LEER
SANDSTORM
SCREECH
8: SANDSTORM
15: SCREECH
22: ROCK SLIDE
29: THRASH
38: SCARY FACE
47: CRUNCH
61: EARTHQUAKE
75: HYPER BEAM
HP: 100
STR: 134
DEF: 110
SPD: 61
SpAtk: 95
SpDef: 100
TOTAL: 600
ROCK / DARK 11 1 2 3 5 6 8 10 11 13 15 17 18 20 21 23 24 26 27 28 31 32 34 35 37 38 43 44 45 48 49 50 51 53 54
249 LUGIA It is said that it
quietly spends its
time deep at the
bottom of the sea
because its powers
are too strong.
It is said to be
the guardian of
the seas. It is
rumored to have
been seen on the
night of a storm.
DIVING - AEROBLAST
11: SAFEGUARD
22: GUST
33: RECOVER
44: HYDRO PUMP
55: RAIN DANCE
66: SWIFT
77: WHIRLWIND
88: ANCIENTPOWER
99: FUTURE SIGHT
HP: 106
STR: 90
DEF: 130
SPD: 110
SpAtk: 90
SpDef: 154
TOTAL: 680
PSYCHIC / FLYING xx 2 3 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21 23 24 25 26 27 29 30 31 32 34 35 37 39 42 43 44 47 50 52 53 54 56 57
250 HO-OH Legends claim this
POKéMON flies the
world's skies con-
tinuously on its
magnificent seven-
colored wings.
A legend says that
its body glows in
seven colors. A
rainbow is said to
form behind it
when it flies.
RAINBOW - SACRED FIRE
11: SAFEGUARD
22: GUST
33: RECOVER
44: FIRE BLAST
55: SUNNY DAY
66: SWIFT
77: WHIRLWIND
88: ANCIENTPOWER
99: FUTURE SIGHT
HP: 106
STR: 130
DEF: 90
SPD: 90
SpAtk: 110
SpDef: 154
TOTAL: 680
FIRE / FLYING xx 3 5 6 7 8 9 10 11 13 15 17 18 19 20 21 22 24 25 26 27 29 30 31 32 34 35 37 38 39 42 43 44 47 50 52 54 55
251 CELEBI This POKéMON wan-
ders across time.
Grass and trees
flourish in the
forests in which
it has appeared.
When CELEBI disap-
pears deep in a
forest, it is said
to leave behind an
egg it brought
from the future.
TIMETRAVEL - LEECH SEED
CONFUSION
RECOVER
HEAL BELL
10: SAFEGUARD
20: ANCIENTPOWER
30: FUTURE SIGHT
40: BATON PASS
50: PERISH SONG
HP: 100
STR: 100
DEF: 100
SPD: 100
SpAtk: 100
SpDef: 100
TOTAL: 600
PSYCHIC / GRASS xx 3 6 9 10 11 12 13 15 17 18 19 20 21 22 27 29 30 31 32 34 35 37 39 40 42 43 44 50 55