| No. & Name | Gold Description | Silver Description | Class | Evolution | Starting Skills | Learned Skills | Breedable Skills | Base Stats | Type | Breed 1 | Breed 2 | TM/HMs |
| 1 BULBASAUR | The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows. |
It carries a seed on its back right from birth. As it grows older, the seed also grows larger. |
SEED | 16: IVYSAUR | TACKLE |
4:
GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 20: RAZOR LEAF 25: SWEET SCENT 32: GROWTH 39: SYNTHESIS 46: SOLARBEAM |
LIGHT SCREEN SKULL BASH SAFEGUARD CHARM RAZOR WIND PETAL DANCE |
HP: 45 STR: 49 DEF: 49 SPD: 45 SpAtk: 65 SpDef: 65 TOTAL: 318 |
GRASS / POISON | 1 | 7 | 2 3 6 10 11 12 13 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55 |
| 2 IVYSAUR | Exposure to sun- light adds to its strength. Sunlight also makes the bud on its back grow larger. |
If the bud on its back starts to smell sweet, it is evidence that the large flower will soon bloom. |
SEED | 32: VENUSAUR | TACKLE GROWL LEECH SEED |
4:
GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 22: RAZOR LEAF 29: SWEET SCENT 38: GROWTH 47: SYNTHESIS 56: SOLARBEAM |
HP: 60 STR: 62 DEF: 63 SPD: 60 SpAtk: 80 SpDef: 80 TOTAL: 405 |
GRASS / POISON | 1 | 7 | 2 3 6 10 11 12 13 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55 | |
| 3 VENUSAUR | By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power. |
It is able to con- vert sunlight into energy. As a result, it is more powerful in the summertime. |
SEED | - | TACKLE GROWL LEECH SEED VINE WHIP |
4:
GROWL 7: LEECH SEED 10: VINE WHIP 15: POISONPOWDER 15: SLEEP POWDER 22: RAZOR LEAF 29: SWEET SCENT 41: GROWTH 53: SYNTHESIS 65: SOLARBEAM |
HP: 80 STR: 82 DEF: 83 SPD: 80 SpAtk: 100 SpDef: 100 TOTAL: 525 |
GRASS / POISON | 1 | 7 | 2 3 5 6 10 11 12 13 15 17 19 20 21 22 27 31 32 34 35 40 44 45 49 51 55 | |
| 4 CHARMANDER | The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly. |
The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly. |
LIZARD | 16: CHARMELEON | SCRATCH GROWL |
7:
EMBER 13: SMOKESCREEN 19: RAGE 25: SCARY FACE 31: FLAMETHROWER 37: SLASH 43: DRAGON RAGE 49: FIRE SPIN |
BELLY DRUM ANCIENTPOWER ROCK SLIDE BITE OUTRAGE BEAT UP |
HP: 39 STR: 52 DEF: 43 SPD: 65 SpAtk: 60 SpDef: 50 TOTAL: 309 |
FIRE | 1 | E | 1 2 3 6 8 10 11 13 17 20 21 23 24 27 28 31 32 34 35 38 39 40 44 45 48 49 51 54 |
| 5 CHARMELEON | It is very hot- headed by nature, so it constantly seeks opponents. It calms down only when it wins. |
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws. |
FLAME | 36: CHARIZARD | SCRATCH GROWL EMBER |
7:
EMBER 13: SMOKESCREEN 20: RAGE 27: SCARY FACE 34: FLAMETHROWER 41: SLASH 48: DRAGON RAGE 55: FIRE SPIN |
HP: 58 STR: 64 DEF: 58 SPD: 80 SpAtk: 80 SpDef: 65 TOTAL: 405 |
FIRE | 1 | E | 1 2 3 6 8 10 11 13 17 20 21 23 24 27 28 31 32 34 35 38 39 40 44 45 48 49 51 54 | |
| 6 CHARIZARD | If CHARIZARD be- comes furious, the flame at the tip of its tail flares up in a whitish- blue color. |
Breathing intense, hot flames, it can melt almost any- thing. Its breath inflicts terrible pain on enemies. |
FLAME | - | SCRATCH GROWL EMBER SMOKESCREEN |
7:
EMBER 13: SMOKESCREEN 20: RAGE 27: SCARY FACE 34: FLAMETHROWER 36: WING ATTACK 44: SLASH 54: DRAGON RAGE 64: FIRE SPIN |
HP: 78 STR: 84 DEF: 78 SPD: 100 SpAtk: 109 SpDef: 85 TOTAL: 534 |
FIRE / FLYING | 1 | E | 1 2 3 5 6 8 10 11 13 15 17 20 21 23 24 26 27 28 31 32 34 35 37 38 39 40 44 45 47 48 49 51 52 54 | |
| 7 SQUIRTLE | The shell is soft when it is born. It soon becomes so resilient, prod- ding fingers will bounce off it. |
The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out. |
TINYTURTLE | 16: WARTORTLE | TACKLE |
4:
TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 18: BITE 23: RAPID SPIN 28: PROTECT 33: RAIN DANCE 40: SKULL BASH 47: HYDRO PUMP |
MIRROR COAT HAZE MIST CONFUSION FORESIGHT FLAIL |
HP: 44 STR: 48 DEF: 65 SPD: 43 SpAtk: 50 SpDef: 64 TOTAL: 314 |
WATER | 1 | 2 | 1 2 3 4 6 8 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 40 44 45 53 54 56 57 |
| 8 WARTORTLE | It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old. |
It cleverly con- trols its furry ears and tail to maintain its balance while swimming. |
TURTLE | 36: BLASTOISE | TACKLE TAIL WHIP BUBBLE |
4:
TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 19: BITE 25: RAPID SPIN 31: PROTECT 37: RAIN DANCE 45: SKULL BASH 53: HYDRO PUMP |
HP: 59 STR: 63 DEF: 80 SPD: 58 SpAtk: 65 SpDef: 80 TOTAL: 405 |
WATER | 1 | 2 | 1 2 3 4 6 8 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 40 44 45 53 54 56 57 | |
| 9 BLASTOISE | It deliberately makes itself heavy so it can with- stand the recoil of the water jets it fires. |
The rocket cannons on its shell fire jets of water capable of punch- ing holes through thick steel. |
SHELLFISH | - | TACKLE TAIL WHIP BUBBLE WITHDRAW |
4:
TAIL WHIP 7: BUBBLE 10: WITHDRAW 13: WATER GUN 19: BITE 25: RAPID SPIN 31: PROTECT 42: RAIN DANCE 55: SKULL BASH 68: HYDRO PUMP |
HP: 79 STR: 83 DEF: 100 SPD: 78 SpAtk: 85 SpDef: 105 TOTAL: 530 |
WATER | 1 | 2 | 1 2 3 4 5 6 8 10 13 14 15 16 17 18 20 21 23 26 27 28 31 32 33 34 35 40 44 45 53 54 56 57 | |
| 10 CATERPIE | For protection, it releases a horri- ble stench from the antenna on its head to drive away enemies. |
Its feet have suction cups designed to stick to any surface. It tenaciously climbs trees to forage. |
WORM | 7: METAPOD | TACKLE STRING SHOT | HP: 45 STR: 30 DEF: 35 SPD: 45 SpAtk: 20 SpDef: 20 TOTAL: 195 |
BUG | 3 | 3 | |||
| 11 METAPOD | Inside the shell, it is soft and weak as it pre- pares to evolve. It stays motion- less in the shell. |
It prepares for evolution by har- dening its shell as much as possi- ble to protect its soft body. |
COCOON | 10: BUTTERFREE | HARDEN |
7:
HARDEN |
HP: 50 STR: 20 DEF: 55 SPD: 30 SpAtk: 25 SpDef: 25 TOTAL: 205 |
BUG | 3 | 3 | ||
| 12 BUTTERFREE | It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest. |
Water-repellent powder on its wings enables it to collect honey, even in the heav- iest of rains. |
BUTTERFLY | - | CONFUSION |
10:
CONFUSION 13: POISONPOWDER 14: STUN SPORE 15: SLEEP POWDER 18: SUPERSONIC 23: WHIRLWIND 28: GUST 34: PSYBEAM 40: SAFEGUARD |
HP: 60 STR: 45 DEF: 50 SPD: 70 SpAtk: 80 SpDef: 80 TOTAL: 385 |
BUG / FLYING | 3 | 3 | 3 6 10 11 12 13 15 17 19 20 21 22 27 29 32 34 35 39 44 45 50 55 | |
| 13 WEEDLE | Its poison stinger is very powerful. Its bright-colored body is intended to warn off its enemies. |
It attacks using a two-inch poison barb on its head. It can usually be found under the leaves it eats. |
HAIRY BUG | 7: KAKUNA | POISON STING STRING SHOT | HP: 40 STR: 35 DEF: 30 SPD: 50 SpAtk: 20 SpDef: 20 TOTAL: 195 |
BUG / POISON | 3 | 3 | |||
| 14 KAKUNA | Although it is a cocoon, it can move a little. It can extend its poison barb if it is attacked. |
From this form, it will grow into an adult. As its body becomes soft- er, the external shell hardens. |
COCOON | 10: BEEDRILL | HARDEN |
7:
HARDEN |
HP: 45 STR: 25 DEF: 50 SPD: 35 SpAtk: 25 SpDef: 25 TOTAL: 205 |
BUG / POISON | 3 | 3 | ||
| 15 BEEDRILL | It can take down any opponent with its powerful poi- son stingers. It sometimes attacks in swarms. |
It has three poison barbs. The barb on its tail secretes the most powerful poison. |
POISON BEE | - | FURY ATTACK |
10:
FURY ATTACK 15: FOCUS ENERGY 20: TWINEEDLE 25: RAGE 30: PURSUIT 35: PIN MISSILE 40: AGILITY |
HP: 65 STR: 80 DEF: 40 SPD: 75 SpAtk: 45 SpDef: 80 TOTAL: 385 |
BUG / POISON | 3 | 3 | 3 6 10 11 12 13 15 17 19 20 21 27 32 34 35 36 39 44 45 49 51 | |
| 16 PIDGEY | It usually hides in tall grass. Be- cause it dislikes fighting, it pro- tects itself by kicking up sand. |
Common in grassy areas and forests, it is very docile and will chase off enemies by flap- ping up sand. |
TINY BIRD | 18: PIDGEOTTO | TACKLE |
5:
SAND-ATTACK 9: GUST 15: QUICK ATTACK 21: WHIRLWIND 29: WING ATTACK 37: AGILITY 47: MIRROR MOVE |
PURSUIT FAINT ATTACK FORESIGHT STEEL WING |
HP: 40 STR: 45 DEF: 40 SPD: 56 SpAtk: 35 SpDef: 35 TOTAL: 251 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52 |
| 17 PIDGEOTTO | It has outstanding vision. However high it flies, it is able to distin- guish the move- ments of its prey. |
It immobilizes its prey using well- developed claws, then carries the prey more than 60 miles to its nest. |
BIRD | 36: PIDGEOT | TACKLE SAND-ATTACK GUST |
5:
SAND-ATTACK 9: GUST 15: QUICK ATTACK 23: WHIRLWIND 33: WING ATTACK 43: AGILITY 55: MIRROR MOVE |
HP: 63 STR: 60 DEF: 55 SPD: 71 SpAtk: 50 SpDef: 50 TOTAL: 349 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52 | |
| 18 PIDGEOT | Its well-developed chest muscles make it strong enough to whip up a gusty windstorm with just a few flaps. |
It spreads its beautiful wings wide to frighten its enemies. It can fly at Mach 2 speed. |
BIRD | - | TACKLE SAND-ATTACK GUST QUICK ATTACK |
5:
SAND-ATTACK 9: GUST 15: QUICK ATTACK 23: WHIRLWIND 33: WING ATTACK 46: AGILITY 61: MIRROR MOVE |
HP: 83 STR: 80 DEF: 75 SPD: 91 SpAtk: 70 SpDef: 70 TOTAL: 469 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52 | |
| 19 RATTATA | It eats anything. Wherever food is available, it will settle down and produce offspring continuously. |
Living wherever there is food available, it ceaselessly scav- enges for edibles the entire day. |
RAT | 20: RATICATE | TACKLE TAIL WHIP |
7:
QUICK ATTACK 13: HYPER FANG 20: FOCUS ENERGY 27: PURSUIT 34: SUPER FANG |
SCREECH FLAME WHEEL FURY SWIPES BITE COUNTER REVERSAL |
HP: 30 STR: 56 DEF: 35 SPD: 72 SpAtk: 25 SpDef: 35 TOTAL: 253 |
NORMAL | 5 | 5 | 2 3 6 8 10 11 13 14 16 17 20 21 23 25 27 28 30 31 32 34 35 39 40 44 45 46 |
| 20 RATICATE | Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnaw- ing on them. |
Its whiskers help it to maintain balance. Its fangs never stop grow- ing, so it gnaws to pare them down. |
RAT | - | TACKLE TAIL WHIP QUICK ATTACK |
7:
QUICK ATTACK 13: HYPER FANG 20: SCARY FACE 30: PURSUIT 40: SUPER FANG |
HP: 55 STR: 81 DEF: 60 SPD: 97 SpAtk: 50 SpDef: 70 TOTAL: 413 |
NORMAL | 5 | 5 | 2 3 5 6 8 10 11 13 14 15 16 17 20 21 23 25 27 28 30 31 32 34 35 39 40 44 45 46 51 54 | |
| 21 SPEAROW | It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak. |
Very protective of its territory, it flaps its short wings busily to dart around at high speed. |
TINY BIRD | 20: FEAROW | PECK GROWL |
7:
LEER 13: FURY ATTACK 25: PURSUIT 31: MIRROR MOVE 37: DRILL PECK 43: AGILITY |
FAINT ATTACK FALSE SWIPE SCARY FACE QUICK ATTACK TRI ATTACK |
HP: 40 STR: 60 DEF: 30 SPD: 70 SpAtk: 31 SpDef: 31 TOTAL: 262 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52 |
| 22 FEAROW | It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey. |
It cleverly uses its thin, long beak to pluck and eat small insects that hide under the ground. |
BEAK | - | PECK GROWL LEER FURY ATTACK |
7:
LEER 13: FURY ATTACK 26: PURSUIT 32: MIRROR MOVE 40: DRILL PECK 47: AGILITY |
HP: 65 STR: 90 DEF: 65 SPD: 100 SpAtk: 61 SpDef: 61 TOTAL: 442 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 43 44 45 46 47 52 | |
| 23 EKANS | It can freely de- tach its jaw to swallow large prey whole. It can be- come too heavy to move, however. |
It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless. |
SNAKE | 22: ARBOK | WRAP LEER |
9:
POISON STING 15: BITE 23: GLARE 29: SCREECH 37: ACID 43: HAZE |
PURSUIT SLAM SPITE BEAT UP |
HP: 35 STR: 60 DEF: 44 SPD: 55 SpAtk: 40 SpDef: 54 TOTAL: 288 |
POISON | 5 | E | 2 3 6 10 11 13 17 19 20 21 26 27 28 32 34 35 36 44 45 46 54 |
| 24 ARBOK | Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim. |
With a very venge- ful nature, it won't give up the chase, no matter how far, once it targets its prey. |
COBRA | - | WRAP LEER POISON STING BITE |
9:
POISON STING 15: BITE 25: GLARE 33: SCREECH 43: ACID 51: HAZE |
HP: 60 STR: 85 DEF: 69 SPD: 80 SpAtk: 65 SpDef: 79 TOTAL: 438 |
POISON | 5 | E | 2 3 6 10 11 13 15 17 19 20 21 26 27 28 32 34 35 36 44 45 46 54 | |
| 25 PIKACHU | This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat. |
It raises its tail to check its sur- roundings. The tail is sometimes struck by light- ning in this pose. |
MOUSE | Thunder: RAICHU | THUNDERSHOCK GROWL |
6:
TAIL WHIP 8: THUNDER WAVE 11: QUICK ATTACK 15: DOUBLE TEAM 20: SLAM 26: THUNDERBOLT 33: AGILITY 41: THUNDER 50: LIGHT SCREEN |
HP: 35 STR: 55 DEF: 30 SPD: 90 SpAtk: 50 SpDef: 40 TOTAL: 300 |
ELECTRIC | 5 | 6 | 1 2 3 4 6 7 10 13 17 18 20 21 23 25 27 31 32 34 35 39 40 41 43 44 45 54 55 | |
| 26 RAICHU | When its electric- ity builds, its muscles are stimu- lated, and it be- comes more aggres- sive than usual. |
If the electric pouches in its cheeks become fully charged, both ears will stand straight up. |
MOUSE | - | THUNDERSHOCK TAIL WHIP QUICK ATTACK THUNDERBOLT | HP: 60 STR: 90 DEF: 55 SPD: 100 SpAtk: 90 SpDef: 80 TOTAL: 475 |
ELECTRIC | 5 | 6 | 1 2 3 4 6 7 10 13 15 17 18 20 21 23 25 27 31 32 34 35 39 40 41 43 44 45 46 54 55 | ||
| 27 SANDSHREW | If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing. |
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball. |
MOUSE | 22: SANDSLASH | SCRATCH |
6:
DEFENSE CURL 11: SAND-ATTACK 17: POISON STING 23: SLASH 30: SWIFT 37: FURY SWIPES 45: SANDSTORM |
FLAIL SAFEGUARD COUNTER RAPID SPIN |
HP: 50 STR: 75 DEF: 85 SPD: 40 SpAtk: 20 SpDef: 30 TOTAL: 300 |
GROUND | 5 | 5 | 1 2 3 4 6 8 10 11 13 17 20 21 23 26 27 28 31 32 34 35 37 39 40 43 44 45 46 49 51 54 |
| 28 SANDSLASH | In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm. |
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day. |
MOUSE | - | SCRATCH DEFENSE CURL SAND-ATTACK |
6:
DEFENSE CURL 11: SAND-ATTACK 17: POISON STING 24: SLASH 33: SWIFT 42: FURY SWIPES 52: SANDSTORM |
HP: 75 STR: 100 DEF: 110 SPD: 65 SpAtk: 45 SpDef: 55 TOTAL: 450 |
GROUND | 5 | 5 | 1 2 3 4 6 8 10 11 13 15 17 20 21 23 26 27 28 31 32 34 35 37 39 40 43 44 45 46 49 51 54 | |
| 29 NIDORAN♀ | The poison hidden in its small horn is extremely po- tent. Even a tiny scratch can have fatal results. |
Although not very combative, it will torment its foes with poison spikes if it is threat- ened in any way. |
POISON PIN | 16: NIDORINA | GROWL TACKLE |
8:
SCRATCH 12: DOUBLE KICK 17: POISON STING 23: TAIL WHIP 30: BITE 38: FURY SWIPES |
SUPERSONIC DISABLE TAKE DOWN FOCUS ENERGY CHARM COUNTER BEAT UP |
HP: 55 STR: 47 DEF: 52 SPD: 41 SpAtk: 40 SpDef: 40 TOTAL: 275 |
POISON | 1 | 5 | 2 3 6 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 |
| 30 NIDORINA | When feeding its young, it first chews and tender- izes the food, then spits it out for the offspring. |
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight. |
POISON PIN | Moon: NIDOQUEEN | GROWL TACKLE |
8:
SCRATCH 12: DOUBLE KICK 19: POISON STING 27: TAIL WHIP 36: BITE 46: FURY SWIPES |
HP: 70 STR: 62 DEF: 67 SPD: 56 SpAtk: 55 SpDef: 55 TOTAL: 365 |
POISON | x | x | 2 3 6 8 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 54 | |
| 31 NIDOQUEEN | Its body is cover- ed with needle- like scales. It never shows signs of shrinking from any attack. |
It uses its scaly, rugged body to seal the entrance of its nest and protect its young from predators. |
DRILL | - | TACKLE SCRATCH DOUBLE KICK TAIL WHIP |
23:
BODY SLAM |
HP: 90 STR: 82 DEF: 87 SPD: 76 SpAtk: 75 SpDef: 85 TOTAL: 495 |
POISON / GROUND | x | x | 1 2 3 5 6 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 43 44 45 46 48 49 53 54 | |
| 32 NIDORAN♂ | It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison. |
It raises its big ears to check its surroundings. It will strike first if it senses any danger. |
POISON PIN | 16: NIDORINO | LEER TACKLE |
8:
HORN ATTACK 12: DOUBLE KICK 17: POISON STING 23: FOCUS ENERGY 30: FURY ATTACK 38: HORN DRILL |
SUPERSONIC DISABLE TAKE DOWN CONFUSION AMNESIA COUNTER BEAT UP |
HP: 46 STR: 57 DEF: 40 SPD: 50 SpAtk: 40 SpDef: 40 TOTAL: 273 |
POISON | 1 | 5 | 2 3 6 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 |
| 33 NIDORINO | It raises its big ears to check its surroundings. If it senses any- thing, it attacks immediately. |
Quick to anger, it stabs enemies with its horn to inject a powerful poison when it becomes agitated. |
POISON PIN | Moon: NIDOKING | LEER TACKLE |
8:
HORN ATTACK 12: DOUBLE KICK 19: POISON STING 27: FOCUS ENERGY 36: FURY ATTACK 46: HORN DRILL |
HP: 61 STR: 72 DEF: 57 SPD: 65 SpAtk: 55 SpDef: 55 TOTAL: 365 |
POISON | 1 | 5 | 2 3 6 8 10 11 13 14 17 18 20 21 23 25 27 31 32 34 35 40 43 44 45 46 54 | |
| 34 NIDOKING | It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body. |
Its tail is thick and powerful. If it binds an enemy, it can snap the victim's spine quite easily. |
DRILL | - | TACKLE HORN ATTACK DOUBLE KICK POISON STING |
23:
THRASH |
HP: 81 STR: 92 DEF: 77 SPD: 85 SpAtk: 85 SpDef: 75 TOTAL: 495 |
POISON / GROUND | 1 | 5 | 1 2 3 5 6 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 43 44 45 46 48 49 53 54 | |
| 35 CLEFAIRY | The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair. |
Its adorable be- havior and cry make it highly popular. However, this cute POKéMON is rarely found. |
FAIRY | Moon: CLEFABLE | POUND GROWL |
4:
ENCORE 8: SING 13: DOUBLESLAP 19: MINIMIZE 26: DEFENSE CURL 34: METRONOME 43: MOONLIGHT 53: LIGHT SCREEN |
HP: 70 STR: 45 DEF: 48 SPD: 35 SpAtk: 60 SpDef: 65 TOTAL: 323 |
NORMAL | 6 | 6 | 1 2 3 4 6 7 9 10 11 13 14 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55 | |
| 36 CLEFABLE | With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places. |
Its very sensitive ears lets it dis- tinguish distant sounds. As a re- sult, it prefers quiet places. |
FAIRY | - | SING DOUBLESLAP METRONOME MOONLIGHT | HP: 95 STR: 70 DEF: 73 SPD: 60 SpAtk: 85 SpDef: 90 TOTAL: 473 |
NORMAL | 6 | 6 | 1 2 3 4 6 7 9 10 11 13 14 15 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55 | ||
| 37 VULPIX | As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly. |
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes. |
FOX | Fire: NINETALES | EMBER TAIL WHIP |
7:
QUICK ATTACK 13: ROAR 19: CONFUSE RAY 25: SAFEGUARD 31: FLAMETHROWER 37: FIRE SPIN |
FAINT ATTACK HYPNOSIS FLAIL SPITE DISABLE |
HP: 38 STR: 41 DEF: 40 SPD: 65 SpAtk: 50 SpDef: 65 TOTAL: 299 |
FIRE | 5 | 5 | 2 3 6 10 11 13 17 20 21 23 27 28 32 34 35 38 39 44 45 |
| 38 NINETALES | Some legends claim that each of its nine tails has its own unique type of special mystical power. |
Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years. |
FOX | - | EMBER QUICK ATTACK CONFUSE RAY SAFEGUARD |
43:
FIRE SPIN |
HP: 73 STR: 76 DEF: 75 SPD: 100 SpAtk: 81 SpDef: 100 TOTAL: 505 |
FIRE | 5 | 5 | 2 3 5 6 10 11 13 15 17 20 21 23 27 28 32 34 35 38 39 44 45 | |
| 39 JIGGLYPUFF | If it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience. |
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep. |
BALLOON | Moon: WIGGLYTUFF | SING |
4:
DEFENSE CURL 9: POUND 14: DISABLE 19: ROLLOUT 24: DOUBLESLAP 29: REST 34: BODY SLAM 39: DOUBLE-EDGE |
HP: 115 STR: 45 DEF: 20 SPD: 20 SpAtk: 45 SpDef: 25 TOTAL: 270 |
NORMAL | 6 | 6 | 1 2 3 4 6 7 9 10 11 13 14 17 18 20 21 22 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55 | |
| 40 WIGGLYTUFF | Their fur feels so good that if two of them snuggle together, they won't want to be separated. |
It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a BODY SLAM. |
BALLOON | - | SING DISABLE DEFENSE CURL DOUBLESLAP | HP: 140 STR: 70 DEF: 45 SPD: 45 SpAtk: 75 SpDef: 50 TOTAL: 425 |
NORMAL | 6 | 6 | 1 2 3 4 6 7 9 10 11 13 14 15 17 18 20 21 22 25 27 29 30 31 32 33 34 35 38 40 41 42 43 44 45 48 50 54 55 | ||
| 41 ZUBAT | While flying, it constantly emits ultrasonic waves from its mouth to check its sur- roundings. |
Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles. |
BAT | 22: GOLBAT | LEECH LIFE |
6:
SUPERSONIC 12: BITE 19: CONFUSE RAY 27: WING ATTACK 36: MEAN LOOK 46: HAZE |
QUICK ATTACK PURSUIT FAINT ATTACK GUST WHIRLWIND |
HP: 40 STR: 45 DEF: 35 SPD: 55 SpAtk: 30 SpDef: 40 TOTAL: 245 |
POISON / FLYING | 4 | 4 | 3 6 10 11 13 17 19 20 21 27 32 34 35 39 43 44 45 46 47 |
| 42 GOLBAT | However hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood. |
It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily. |
BAT | Train Happy: CROBAT | SCREECH LEECH LIFE SUPERSONIC |
6:
SUPERSONIC 12: BITE 19: CONFUSE RAY 30: WING ATTACK 42: MEAN LOOK 55: HAZE |
HP: 75 STR: 80 DEF: 70 SPD: 90 SpAtk: 65 SpDef: 75 TOTAL: 455 |
POISON / FLYING | 4 | 4 | 3 6 10 11 13 15 17 19 20 21 27 32 34 35 39 43 44 45 46 47 | |
| 43 ODDISH | Awakened by moon- light, it roams actively at night. In the day, it stays quietly underground. |
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds. |
WEED | 21: GLOOM | ABSORB |
7:
SWEET SCENT 14: POISONPOWDER 16: STUN SPORE 18: SLEEP POWDER 23: ACID 32: MOONLIGHT 39: PETAL DANCE |
SWORDS DANCE RAZOR LEAF FLAIL SYNTHESIS CHARM |
HP: 45 STR: 50 DEF: 55 SPD: 30 SpAtk: 75 SpDef: 65 TOTAL: 320 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55 |
| 44 GLOOM | What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched. |
It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close. |
WEED | Leaf: VILEPLUME or Sun: BELLOSSOM | ABSORB SWEET SCENT POISONPOWDER |
7:
SWEET SCENT 14: POISONPOWDER 16: STUN SPORE 18: SLEEP POWDER 24: ACID 35: MOONLIGHT 44: PETAL DANCE |
HP: 60 STR: 65 DEF: 70 SPD: 40 SpAtk: 85 SpDef: 75 TOTAL: 395 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55 | |
| 45 VILEPLUME | It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic pollen. |
The bud bursts into bloom with a bang. It then starts scattering allergenic, poi- sonous pollen. |
FLOWER | - | ABSORB SWEET SCENT STUN SPORE PETAL DANCE | HP: 75 STR: 80 DEF: 85 SPD: 50 SpAtk: 100 SpDef: 90 TOTAL: 480 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 51 55 | ||
| 46 PARAS | It is doused with mushroom spores when it is born. As its body grows, mushrooms sprout from its back. |
As its body grows large, oriental mushrooms named tochukaso start sprouting out of its back. |
MUSHROOM | 24: PARASECT | SCRATCH |
7:
STUN SPORE 13: POISONPOWDER 19: LEECH LIFE 25: SPORE 31: SLASH 37: GROWTH 43: GIGA DRAIN |
FALSE SWIPE SCREECH COUNTER PSYBEAM FLAIL SWEET SCENT LIGHT SCREEN PURSUIT |
HP: 35 STR: 70 DEF: 55 SPD: 25 SpAtk: 45 SpDef: 55 TOTAL: 285 |
BUG / GRASS | 3 | 7 | 3 6 8 10 11 12 13 17 19 20 21 22 27 28 32 34 35 36 44 45 46 49 51 55 |
| 47 PARASECT | It stays mostly in dark, damp places, the preference not of the bug, but of the big mush- rooms on its back. |
The larger the mushroom on its back grows, the stronger the mush- room spores it scatters. |
MUSHROOM | - | SCRATCH STUN SPORE POISONPOWDER |
7:
STUN SPORE 13: POISONPOWDER 19: LEECH LIFE 28: SPORE 37: SLASH 46: GROWTH 55: GIGA DRAIN |
HP: 60 STR: 95 DEF: 80 SPD: 30 SpAtk: 60 SpDef: 80 TOTAL: 405 |
BUG / GRASS | 3 | 7 | 3 6 8 10 11 12 13 15 17 19 20 21 22 27 28 32 34 35 36 44 45 46 49 51 55 | |
| 48 VENONAT | Its eyes also function as radar units. It catches and eats small bugs that hide in darkness. |
Poison oozes from all over its body. It catches and eats small bugs at night that are at- tracted by light. |
INSECT | 31: VENOMOTH | TACKLE DISABLE FORESIGHT |
9:
SUPERSONIC 17: CONFUSION 20: POISONPOWDER 25: LEECH LIFE 28: STUN SPORE 33: PSYBEAM 36: SLEEP POWDER 41: PSYCHIC |
BATON PASS SCREECH GIGA DRAIN |
HP: 60 STR: 55 DEF: 50 SPD: 45 SpAtk: 40 SpDef: 55 TOTAL: 305 |
BUG / POISON | 3 | 3 | 3 6 10 11 12 13 17 19 20 21 22 27 29 32 34 35 36 39 44 45 46 |
| 49 VENOMOTH | When it attacks, it flaps its large wings violently to scatter its poi- sonous powder all around. |
The powder on its wings is poisonous if it is dark in color. If it is light, it causes paralysis. |
POISONMOTH | - | TACKLE DISABLE FORESIGHT SUPERSONIC |
9:
SUPERSONIC 17: CONFUSION 20: POISONPOWDER 25: LEECH LIFE 28: STUN SPORE 31: GUST 36: PSYBEAM 42: SLEEP POWDER 52: PSYCHIC |
HP: 70 STR: 65 DEF: 60 SPD: 90 SpAtk: 90 SpDef: 75 TOTAL: 450 |
BUG / POISON | 3 | 3 | 3 6 10 11 12 13 15 17 19 20 21 22 27 29 32 34 35 36 39 44 45 46 55 | |
| 50 DIGLETT | Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak. |
If a DIGLETT DIGS through a field, it leaves the soil perfectly tilled and ideal for planting crops. |
MOLE | 26: DUGTRIO | SCRATCH |
5:
GROWL 9: MAGNITUDE 17: DIG 25: SAND-ATTACK 33: SLASH 41: EARTHQUAKE 49: FISSURE |
FAINT ATTACK SCREECH ANCIENTPOWER PURSUIT BEAT UP |
HP: 10 STR: 55 DEF: 25 SPD: 95 SpAtk: 35 SpDef: 45 TOTAL: 265 |
GROUND | 5 | 5 | 3 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 36 44 45 46 51 |
| 51 DUGTRIO | Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow. |
Extremely power- ful, they can DIG through even the hardest ground to a depth of over 60 miles. |
MOLE | - | SCRATCH GROWL MAGNITUDE |
5:
GROWL 9: MAGNITUDE 17: DIG 25: SAND-ATTACK 37: SLASH 49: EARTHQUAKE 61: FISSURE |
HP: 35 STR: 80 DEF: 50 SPD: 120 SpAtk: 50 SpDef: 70 TOTAL: 405 |
GROUND | 5 | 5 | 3 6 8 10 11 13 15 17 20 21 26 27 28 31 32 34 35 36 44 45 46 51 | |
| 52 MEOWTH | It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep. |
It loves anything that shines. It especially adores coins that it picks up and se- cretly hoards. |
SCRATCHCAT | 28: PERSIAN | SCRATCH GROWL |
11:
BITE 20: PAY DAY 28: FAINT ATTACK 35: SCREECH 41: FURY SWIPES 46: SLASH |
SPITE CHARM HYPNOSIS AMNESIA |
HP: 40 STR: 45 DEF: 35 SPD: 90 SpAtk: 40 SpDef: 40 TOTAL: 290 |
NORMAL | 5 | 5 | 2 3 6 7 9 10 11 13 16 17 20 21 23 25 27 30 31 32 34 35 39 40 42 43 44 45 46 50 |
| 53 PERSIAN | Many adore it for its sophisticated air. However, it will lash out and scratch for little reason. |
Its lithe muscles allow it to walk without making a sound. It attacks in an instant. |
CLASSY CAT | - | SCRATCH GROWL BITE |
11:
BITE 20: PAY DAY 29: FAINT ATTACK 38: SCREECH 46: FURY SWIPES 53: SLASH |
HP: 65 STR: 70 DEF: 60 SPD: 115 SpAtk: 65 SpDef: 65 TOTAL: 440 |
NORMAL | 5 | 5 | 2 3 5 6 7 9 10 11 13 15 16 17 20 21 23 25 27 30 31 32 34 35 39 40 42 43 44 45 46 50 | |
| 54 PSYDUCK | It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled. |
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
DUCK | 33: GOLDUCK | SCRATCH |
5:
TAIL WHIP 10: DISABLE 16: CONFUSION 23: SCREECH 31: PSYCH UP 40: FURY SWIPES 50: HYDRO PUMP |
ICE BEAM HYPNOSIS PSYBEAM FORESIGHT LIGHT SCREEN FUTURE SIGHT PSYCHIC |
HP: 50 STR: 52 DEF: 48 SPD: 55 SpAtk: 65 SpDef: 50 TOTAL: 320 |
WATER | 2 | 5 | 1 2 3 6 8 9 10 13 14 16 17 18 20 21 23 27 28 31 32 33 34 35 39 44 45 53 54 55 56 57 |
| 55 GOLDUCK | When it swims at full speed using its long, webbed limbs, its fore- head somehow be- gins to glow. |
It appears by waterways at dusk. It may use tele- kinetic powers if its forehead glows mysteriously. |
DUCK | - | SCRATCH TAIL WHIP DISABLE CONFUSION |
5:
TAIL WHIP 10: DISABLE 16: CONFUSION 23: SCREECH 31: PSYCH UP 44: FURY SWIPES 58: HYDRO PUMP |
HP: 80 STR: 82 DEF: 78 SPD: 85 SpAtk: 95 SpDef: 80 TOTAL: 500 |
WATER | 2 | 5 | 1 2 3 6 8 9 10 13 14 15 16 17 18 20 21 23 27 28 31 32 33 34 35 39 44 45 49 53 54 55 56 57 | |
| 56 MANKEY | It is extremely ill-tempered. Groups of them will attack any handy target for no reason. |
It's unsafe to ap- proach if it gets violently enraged for no reason and can't distinguish friends from foes. |
PIG MONKEY | 28: PRIMEAPE | SCRATCH LEER |
9:
LOW KICK 15: KARATE CHOP 21: FURY SWIPES 27: FOCUS ENERGY 33: SEISMIC TOSS 39: CROSS CHOP 45: SCREECH 51: THRASH |
ROCK SLIDE FORESIGHT MEDITATE COUNTER REVERSAL BEAT UP |
HP: 40 STR: 80 DEF: 35 SPD: 70 SpAtk: 35 SpDef: 45 TOTAL: 305 |
FIGHTING | 5 | 5 | 1 2 3 6 8 9 10 11 13 17 20 21 23 25 27 28 31 32 33 34 35 39 40 41 43 44 45 46 48 54 |
| 57 PRIMEAPE | If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep. |
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare. |
PIG MONKEY | - | SCRATCH LEER LOW KICK RAGE |
9:
LOW KICK 15: KARATE CHOP 21: FURY SWIPES 27: FOCUS ENERGY 28: RAGE 36: SEISMIC TOSS 45: CROSS CHOP 54: SCREECH 63: THRASH |
HP: 65 STR: 105 DEF: 60 SPD: 95 SpAtk: 60 SpDef: 70 TOTAL: 455 |
FIGHTING | 5 | 5 | 1 2 3 6 8 9 10 11 13 15 17 20 21 23 25 27 28 31 32 33 34 35 39 40 41 43 44 45 46 48 54 | |
| 58 GROWLITHE | It has a brave and trustworthy na- ture. It fear- lessly stands up to bigger and stronger foes. |
Extremely loyal, it will fearlessly bark at any oppo- nent to protect its own trainer from harm. |
PUPPY | Fire: ARCANINE | BITE ROAR |
9:
EMBER 18: LEER 26: TAKE DOWN 34: FLAME WHEEL 42: AGILITY 50: FLAMETHROWER |
BODY SLAM SAFEGUARD CRUNCH THRASH FIRE SPIN |
HP: 55 STR: 70 DEF: 45 SPD: 60 SpAtk: 70 SpDef: 50 TOTAL: 350 |
FIRE | 5 | 5 | 2 3 5 6 8 10 11 13 17 20 21 23 24 27 28 32 34 35 38 39 44 45 |
| 59 ARCANINE | This legendary Chinese POKEMON is considered magnif- icent. Many people are enchanted by its grand mane. |
Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it. |
LEGENDARY | - | ROAR LEER TAKE DOWN FLAME WHEEL |
50:
EXTREMESPEED |
HP: 90 STR: 110 DEF: 80 SPD: 95 SpAtk: 100 SpDef: 80 TOTAL: 555 |
FIRE | 5 | 5 | 2 3 5 6 8 10 11 13 15 17 20 21 23 24 27 28 32 34 35 38 39 44 45 | |
| 60 POLIWAG | Because it is in- ept at walking on its newly grown legs, it always swims around in water. |
The direction of its belly spiral differs by area. The equator is thought to have an effect on this. |
TADPOLE | 25: POLIWHIRL | BUBBLE |
7:
HYPNOSIS 13: WATER GUN 19: DOUBLESLAP 25: RAIN DANCE 31: BODY SLAM 37: BELLY DRUM 43: HYDRO PUMP |
MIST SPLASH BUBBLEBEAM HAZE MIND READER |
HP: 40 STR: 50 DEF: 40 SPD: 90 SpAtk: 40 SpDef: 40 TOTAL: 300 |
WATER | 2 | 2 | 2 3 6 10 13 14 16 17 18 20 21 27 29 32 34 35 40 44 45 46 53 56 57 |
| 61 POLIWHIRL | The swirl on its belly subtly un- dulates. Staring at it may gradual- ly cause drowsi- ness. |
The skin on most of its body is moist. However, the skin on its belly spiral feels smooth. |
TADPOLE | Water: POLIWRATH or Exchange:POLITOED |
BUBBLE HYPNOSIS WATER GUN |
7:
HYPNOSIS 13: WATER GUN 19: DOUBLESLAP 27: RAIN DANCE 35: BODY SLAM 43: BELLY DRUM 51: HYDRO PUMP |
HP: 65 STR: 65 DEF: 65 SPD: 90 SpAtk: 50 SpDef: 50 TOTAL: 385 |
WATER | 2 | 2 | 2 3 6 8 10 13 14 16 17 18 20 21 26 27 29 31 32 33 34 35 40 43 44 45 46 53 54 56 57 | |
| 62 POLIWRATH | This strong and skilled swimmer is even capable of crossing the Pacific Ocean just by kicking. |
Although an ener- getic, skilled swimmer that uses all of its mus- cles, it lives on dry land. |
TADPOLE | - | WATER GUN HYPNOSIS DOUBLESLAP SUBMISSION |
35:
SUBMISSION 51: MIND READER |
HP: 90 STR: 85 DEF: 95 SPD: 70 SpAtk: 70 SpDef: 90 TOTAL: 500 |
WATER / FIGHTING | 2 | 2 | 1 2 3 6 8 10 13 14 15 16 17 18 20 21 26 27 29 31 32 33 34 35 40 43 44 45 46 53 54 56 57 | |
| 63 ABRA | It senses impend- ing attacks and TELEPORTS away to safety before the actual attacks can strike. |
If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself. |
PSI | 16: KADABRA | TELEPORT |
LIGHT SCREEN ENCORE BARRIER |
HP: 25 STR: 20 DEF: 15 SPD: 90 SpAtk: 105 SpDef: 55 TOTAL: 310 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 46 48 50 55 | |
| 64 KADABRA | It possesses strong spiritual power. The more danger it faces, the stronger its psychic power. |
If it uses its abilities, it emits special alpha waves that cause machines to malfunction. |
PSI | Exchange:ALAKAZAM | TELEPORT KINESIS CONFUSION |
16:
CONFUSION 18: DISABLE 21: PSYBEAM 26: RECOVER 31: FUTURE SIGHT 38: PSYCHIC 45: REFLECT |
HP: 40 STR: 35 DEF: 30 SPD: 105 SpAtk: 120 SpDef: 70 TOTAL: 400 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 17 18 20 21 27 28 29 30 32 33 34 35 41 42 44 45 46 48 50 55 | |
| 65 ALAKAZAM | Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
Its brain cells multiply continu- ally until it dies. As a result, it remembers everything. |
PSI | - | TELEPORT KINESIS CONFUSION |
16:
CONFUSION 18: DISABLE 21: PSYBEAM 26: RECOVER 31: FUTURE SIGHT 38: PSYCHIC 45: REFLECT |
HP: 55 STR: 50 DEF: 45 SPD: 120 SpAtk: 135 SpDef: 85 TOTAL: 490 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 15 17 18 20 21 27 28 29 30 32 33 34 35 41 42 44 45 46 48 50 55 | |
| 66 MACHOP | Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger. |
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long. |
SUPERPOWER | 28: MACHOKE | LOW KICK LEER |
7:
FOCUS ENERGY 13: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 31: VITAL THROW 37: CROSS CHOP 43: SCARY FACE 49: SUBMISSION |
LIGHT SCREEN MEDITATE ROLLING KICK ENCORE |
HP: 70 STR: 80 DEF: 50 SPD: 35 SpAtk: 35 SpDef: 35 TOTAL: 305 |
FIGHTING | 8 | 8 | 1 2 3 6 8 10 11 13 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54 |
| 67 MACHOKE | It always goes at its full power, but this very tough and durable POKéMON never gets tired. |
The muscles cover- ing its body teem with power. Even when still, it exudes an amazing sense of strength. |
SUPERPOWER | Exchange:MACHAMP | LOW KICK LEER FOCUS ENERGY |
8:
FOCUS ENERGY 15: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 34: VITAL THROW 43: CROSS CHOP 52: SCARY FACE 61: SUBMISSION |
HP: 80 STR: 100 DEF: 70 SPD: 45 SpAtk: 50 SpDef: 60 TOTAL: 405 |
FIGHTING | 8 | 8 | 1 2 3 6 8 10 11 13 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54 | |
| 68 MACHAMP | It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles. |
It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon. |
SUPERPOWER | - | LOW KICK LEER FOCUS ENERGY |
8:
FOCUS ENERGY 15: KARATE CHOP 19: SEISMIC TOSS 25: FORESIGHT 34: VITAL THROW 43: CROSS CHOP 52: SCARY FACE 61: SUBMISSION |
HP: 90 STR: 130 DEF: 80 SPD: 55 SpAtk: 65 SpDef: 85 TOTAL: 505 |
FIGHTING | 8 | 8 | 1 2 3 6 8 10 11 13 15 17 20 21 26 27 28 31 32 33 34 35 38 41 43 44 45 46 48 54 | |
| 69 BELLSPROUT | Even though its body is extremely skinny, it is blindingly fast when catching its prey. |
It plants its feet deep underground to replenish wa- ter. It can't es- cape its enemy while it's rooted. |
FLOWER | 21: WEEPINBELL | VINE WHIP |
6:
GROWTH 11: WRAP 15: SLEEP POWDER 17: POISONPOWDER 19: STUN SPORE 23: ACID 30: SWEET SCENT 37: RAZOR LEAF 45: SLAM |
SWORDS DANCE ENCORE REFLECT SYNTHESIS LEECH LIFE |
HP: 50 STR: 75 DEF: 35 SPD: 40 SpAtk: 70 SpDef: 30 TOTAL: 300 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55 |
| 70 WEEPINBELL | Even though it is filled with ACID, it does not melt because it also oozes a neutral- izing fluid. |
If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel. |
FLYCATCHER | Leaf: VICTREEBEL | VINE WHIP GROWTH WRAP |
6:
GROWTH 11: WRAP 15: SLEEP POWDER 17: POISONPOWDER 19: STUN SPORE 24: ACID 33: SWEET SCENT 42: RAZOR LEAF 54: SLAM |
HP: 65 STR: 90 DEF: 50 SPD: 55 SpAtk: 85 SpDef: 45 TOTAL: 390 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 17 19 20 21 22 27 32 34 35 36 44 45 51 55 | |
| 71 VICTREEBEL | ACID that has dis- solved many prey becomes sweeter, making it even more effective at attracting prey. |
This horrifying plant POKéMON at- tracts prey with aromatic honey, then melts them in its mouth. |
FLYCATCHER | - | VINE WHIP SLEEP POWDER SWEET SCENT RAZOR LEAF | HP: 80 STR: 105 DEF: 65 SPD: 70 SpAtk: 100 SpDef: 60 TOTAL: 480 |
GRASS / POISON | 7 | 7 | 3 6 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 51 55 | ||
| 72 TENTACOOL | When the tide goes out, dehydrated TENTACOOL remains can be found washed up on the shore. |
It drifts aimless- ly in waves. Very difficult to see in water, it may not be noticed until it stings. |
JELLYFISH | 30: TENTACRUEL | POISON STING |
6:
SUPERSONIC 12: CONSTRICT 19: ACID 25: BUBBLEBEAM 30: WRAP 36: BARRIER 43: SCREECH 49: HYDRO PUMP |
AURORA BEAM MIRROR COAT RAPID SPIN HAZE SAFEGUARD |
HP: 40 STR: 40 DEF: 35 SPD: 70 SpAtk: 50 SpDef: 100 TOTAL: 335 |
WATER / POISON | 9 | 9 | 3 6 10 13 14 16 17 18 19 20 21 27 32 34 35 36 44 45 51 53 56 |
| 73 TENTACRUEL | Its 80 tentacles absorb water and stretch almost endlessly to CON- STRICT its prey and enemies. |
In battle, it extends all 80 of its tentacles to entrap its oppo- nent inside a poisonous net. |
JELLYFISH | - | POISON STING SUPERSONIC CONSTRICT |
6:
SUPERSONIC 12: CONSTRICT 19: ACID 25: BUBBLEBEAM 30: WRAP 38: BARRIER 47: SCREECH 55: HYDRO PUMP |
HP: 80 STR: 70 DEF: 65 SPD: 100 SpAtk: 80 SpDef: 120 TOTAL: 515 |
WATER / POISON | 9 | 9 | 3 6 10 13 14 15 16 17 18 19 20 21 27 32 34 35 36 44 45 51 53 56 | |
| 74 GEODUDE | Most people may not notice, but a closer look should reveal that there are many GEODUDE around. |
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered. |
ROCK | 25: GRAVELER | TACKLE |
6:
DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 26: HARDEN 31: ROLLOUT 36: EARTHQUAKE 41: EXPLOSION |
MEGA PUNCH ROCK SLIDE |
HP: 40 STR: 80 DEF: 100 SPD: 20 SpAtk: 30 SpDef: 30 TOTAL: 300 |
ROCK / GROUND | A | A | 1 2 3 4 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 54 |
| 75 GRAVELER | With a free and uncaring nature, it doesn't mind if pieces break off while it rolls down mountains. |
A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path. |
ROCK | Exchange:GOLEM | TACKLE DEFENSE CURL ROCK THROW |
6:
DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 27: HARDEN 34: ROLLOUT 41: EARTHQUAKE 48: EXPLOSION |
HP: 55 STR: 95 DEF: 115 SPD: 35 SpAtk: 45 SpDef: 45 TOTAL: 390 |
ROCK / GROUND | A | A | 1 2 3 4 6 8 10 11 13 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 54 | |
| 76 GOLEM | It sheds its skin once a year. The discarded shell immediately hard- ens and crumbles away. |
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain. |
MEGATON | - | TACKLE DEFENSE CURL ROCK THROW MAGNITUDE |
6:
DEFENSE CURL 11: ROCK THROW 16: MAGNITUDE 21: SELFDESTRUCT 27: HARDEN 34: ROLLOUT 41: EARTHQUAKE 48: EXPLOSION |
HP: 80 STR: 110 DEF: 130 SPD: 45 SpAtk: 55 SpDef: 65 TOTAL: 485 |
ROCK / GROUND | A | A | 1 2 3 4 5 6 8 10 11 13 15 17 20 21 26 27 28 31 32 34 35 37 38 40 44 45 48 49 54 | |
| 77 PONYTA | It is a weak run- ner immediately after birth. It gradually becomes faster by chasing after its parents. |
Its hind legs, which have hard- er-than-diamond hooves, kick back at any presence it senses behind it. |
FIRE HORSE | 40: RAPIDASH | TACKLE |
4:
GROWL 8: TAIL WHIP 13: EMBER 19: STOMP 26: FIRE SPIN 34: TAKE DOWN 43: AGILITY 53: FIRE BLAST |
FLAME WHEEL THRASH DOUBLE KICK HYPNOSIS CHARM QUICK ATTACK |
HP: 50 STR: 85 DEF: 55 SPD: 90 SpAtk: 65 SpDef: 65 TOTAL: 410 |
FIRE | 5 | 5 | 2 3 6 10 11 13 17 20 21 23 27 32 34 35 38 39 44 45 |
| 78 RAPIDASH | At full gallop, its four hooves barely touch the ground because it moves so incredi- bly fast. |
With incredible acceleration, it reaches its top speed of 150 mph after running just ten steps. |
FIRE HORSE | - | TACKLE GROWL TAIL WHIP EMBER |
4:
GROWL 8: TAIL WHIP 13: EMBER 19: STOMP 26: FIRE SPIN 34: TAKE DOWN 40: FURY ATTACK 47: AGILITY 61: FIRE BLAST |
HP: 65 STR: 100 DEF: 70 SPD: 105 SpAtk: 80 SpDef: 80 TOTAL: 500 |
FIRE | 5 | 5 | 2 3 6 10 11 13 15 17 20 21 23 27 32 34 35 38 39 44 45 | |
| 79 SLOWPOKE | It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day. |
A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on. |
DOPEY | 37: SLOWBRO
or Exchange:SLOWKING |
CURSE TACKLE |
6:
GROWL 15: WATER GUN 20: CONFUSION 29: DISABLE 34: HEADBUTT 43: AMNESIA 48: PSYCHIC |
SAFEGUARD BELLY DRUM FUTURE SIGHT STOMP |
HP: 90 STR: 65 DEF: 65 SPD: 15 SpAtk: 40 SpDef: 40 TOTAL: 315 |
WATER / PSYCHIC | 1 | 2 | 2 3 6 7 9 10 11 13 14 16 17 18 20 21 23 26 27 28 29 30 31 32 34 35 38 39 42 44 45 50 53 54 55 |
| 80 SLOWBRO | If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordi- nary SLOWPOKE. |
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison. |
HERMITCRAB | - | CURSE TACKLE GROWL WATER GUN |
6:
GROWL 15: WATER GUN 20: CONFUSION 29: DISABLE 34: HEADBUTT 37: WITHDRAW 46: AMNESIA 54: PSYCHIC |
HP: 95 STR: 75 DEF: 110 SPD: 30 SpAtk: 100 SpDef: 80 TOTAL: 490 |
WATER / PSYCHIC | 1 | 2 | 1 2 3 6 7 8 9 10 11 13 14 15 16 17 18 20 21 23 26 27 28 29 30 31 32 33 34 35 38 39 42 44 45 49 50 53 54 55 | |
| 81 MAGNEMITE | It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR. |
The units at the sides of its body generate anti- gravity energy to keep it aloft in the air. |
MAGNET | 30: MAGNETON | TACKLE |
6:
THUNDERSHOCK 11: SUPERSONIC 16: SONICBOOM 21: THUNDER WAVE 27: LOCK-ON 33: SWIFT 39: SCREECH 45: ZAP CANNON |
HP: 25 STR: 35 DEF: 70 SPD: 45 SpAtk: 95 SpDef: 55 TOTAL: 325 |
ELECTRIC / STEEL | A | A | 3 4 6 7 10 13 17 18 20 21 25 27 32 34 35 39 44 55 | |
| 82 MAGNETON | Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close. |
The MAGNEMITE are united by a mag- netism so power- ful, it dries all moisture in its vicinities. |
MAGNET | - | TACKLE THUNDERSHOCK SUPERSONIC SONICBOOM |
6:
THUNDERSHOCK 11: SUPERSONIC 16: SONICBOOM 21: THUNDER WAVE 27: LOCK-ON 35: SWIFT 43: SCREECH 53: ZAP CANNON |
HP: 50 STR: 60 DEF: 95 SPD: 70 SpAtk: 120 SpDef: 70 TOTAL: 465 |
ELECTRIC / STEEL | A | A | 3 4 6 7 10 13 15 17 18 20 21 25 27 32 34 35 39 44 55 | |
| 83 FARFETCH'D | If anyone tries to disturb where the essential plant sticks grow, it uses its own stick to thwart them. |
If it eats the plant stick it carries as emer- gency rations, it runs off in search of a new stick. |
WILD DUCK | - | PECK |
7:
SAND-ATTACK 13: LEER 19: FURY ATTACK 25: SWORDS DANCE 31: AGILITY 37: SLASH 44: FALSE SWIPE |
STEEL WING FORESIGHT MIRROR MOVE GUST QUICK ATTACK FLAIL |
HP: 52 STR: 65 DEF: 55 SPD: 60 SpAtk: 58 SpDef: 62 TOTAL: 352 |
NORMAL / FLYING | 4 | 5 | 2 3 6 9 10 11 13 17 20 21 23 27 31 32 34 35 39 43 44 45 46 47 51 52 |
| 84 DODUO | By alternately raising and lower- ing its two heads, it balances itself to be more stable while running. |
It races through grassy plains with powerful strides, leaving footprints up to four inches deep. |
TWIN BIRD | 31: DODRIO | PECK GROWL |
9:
PURSUIT 13: FURY ATTACK 21: TRI ATTACK 25: RAGE 33: DRILL PECK 37: AGILITY |
QUICK ATTACK SUPERSONIC HAZE FAINT ATTACK FLAIL |
HP: 35 STR: 85 DEF: 45 SPD: 75 SpAtk: 35 SpDef: 35 TOTAL: 310 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 17 20 21 27 31 32 34 35 39 44 45 46 47 52 |
| 85 DODRIO | It collects data and plans three times as wisely, but it may think too much and be- come immobilized. |
If one of the heads gets to eat, the others will be satisfied, too, and they will stop squabbling. |
TRIPLEBIRD | - | PECK GROWL PURSUIT FURY ATTACK |
9:
PURSUIT 13: FURY ATTACK 21: TRI ATTACK 25: RAGE 38: DRILL PECK 47: AGILITY |
HP: 60 STR: 110 DEF: 70 SPD: 100 SpAtk: 60 SpDef: 60 TOTAL: 460 |
NORMAL / FLYING | 4 | 4 | 3 6 10 11 13 15 17 20 21 27 31 32 34 35 39 44 45 46 47 52 | |
| 86 SEEL | Although it can't walk well on land, it is a graceful swimmer. It espe- cially loves being in frigid seas. |
In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims. |
SEA LION | 34: DEWGONG | HEADBUTT |
5:
GROWL 16: AURORA BEAM 21: REST 32: TAKE DOWN 37: ICE BEAM 48: SAFEGUARD |
LICK PERISH SONG DISABLE PECK SLAM ENCORE |
HP: 65 STR: 45 DEF: 55 SPD: 45 SpAtk: 45 SpDef: 70 TOTAL: 325 |
WATER | 2 | 5 | 2 3 6 10 13 14 16 17 18 20 21 27 32 34 35 44 45 53 56 57 |
| 87 DEWGONG | Its streamlined body has little drag in water. The colder the temperature, the friskier it gets. |
It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly. |
SEA LION | - | HEADBUTT GROWL AURORA BEAM |
5:
GROWL 16: AURORA BEAM 21: REST 32: TAKE DOWN 43: ICE BEAM 60: SAFEGUARD |
HP: 90 STR: 70 DEF: 80 SPD: 70 SpAtk: 70 SpDef: 95 TOTAL: 475 |
WATER / ICE | 2 | 5 | 2 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 44 45 53 56 57 | |
| 88 GRIMER | As it moves, it loses bits of its body from which new GRIMER emerge. This worsens the stench around it. |
Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again. |
SLUDGE | 38: MUK | POISON GAS POUND |
5:
HARDEN 10: DISABLE 16: SLUDGE 23: MINIMIZE 31: SCREECH 40: ACID ARMOR 50: SLUDGE BOMB |
HAZE MEAN LOOK LICK |
HP: 80 STR: 80 DEF: 50 SPD: 25 SpAtk: 40 SpDef: 50 TOTAL: 325 |
POISON | B | B | 1 3 6 7 10 11 13 17 19 20 21 25 27 31 32 33 34 35 36 38 41 44 45 46 48 |
| 89 MUK | They love to gath- er in smelly areas where sludge ac- cumulates, making the stench around them worse. |
Its body is made of a powerful poi- son. Touching it accidentally will cause a fever that requires bed rest. |
SLUDGE | - | POISON GAS POUND HARDEN |
33:
HARDEN 37: DISABLE 45: SLUDGE 23: MINIMIZE 31: SCREECH 45: ACID ARMOR 60: SLUDGE BOMB |
HP: 105 STR: 105 DEF: 75 SPD: 50 SpAtk: 65 SpDef: 100 TOTAL: 500 |
POISON | B | B | 1 3 6 7 10 11 13 15 17 19 20 21 25 27 31 32 33 34 35 36 38 41 44 45 46 48 | |
| 90 SHELLDER | It swims facing backward by open- ing and closing its two-piece shell. It is surprisingly fast. |
Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls. |
BIVALVE | Water: CLOYSTER | TACKLE WITHDRAW |
9:
SUPERSONIC 17: AURORA BEAM 25: PROTECT 33: LEER 41: CLAMP 49: ICE BEAM |
BUBBLEBEAM TAKE DOWN BARRIER RAPID SPIN SCREECH |
HP: 30 STR: 65 DEF: 100 SPD: 40 SpAtk: 45 SpDef: 25 TOTAL: 305 |
WATER | 9 | 9 | 3 6 10 13 14 16 17 18 20 21 27 32 34 35 39 44 45 53 56 |
| 91 CLOYSTER | Once it slams its shell shut, it is impossible to open, even by those with superi- or strength. |
CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells. |
BIVALVE | - | WITHDRAW SUPERSONIC AURORA BEAM PROTECT |
41:
SPIKE CANNON |
HP: 50 STR: 95 DEF: 180 SPD: 70 SpAtk: 85 SpDef: 45 TOTAL: 525 |
WATER / ICE | 9 | 9 | 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 39 44 45 53 56 | |
| 92 GASTLY | With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind. |
Its thin body is made of gas. It can envelop an opponent of any size and cause suffocation. |
GAS | 25: HAUNTER | HYPNOSIS LICK |
8:
SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 28: CONFUSE RAY 33: DREAM EATER 36: DESTINY BOND |
PSYWAVE PERISH SONG HAZE |
HP: 30 STR: 35 DEF: 30 SPD: 80 SpAtk: 100 SpDef: 35 TOTAL: 310 |
GHOST / POISON | B | B | 3 6 7 9 10 11 13 17 18 19 20 21 25 27 29 30 32 34 35 42 44 45 46 50 |
| 93 HAUNTER | In total darkness, where nothing is visible, HAUNTER lurks, silently stalking its next victim. |
Its tongue is made of gas. If licked, its victim starts shaking constantly until death even- tually comes. |
GAS | Exchange:GENGAR | HYPNOSIS LICK SPITE |
8:
SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 31: CONFUSE RAY 39: DREAM EATER 48: DESTINY BOND |
HP: 45 STR: 50 DEF: 45 SPD: 95 SpAtk: 115 SpDef: 55 TOTAL: 405 |
GHOST / POISON | B | B | 3 6 7 9 10 11 13 17 18 19 20 21 25 27 29 30 32 34 35 42 44 45 46 50 | |
| 94 GENGAR | It steals heat from its surround- ings. If you feel a sudden chill, it is certain that a GENGAR appeared. |
To steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity. |
SHADOW | - | HYPNOSIS LICK SPITE |
8:
SPITE 13: MEAN LOOK 16: CURSE 21: NIGHT SHADE 31: CONFUSE RAY 39: DREAM EATER 48: DESTINY BOND |
HP: 60 STR: 65 DEF: 60 SPD: 110 SpAtk: 130 SpDef: 75 TOTAL: 500 |
GHOST / POISON | B | B | 1 2 3 6 7 8 9 10 11 13 15 17 18 19 20 21 25 27 29 30 32 33 34 35 41 42 44 45 46 48 50 54 | |
| 95 ONIX | It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way. |
It rapidly bores through the ground at 50 mph by squirming and twisting its mas- sive, rugged body. |
ROCK SNAKE | Exchange:STEELIX | TACKLE SCREECH |
10:
BIND 14: ROCK THROW 23: HARDEN 27: RAGE 36: SANDSTORM 40: SLAM |
ROCK SLIDE FLAIL |
HP: 35 STR: 45 DEF: 160 SPD: 70 SpAtk: 30 SpDef: 45 TOTAL: 385 |
ROCK / GROUND | A | A | 2 3 5 6 8 10 11 13 17 20 21 23 26 27 28 31 32 34 35 37 44 45 54 |
| 96 DROWZEE | If you think that you had a good dream, but you can't remember it, a DROWZEE has probably eaten it. |
It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier. |
HYPNOSIS | 26: HYPNO | POUND HYPNOSIS |
10:
DISABLE 18: CONFUSION 25: HEADBUTT 31: POISON GAS 36: MEDITATE 40: PSYCHIC 43: PSYCH UP 45: FUTURE SIGHT |
LIGHT SCREEN BARRIER |
HP: 60 STR: 48 DEF: 45 SPD: 42 SpAtk: 43 SpDef: 90 TOTAL: 328 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 48 50 55 |
| 97 HYPNO | When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams. |
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any- one nearby. |
HYPNOSIS | - | POUND HYPNOSIS DISABLE CONFUSION |
10:
DISABLE 18: CONFUSION 25: HEADBUTT 33: POISON GAS 40: MEDITATE 49: PSYCHIC 55: PSYCH UP 60: FUTURE SIGHT |
HP: 85 STR: 73 DEF: 70 SPD: 67 SpAtk: 73 SpDef: 115 TOTAL: 483 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 15 17 18 20 21 27 29 30 32 33 34 35 41 42 44 45 48 50 55 | |
| 98 KRABBY | If it senses dan- ger approaching, it cloaks itself with bubbles from its mouth so it will look bigger. |
The pincers break off easily. If it loses a pincer, it somehow becomes incapable of walk- ing sideways. |
RIVER CRAB | 28: KINGLER | BUBBLE |
5:
LEER 12: VICEGRIP 16: HARDEN 23: STOMP 27: GUILLOTINE 34: PROTECT 41: CRABHAMMER |
DIG HAZE AMNESIA FLAIL SLAM |
HP: 30 STR: 105 DEF: 90 SPD: 50 SpAtk: 25 SpDef: 25 TOTAL: 325 |
WATER | 9 | 9 | 3 6 8 10 13 14 16 17 18 20 21 27 31 32 34 35 44 45 46 49 51 53 54 56 |
| 99 KINGLER | It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly. |
Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its bal- ance and staggers. |
PINCER | - | BUBBLE LEER VICEGRIP |
5:
LEER 12: VICEGRIP 16: HARDEN 23: STOMP 27: GUILLOTINE 38: PROTECT 49: CRABHAMMER |
HP: 55 STR: 130 DEF: 115 SPD: 75 SpAtk: 50 SpDef: 50 TOTAL: 475 |
WATER | 9 | 9 | 3 6 8 10 13 14 15 16 17 18 20 21 27 31 32 34 35 44 45 46 49 51 53 54 56 | |
| 100 VOLTORB | It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode. |
It was discovered when POKé BALLS were introduced. It is said that there is some connection. |
BALL | 30: ELECTRODE | TACKLE |
9:
SCREECH 17: SONICBOOM 23: SELFDESTRUCT 29: ROLLOUT 33: LIGHT SCREEN 37: SWIFT 39: EXPLOSION 41: MIRROR COAT |
HP: 40 STR: 30 DEF: 50 SPD: 100 SpAtk: 55 SpDef: 55 TOTAL: 330 |
ELECTRIC | A | A | 2 3 4 6 7 10 13 17 18 20 21 25 27 32 34 35 39 44 55 | |
| 101 ELECTRODE | It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding. |
It stores an over- flowing amount of electric energy inside its body. Even a small shock makes it explode. |
BALL | - | TACKLE SCREECH SONICBOOM SELFDESTRUCT |
9:
SCREECH 17: SONICBOOM 23: SELFDESTRUCT 29: ROLLOUT 34: LIGHT SCREEN 40: SWIFT 44: EXPLOSION 48: MIRROR COAT |
HP: 60 STR: 50 DEF: 70 SPD: 140 SpAtk: 80 SpDef: 80 TOTAL: 480 |
ELECTRIC | A | A | 2 3 4 6 7 10 13 15 17 18 20 21 25 27 32 34 35 39 44 55 | |
| 102 EXEGGCUTE | The shell is very durable. Even if it cracks, it can survive without spilling the contents. |
Using telepathy only they can receive, they always form a cluster of six EXEGGCUTE. |
EGG | Leaf: EXEGGUTOR | BARRAGE HYPNOSIS |
7:
REFLECT 13: LEECH SEED 19: CONFUSION 25: STUN SPORE 31: POISONPOWDER 37: SLEEP POWDER 43: SOLARBEAM |
SYNTHESIS MOONLIGHT REFLECT MEGA DRAIN ANCIENTPOWER |
HP: 60 STR: 40 DEF: 80 SPD: 40 SpAtk: 60 SpDef: 45 TOTAL: 325 |
GRASS / PSYCHIC | 7 | 7 | 3 4 6 9 10 11 13 17 19 20 21 22 27 29 32 34 35 36 42 44 45 46 50 54 55 |
| 103 EXEGGUTOR | Its three heads think independent- ly. However, they are friendly and never appear to squabble. |
If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster. |
COCONUT | - | BARRAGE HYPNOSIS CONFUSION |
19:
STOMP 31: EGG BOMB |
HP: 95 STR: 95 DEF: 85 SPD: 55 SpAtk: 125 SpDef: 65 TOTAL: 520 |
GRASS / PSYCHIC | 7 | 7 | 2 3 4 6 9 10 11 13 15 17 19 20 21 22 27 29 32 34 35 36 42 44 45 46 50 54 55 | |
| 104 CUBONE | If it is sad or lonely, the skull it wears shakes, and emits a plain- tive and mournful sound. |
It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like. |
LONELY | 28: MAROWAK | GROWL |
5:
TAIL WHIP 9: BONE CLUB 13: HEADBUTT 17: LEER 21: FOCUS ENERGY 25: BONEMERANG 29: RAGE 33: FALSE SWIPE 37: THRASH 41: BONE RUSH |
ROCK SLIDE ANCIENTPOWER BELLY DRUM SCREECH SKULL BASH PERISH SONG |
HP: 50 STR: 50 DEF: 95 SPD: 35 SpAtk: 40 SpDef: 50 TOTAL: 320 |
GROUND | 1 | 1 | 1 2 3 6 8 10 11 13 14 16 17 20 21 23 26 27 28 31 32 34 35 37 38 41 43 44 45 46 48 54 |
| 105 MAROWAK | It has been seen pounding boulders with the bone it carries in order to tap out mes- sages to others. |
It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say. |
BONEKEEPER | - | GROWL TAIL WHIP BONE CLUB HEADBUTT |
5:
TAIL WHIP 9: BONE CLUB 13: HEADBUTT 17: LEER 21: FOCUS ENERGY 25: BONEMERANG 32: RAGE 39: FALSE SWIPE 46: THRASH 53: BONE RUSH |
HP: 60 STR: 80 DEF: 110 SPD: 45 SpAtk: 50 SpDef: 80 TOTAL: 425 |
GROUND | 1 | 1 | 1 2 3 6 8 10 11 13 14 15 16 17 20 21 23 26 27 28 31 32 34 35 37 38 41 43 44 45 46 48 54 | |
| 106 HITMONLEE | This amazing POKé- MON has an awesome sense of balance. It can kick in succession from any position. |
If it starts kick- ing repeatedly, both legs will stretch even long- er to strike a fleeing foe. |
KICKING | - | DOUBLE KICK |
6:
MEDITATE 11: ROLLING KICK 16: JUMP KICK 21: FOCUS ENERGY 26: HI JUMP KICK 31: MIND READER 36: FORESIGHT 41: ENDURE 46: MEGA KICK 51: REVERSAL |
HP: 50 STR: 120 DEF: 53 SPD: 87 SpAtk: 35 SpDef: 110 TOTAL: 455 |
FIGHTING | 8 | 8 | 1 2 3 6 8 10 11 13 17 20 21 27 31 32 34 35 39 43 44 45 46 54 | |
| 107 HITMONCHAN | Its punches slice the air. However, it seems to need a short break after fighting for three minutes. |
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn. |
PUNCHING | - | COMET PUNCH |
7:
AGILITY 13: PURSUIT 26: THUNDERPUNCH 26: ICE PUNCH 26: FIRE PUNCH 32: MACH PUNCH 38: MEGA PUNCH 44: DETECT 50: COUNTER |
HP: 50 STR: 105 DEF: 79 SPD: 76 SpAtk: 35 SpDef: 110 TOTAL: 455 |
FIGHTING | 8 | 8 | 1 2 3 6 8 10 11 13 17 20 21 27 31 32 33 34 35 39 41 43 44 45 46 48 54 | |
| 108 LICKITUNG | Its tongue has well-developed nerves that run to the very tip, so it can be deft- ly manipulated. |
Its long tongue, slathered with a gooey saliva, sticks to any- thing, so it is very useful. |
LICKING | - | LICK |
7:
SUPERSONIC 13: DEFENSE CURL 19: STOMP 25: WRAP 31: DISABLE 37: SLAM 43: SCREECH |
BELLY DRUM MAGNITUDE BODY SLAM |
HP: 90 STR: 55 DEF: 75 SPD: 30 SpAtk: 60 SpDef: 75 TOTAL: 385 |
NORMAL | 1 | 1 | 1 2 3 4 6 8 9 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 40 41 42 44 45 46 48 50 51 53 54 |
| 109 KOFFING | Its thin, filmy body is filled with gases that cause constant sniffles, coughs and teary eyes. |
The poisonous gases it contains are a little bit lighter than air, keeping it slight- ly airborne. |
POISON GAS | 35: WEEZING | POISON GAS TACKLE |
9:
SMOG 17: SELFDESTRUCT 21: SLUDGE 25: SMOKESCREEN 33: HAZE 41: EXPLOSION 45: DESTINY BOND |
SCREECH PSYWAVE PSYBEAM DESTINY BOND PAIN SPLIT |
HP: 40 STR: 65 DEF: 95 SPD: 35 SpAtk: 60 SpDef: 45 TOTAL: 340 |
POISON | B | B | 3 4 6 7 10 11 13 17 20 21 25 27 32 34 35 36 38 44 45 46 |
| 110 WEEZING | If one of the twin KOFFING inflates, the other one deflates. It con- stantly mixes its poisonous gases. |
Top-grade perfume is made using its internal poison gases by diluting them to the high- est level. |
POISON GAS | - | POISON GAS TACKLE SMOG SELFDESTRUCT |
9:
SMOG 17: SELFDESTRUCT 21: SLUDGE 25: SMOKESCREEN 33: HAZE 44: EXPLOSION 51: DESTINY BOND |
HP: 65 STR: 90 DEF: 120 SPD: 60 SpAtk: 85 SpDef: 70 TOTAL: 490 |
POISON | B | B | 3 4 6 7 10 11 13 15 17 20 21 25 27 32 34 35 36 38 44 45 46 | |
| 111 RHYHORN | It is inept at turning because of its four short legs. It can only charge and run in one direction. |
It doesn't care if there is anything in its way. It just charges and destroys all ob- stacles. |
SPIKES | 42: RHYDON | HORN ATTACK TAIL WHIP |
13:
STOMP 19: FURY ATTACK 31: SCARY FACE 37: HORN DRILL 49: TAKE DOWN 55: EARTHQUAKE |
CRUNCH REVERSAL ROCK SLIDE THRASH PURSUIT COUNTER MAGNITUDE |
HP: 80 STR: 85 DEF: 95 SPD: 25 SpAtk: 30 SpDef: 30 TOTAL: 345 |
GROUND / ROCK | 1 | 5 | 2 3 4 5 6 7 8 10 11 13 14 16 17 20 21 23 25 26 27 28 31 32 34 35 37 38 44 45 54 |
| 112 RHYDON | Its rugged hide protects it from even the heat of lava. However, the hide also makes it insensitive. |
Its brain devel- oped when it began walking on hind legs. Its thick hide protects it even in magma. |
DRILL | - | HORN ATTACK TAIL WHIP STOMP FURY ATTACK |
13:
STOMP 19: FURY ATTACK 31: SCARY FACE 37: HORN DRILL 54: TAKE DOWN 65: EARTHQUAKE |
HP: 105 STR: 130 DEF: 120 SPD: 40 SpAtk: 45 SpDef: 45 TOTAL: 485 |
GROUND / ROCK | 1 | 5 | 1 2 3 4 5 6 7 8 10 11 13 14 15 16 17 20 21 23 25 26 27 28 31 32 34 35 37 38 41 44 45 48 49 53 54 | |
| 113 CHANSEY | It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away. |
Few in number and difficult to cap- ture, it is said to bring happiness to the trainer who catches it. |
EGG | Train Happy: BLISSEY | POUND |
5:
GROWL 9: TAIL WHIP 13: SOFTBOILED 17: DOUBLESLAP 23: MINIMIZE 29: SING 35: EGG BOMB 41: DEFENSE CURL 49: LIGHT SCREEN 57: DOUBLE-EDGE |
PRESENT METRONOME HEAL BELL |
HP: 250 STR: 5 DEF: 5 SPD: 50 SpAtk: 35 SpDef: 105 TOTAL: 450 |
NORMAL | 6 | 6 | 1 2 3 4 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 23 25 27 29 30 31 32 34 35 37 38 40 42 44 45 54 55 |
| 114 TANGELA | The vines that cloak its entire body are always jiggling. They effectively un- nerve its foes. |
It tangles any moving thing with its vines. Their subtle shaking is ticklish if you get ensnared. |
VINE | - | CONSTRICT |
4:
SLEEP POWDER 10: ABSORB 13: POISONPOWDER 19: VINE WHIP 25: BIND 31: MEGA DRAIN 34: STUN SPORE 40: SLAM 46: GROWTH |
FLAIL CONFUSION MEGA DRAIN REFLECT AMNESIA |
HP: 65 STR: 55 DEF: 115 SPD: 60 SpAtk: 100 SpDef: 40 TOTAL: 435 |
GRASS | 7 | 7 | 2 3 6 9 10 11 12 13 15 17 19 20 21 22 27 32 34 35 36 44 45 46 51 55 |
| 115 KANGASKHAN | If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster. |
To protect its young, it will never give up during battle, no matter how badly wounded it is. |
PARENT | - | COMET PUNCH |
7:
LEER 13: BITE 19: TAIL WHIP 25: MEGA PUNCH 31: RAGE 37: ENDURE 43: DIZZY PUNCH 49: REVERSAL |
STOMP FORESIGHT FOCUS ENERGY SAFEGUARD DISABLE |
HP: 105 STR: 95 DEF: 80 SPD: 90 SpAtk: 40 SpDef: 80 TOTAL: 490 |
NORMAL | 1 | 1 | 1 2 3 5 6 7 8 10 11 13 14 15 16 17 18 20 21 23 25 26 27 30 31 32 33 34 35 37 38 41 44 45 48 49 53 54 |
| 116 HORSEA | If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin. |
Its big, developed fins move rapidly, allowing it to swim backward while still facing forward. |
DRAGON | 32: SEADRA | BUBBLE |
8:
SMOKESCREEN 15: LEER 22: WATER GUN 29: TWISTER 36: AGILITY 43: HYDRO PUMP |
FLAIL AURORA BEAM OCTAZOOKA DISABLE SPLASH DRAGON RAGE |
HP: 30 STR: 40 DEF: 70 SPD: 60 SpAtk: 70 SpDef: 25 TOTAL: 295 |
WATER | 2 | E | 2 3 6 10 13 14 16 17 18 20 21 24 27 32 34 35 39 44 45 53 56 57 |
| 117 SEADRA | An examination of its cells revealed the presence of a gene not found in HORSEA. It became a hot topic. |
Its fin-tips leak poison. Its fins and bones are highly valued as ingredients in herbal medicine. |
DRAGON | Exchange:KINGDRA | BUBBLE SMOKESCREEN LEER WATER GUN |
8:
SMOKESCREEN 15: LEER 22: WATER GUN 29: TWISTER 40: AGILITY 51: HYDRO PUMP |
HP: 55 STR: 65 DEF: 95 SPD: 85 SpAtk: 95 SpDef: 45 TOTAL: 440 |
WATER | 2 | E | 2 3 6 10 13 14 15 16 17 18 20 21 24 27 32 34 35 39 44 45 53 56 57 | |
| 118 GOLDEEN | Its dorsal, pecto- ral and tail fins wave elegantly in water. That is why it is known as the water dancer. |
A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots. |
GOLDFISH | 33: SEAKING | PECK TAIL WHIP |
10:
SUPERSONIC 15: HORN ATTACK 24: FLAIL 29: FURY ATTACK 38: WATERFALL 43: HORN DRILL 52: AGILITY |
PSYBEAM HAZE HYDRO PUMP |
HP: 45 STR: 67 DEF: 60 SPD: 63 SpAtk: 35 SpDef: 50 TOTAL: 320 |
WATER | C | C | 3 6 10 13 14 16 17 18 20 21 27 32 34 35 39 44 45 53 57 |
| 119 SEAKING | During spawning season, SEAKING gather from all over, coloring the rivers a brilliant red. |
Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away. |
GOLDFISH | - | PECK TAIL WHIP TAIL WHIP |
10:
SUPERSONIC 15: HORN ATTACK 24: FLAIL 29: FURY ATTACK 41: WATERFALL 49: HORN DRILL 61: AGILITY |
HP: 80 STR: 92 DEF: 65 SPD: 68 SpAtk: 65 SpDef: 80 TOTAL: 450 |
WATER | C | C | 3 6 10 13 14 15 16 17 18 20 21 27 32 34 35 39 44 45 53 57 | |
| 120 STARYU | At night, the cen- ter of its body slowly flickers with the same rhythm as a human heartbeat. |
Even if its body is torn, it can regenerate as long as the glowing central core re- mains intact. |
STARSHAPE | Water: STARMIE | TACKLE HARDEN |
7:
WATER GUN 13: RAPID SPIN 19: RECOVER 25: SWIFT 31: BUBBLEBEAM 37: MINIMIZE 43: LIGHT SCREEN 50: HYDRO PUMP |
AURORA BEAM BARRIER SUPERSONIC |
HP: 30 STR: 45 DEF: 55 SPD: 85 SpAtk: 70 SpDef: 55 TOTAL: 340 |
WATER | 9 | 9 | 3 6 7 9 10 13 14 16 17 18 20 21 25 27 29 32 34 35 39 44 45 53 55 56 57 |
| 121 STARMIE | The center section of its body is called the core. It glows in a dif- ferent color each time it is seen. |
Regardless of the environment it lives in, its body grows to form a symmetrical geo- metric shape. |
MYSTERIOUS | - | TACKLE RAPID SPIN RECOVER BUBBLEBEAM |
37:
CONFUSE RAY |
HP: 60 STR: 75 DEF: 85 SPD: 115 SpAtk: 100 SpDef: 85 TOTAL: 520 |
WATER / PSYCHIC | 9 | 9 | 3 6 7 9 10 13 14 15 16 17 18 20 21 25 27 29 32 34 35 39 42 44 45 50 53 55 56 57 | |
| 122 MR.MIME | A skilled mime from birth, it gains the ability to create invisi- ble objects as it matures. |
Its fingertips emit a peculiar force field that hardens air to create an actual wall. |
BARRIER | - | BARRIER |
6:
CONFUSION 11: SUBSTITUTE 16: MEDITATE 21: DOUBLESLAP 26: LIGHT SCREEN 26: REFLECT 31: ENCORE 36: PSYBEAM 41: BATON PASS 46: SAFEGUARD |
FUTURE SIGHT HYPNOSIS MIMIC |
HP: 40 STR: 45 DEF: 65 SPD: 90 SpAtk: 100 SpDef: 120 TOTAL: 460 |
PSYCHIC | 8 | 8 | 1 2 3 6 7 9 10 11 13 15 17 20 21 22 25 27 29 30 31 32 33 34 35 41 42 44 45 46 48 50 55 |
| 123 SCYTHER | It slashes through grass with its sharp scythes, moving too fast for the human eye to track. |
When it moves, it leaves only a blur. If it hides in grass, its pro- tective colors make it invisible. |
MANTIS | Exchange:SCIZOR | QUICK ATTACK LEER |
6:
FOCUS ENERGY 12: PURSUIT 18: FALSE SWIPE 24: AGILITY 30: WING ATTACK 36: SLASH 42: SWORDS DANCE 48: DOUBLE TEAM |
COUNTER SAFEGUARD BATON PASS RAZOR WIND REVERSAL LIGHT SCREEN |
HP: 70 STR: 110 DEF: 80 SPD: 105 SpAtk: 55 SpDef: 80 TOTAL: 500 |
BUG / FLYING | 3 | 3 | 2 3 6 8 10 11 13 15 17 20 21 27 32 34 35 39 43 44 45 46 47 49 51 |
| 124 JYNX | It rocks its body rhythmically. It appears to alter the rhythm depend- ing on how it is feeling. |
It speaks a lan- guage similar to that of humans. However, it seems to use dancing to communicate. |
HUMANSHAPE | - | POUND LICK LOVELY KISS POWDER SNOW |
9:
LOVELY KISS 13: POWDER SNOW 21: DOUBLESLAP 25: ICE PUNCH 35: MEAN LOOK 41: BODY SLAM 51: PERISH SONG 57: BLIZZARD |
HP: 65 STR: 50 DEF: 35 SPD: 95 SpAtk: 115 SpDef: 95 TOTAL: 455 |
ICE / PSYCHIC | 8 | 8 | 1 2 3 6 9 10 12 13 14 15 16 17 18 20 21 27 29 30 31 32 33 34 35 42 44 45 46 50 | |
| 125 ELECTABUZZ | Electricity runs across the surface of its body. In darkness, its en- tire body glows a whitish-blue. |
Its body constant- ly discharges electricity. Get- ting close to it will make your hair stand on end. |
ELECTRIC | - | QUICK ATTACK LEER THUNDERPUNCH |
9:
THUNDERPUNCH 17: LIGHT SCREEN 25: SWIFT 36: SCREECH 47: THUNDERBOLT 58: THUNDER |
HP: 65 STR: 83 DEF: 57 SPD: 105 SpAtk: 95 SpDef: 85 TOTAL: 490 |
ELECTRIC | 8 | 8 | 1 2 3 6 7 8 10 13 15 17 18 20 21 23 25 27 29 31 32 33 34 35 39 41 43 44 45 46 48 54 55 | |
| 126 MAGMAR | It dislikes cold places, so it blows scorching flames to make the environment suit- able for itself. |
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun. |
SPITFIRE | - | EMBER LEER SMOG FIRE PUNCH |
7:
LEER 13: SMOG 19: FIRE PUNCH 25: SMOKESCREEN 33: SUNNY DAY 41: FLAMETHROWER 49: CONFUSE RAY 57: FIRE BLAST |
HP: 65 STR: 95 DEF: 57 SPD: 93 SpAtk: 100 SpDef: 85 TOTAL: 495 |
FIRE | 8 | 8 | 1 2 3 6 8 10 11 13 15 17 20 21 23 27 29 31 32 34 35 38 41 43 44 45 46 48 54 | |
| 127 PINSIR | With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. |
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests. |
STAGBEETLE | - | VICEGRIP |
7:
FOCUS ENERGY 13: BIND 19: SEISMIC TOSS 25: HARDEN 31: GUILLOTINE 37: SUBMISSION 43: SWORDS DANCE |
FURY ATTACK FLAIL |
HP: 65 STR: 125 DEF: 100 SPD: 85 SpAtk: 55 SpDef: 70 TOTAL: 500 |
BUG | 3 | 3 | 2 3 6 8 10 11 13 15 17 20 21 27 32 34 35 44 45 46 49 51 54 |
| 128 TAUROS | They fight each other by locking horns. The herd's protector takes pride in its bat- tle-scarred horns. |
After heightening its will to fight by whipping itself with its three tails, it charges at full speed. |
WILD BULL | - | TACKLE |
4:
TAIL WHIP 8: RAGE 13: HORN ATTACK 19: SCARY FACE 26: PURSUIT 34: REST 43: THRASH 53: TAKE DOWN |
HP: 75 STR: 100 DEF: 95 SPD: 110 SpAtk: 40 SpDef: 70 TOTAL: 490 |
NORMAL | 5 | 5 | 2 3 6 7 8 10 11 13 14 15 16 17 20 21 23 25 26 27 32 34 35 38 44 45 53 54 | |
| 129 MAGIKARP | An underpowered, pathetic POKéMON. It may jump high on rare occasions, but never more than seven feet. |
For no reason, it jumps and splashes about, making it easy for predators like PIDGEOTTO to catch it mid-jump. |
FISH | 20: GYARADOS | SPLASH |
15:
TACKLE 30: FLAIL |
HP: 20 STR: 10 DEF: 55 SPD: 80 SpAtk: 15 SpDef: 20 TOTAL: 200 |
WATER | C | E | ||
| 130 GYARADOS | They say that during past wars, GYARADOS would appear and leave blazing ruins in its wake. |
Once it appears, it goes on a ram- page. It remains enraged until it demolishes every- thing around it. |
ATROCIOUS | - | THRASH |
20:
BITE 25: DRAGON RAGE 30: LEER 35: TWISTER 40: HYDRO PUMP 45: RAIN DANCE 50: HYPER BEAM |
HP: 95 STR: 125 DEF: 79 SPD: 81 SpAtk: 60 SpDef: 100 TOTAL: 540 |
WATER / FLYING | C | E | 2 3 5 6 7 8 10 13 14 15 16 17 18 20 21 24 25 27 32 34 35 37 38 44 45 53 54 56 57 | |
| 131 LAPRAS | They have gentle hearts. Because they rarely fight, many have been caught. Their num- ber has dwindled. |
It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood. |
TRANSPORT | - | WATER GUN GROWL SING |
8:
MIST 15: BODY SLAM 22: CONFUSE RAY 29: PERISH SONG 36: ICE BEAM 43: RAIN DANCE 50: SAFEGUARD 57: HYDRO PUMP |
AURORA BEAM FORESIGHT |
HP: 130 STR: 85 DEF: 80 SPD: 60 SpAtk: 85 SpDef: 95 TOTAL: 535 |
WATER / ICE | 1 | 2 | 2 3 6 7 8 10 13 14 15 16 17 18 20 21 23 24 25 27 29 32 34 35 42 44 45 50 53 54 56 |
| 132 DITTO | It can transform into anything. When it sleeps, it changes into a stone to avoid being attacked. |
Its transformation ability is per- fect. However, if made to laugh, it can't maintain its disguise. |
TRANSFORM | - | TRANSFORM | HP: 48 STR: 48 DEF: 48 SPD: 48 SpAtk: 48 SpDef: 48 TOTAL: 288 |
NORMAL | * | * | |||
| 133 EEVEE | It has the ability to alter the com- position of its body to suit its surrounding envi- ronment. |
Its irregularly configured DNA is affected by its surroundings. It evolves if its en- vironment changes. |
EVOLUTION | Thunder: JOLTEON or Water: VAPOREON or Fire: FLAREON or Train Day: ESPEON or Train Night: UMBREON |
TACKLE TAIL WHIP |
8:
SAND-ATTACK 16: GROWL 23: QUICK ATTACK 30: BITE 36: FOCUS ENERGY 42: TAKE DOWN |
FLAIL CHARM |
HP: 55 STR: 55 DEF: 50 SPD: 55 SpAtk: 45 SpDef: 65 TOTAL: 325 |
NORMAL | 5 | 5 | 2 3 6 10 11 13 17 18 20 21 23 27 30 31 32 34 35 39 43 44 45 |
| 134 VAPOREON | When VAPOREON's fins begin to vi- brate, it is a sign that rain will come within a few hours. |
It prefers beauti- ful shores. With cells similar to water molecules, it could melt in water. |
BUBBLE JET | - | TACKLE TAIL WHIP |
8:
SAND-ATTACK 16: WATER GUN 23: QUICK ATTACK 30: BITE 36: AURORA BEAM 42: HAZE 47: ACID ARMOR 52: HYDRO PUMP |
HP: 130 STR: 65 DEF: 60 SPD: 65 SpAtk: 110 SpDef: 95 TOTAL: 525 |
WATER | 5 | 5 | 2 3 5 6 10 11 13 14 15 16 17 18 20 21 23 27 30 31 32 34 35 39 43 44 45 53 56 57 | |
| 135 JOLTEON | It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts. |
Every hair on its body starts to stand sharply on end if it becomes charged with electricity. |
LIGHTNING | - | TACKLE TAIL WHIP |
8:
SAND-ATTACK 16: THUNDERSHOCK 23: QUICK ATTACK 30: DOUBLE KICK 36: PIN MISSILE 42: THUNDER WAVE 47: AGILITY 52: THUNDER |
HP: 65 STR: 65 DEF: 60 SPD: 130 SpAtk: 110 SpDef: 95 TOTAL: 525 |
ELECTRIC | 5 | 5 | 2 3 5 6 7 10 11 13 15 17 18 20 21 23 25 27 30 31 32 34 35 39 43 44 45 55 | |
| 136 FLAREON | It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees. |
It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees. |
FLAME | - | TACKLE TAIL WHIP |
8:
SAND-ATTACK 16: EMBER 23: QUICK ATTACK 30: BITE 36: FIRE SPIN 42: SMOG 47: LEER 52: FLAMETHROWER |
HP: 65 STR: 130 DEF: 60 SPD: 65 SpAtk: 95 SpDef: 110 TOTAL: 525 |
FIRE | 5 | 5 | 2 3 5 6 7 10 11 13 15 17 18 20 21 23 27 30 31 32 34 35 38 39 43 44 45 | |
| 137 PORYGON | It is a manmade POKéMON. Since it doesn't breathe, people are eager to try it in any environment. |
A manmade POKéMON that came about as a result of re- search. It is pro- grammed with only basic motions. |
VIRTUAL | Exchange:PORYGON2 | CONVERSION2 TACKLE CONVERSION |
9:
AGILITY 12: PSYBEAM 20: RECOVER 24: SHARPEN 32: LOCK-ON 36: TRI ATTACK 44: ZAP CANNON |
HP: 65 STR: 60 DEF: 70 SPD: 40 SpAtk: 85 SpDef: 75 TOTAL: 395 |
NORMAL | A | A | 3 6 7 9 10 11 13 14 15 16 17 18 20 21 23 25 27 29 32 34 35 39 42 44 46 50 55 | |
| 138 OMANYTE | Revived from an ancient fossil, this POKéMON uses air stored in its shell to sink and rise in water. |
This POKéMON from ancient times is said to have navi- gated the sea by adeptly twisting its 10 tentacles. |
SPIRAL | 40: OMASTAR | CONSTRICT WITHDRAW |
13:
BITE 19: WATER GUN 31: LEER 37: PROTECT 49: ANCIENTPOWER 55: HYDRO PUMP |
BUBBLEBEAM AURORA BEAM SLAM SUPERSONIC HAZE |
HP: 35 STR: 40 DEF: 100 SPD: 35 SpAtk: 90 SpDef: 55 TOTAL: 355 |
ROCK / WATER | 2 | 9 | 2 3 4 6 8 10 13 14 16 17 18 20 21 27 32 34 35 37 44 45 46 53 56 |
| 139 OMASTAR | Apparently, it cracked SHELLDER's shell with its sharp fangs and sucked out the insides. |
Once wrapped around its prey, it never lets go. It eats the prey by tearing at it with sharp fangs. |
SPIRAL | - | CONSTRICT WITHDRAW BITE |
13:
BITE 19: WATER GUN 31: LEER 37: PROTECT 40: SPIKE CANNON 54: ANCIENTPOWER 65: HYDRO PUMP |
HP: 70 STR: 60 DEF: 125 SPD: 55 SpAtk: 115 SpDef: 70 TOTAL: 495 |
ROCK / WATER | 2 | 9 | 2 3 4 6 8 10 13 14 15 16 17 18 20 21 27 32 34 35 37 44 45 46 53 56 | |
| 140 KABUTO | On rare occasions, some have been found as fossils which they became while hiding on the ocean floor. |
This POKéMON lived in ancient times. On rare occasions, it has been discovered as a living fossil. |
SHELLFISH | 40: KABUTOPS | SCRATCH HARDEN |
10:
ABSORB 19: LEER 28: SAND-ATTACK 37: ENDURE 46: MEGA DRAIN 55: ANCIENTPOWER |
BUBBLEBEAM AURORA BEAM RAPID SPIN DIG FLAIL |
HP: 30 STR: 80 DEF: 90 SPD: 55 SpAtk: 55 SpDef: 45 TOTAL: 355 |
ROCK / WATER | 2 | 9 | 3 4 6 8 10 13 14 16 17 18 19 20 21 27 32 34 35 37 44 45 46 |
| 141 KABUTOPS | In the water, it tucks in its limbs to become more compact, then it wiggles its shell to swim fast. |
With sharp claws, this ferocious, ancient POKéMON rips apart prey and sucks their body fluids. |
SHELLFISH | - | SCRATCH HARDEN ABSORB |
10:
ABSORB 19: LEER 28: SAND-ATTACK 37: ENDURE 40: SLASH 51: MEGA DRAIN 65: ANCIENTPOWER |
HP: 60 STR: 115 DEF: 105 SPD: 80 SpAtk: 65 SpDef: 70 TOTAL: 495 |
ROCK / WATER | 2 | 9 | 2 3 4 6 8 10 13 14 15 16 17 18 19 20 21 27 32 34 35 37 44 45 46 49 51 53 56 | |
| 142 AERODACTYL | A vicious POKéMON from the distant past, it appears to have flown by spreading its wings and gliding. |
This vicious POKé- MON is said to have flown in an- cient skies while shrieking high- pitched cries. |
FOSSIL | - | WING ATTACK |
8:
AGILITY 15: BITE 22: SUPERSONIC 29: ANCIENTPOWER 36: SCARY FACE 43: TAKE DOWN 50: HYPER BEAM |
WHIRLWIND PURSUIT FORESIGHT STEEL WING |
HP: 80 STR: 105 DEF: 65 SPD: 130 SpAtk: 60 SpDef: 75 TOTAL: 515 |
ROCK / FLYING | 4 | 4 | 2 3 5 6 8 10 13 15 17 18 20 21 23 24 26 27 32 34 35 37 38 39 43 44 45 47 52 |
| 143 SNORLAX | What sounds like its cry may ac- tually be its snores or the rumblings of its hungry belly. |
Its stomach's di- gestive juices can dissolve any kind of poison. It can even eat things off the ground. |
SLEEPING | - | TACKLE |
8:
AMNESIA 15: DEFENSE CURL 22: BELLY DRUM 29: HEADBUTT 36: SNORE 36: REST 43: BODY SLAM 50: ROLLOUT 57: HYPER BEAM |
LICK CHARM |
HP: 160 STR: 110 DEF: 65 SPD: 30 SpAtk: 65 SpDef: 110 TOTAL: 540 |
NORMAL | 1 | 1 | 1 2 3 4 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 25 26 27 29 30 31 32 33 34 35 37 38 40 41 44 45 48 53 54 |
| 144 ARTICUNO | The magnificent, seemingly translu- cent wings of this legendary bird POKéMON are said to be made of ice. |
One of the legen- dary bird POKéMON, it chills moisture in the atmosphere to create snow while flying. |
FREEZE | - | GUST POWDER SNOW |
13:
MIST 25: AGILITY 37: MIND READER 49: ICE BEAM 61: REFLECT 73: BLIZZARD |
HP: 90 STR: 85 DEF: 100 SPD: 85 SpAtk: 95 SpDef: 125 TOTAL: 580 |
ICE / FLYING | x | x | 3 5 6 8 10 11 13 14 15 16 17 18 20 21 27 31 32 34 35 37 39 43 44 47 52 | |
| 145 ZAPDOS | This legendary bird POKéMON causes savage thunderstorms by flapping its glit- tering wings. |
This legendary bird POKéMON is said to appear only when a thun- dercloud parts into two halves. |
ELECTRIC | - | PECK THUNDERSHOCK |
13:
THUNDER WAVE 25: AGILITY 37: DETECT 49: DRILL PECK 61: LIGHT SCREEN 73: THUNDER |
HP: 90 STR: 90 DEF: 85 SPD: 100 SpAtk: 125 SpDef: 90 TOTAL: 580 |
ELECTRIC / FLYING | x | x | 3 5 6 7 8 10 11 13 15 17 18 20 21 25 27 31 32 34 35 37 39 43 44 47 52 55 | |
| 146 MOLTRES | This legendary POKéMON scatters embers with every flap of its wings. It is a thrilling sight to behold. |
This legendary bird POKéMON is said to bring early spring to the wintry lands it visits. |
FLAME | - | WING ATTACK EMBER |
13:
FIRE SPIN 25: AGILITY 37: ENDURE 49: FLAMETHROWER 61: SAFEGUARD 73: SKY ATTACK |
HP: 90 STR: 100 DEF: 90 SPD: 90 SpAtk: 125 SpDef: 85 TOTAL: 580 |
FIRE / FLYING | x | x | 3 5 6 8 10 11 13 15 17 18 20 21 27 31 32 34 35 37 38 39 43 44 47 52 | |
| 147 DRATINI | It is born large to start with. It repeatedly sheds its skin as it steadily grows longer. |
This POKéMON is full of life ener- gy. It continually sheds its skin and grows steadily larger. |
DRAGON | 30: DRAGONAIR | WRAP LEER |
8:
THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 36: AGILITY 43: SAFEGUARD 50: OUTRAGE 57: HYPER BEAM |
LIGHT SCREEN MIST HAZE SUPERSONIC |
HP: 41 STR: 64 DEF: 45 SPD: 50 SpAtk: 50 SpDef: 50 TOTAL: 300 |
DRAGON | 2 | E | 2 3 6 7 10 13 14 16 17 18 20 21 23 24 25 27 32 34 35 38 39 43 44 45 53 57 |
| 148 DRAGONAIR | They say that if it emits an aura from its whole body, the weather will begin to change instantly. |
Its crystalline orbs appear to give this POKéMON the power to freely control the weather. |
DRAGON | 55: DRAGONITE | WRAP LEER THUNDER WAVE TWISTER |
8:
THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 38: AGILITY 47: SAFEGUARD 56: OUTRAGE 65: HYPER BEAM |
HP: 61 STR: 84 DEF: 65 SPD: 70 SpAtk: 70 SpDef: 70 TOTAL: 420 |
DRAGON | 2 | E | 2 3 6 7 10 13 14 16 17 18 20 21 23 24 25 27 32 34 35 38 39 43 44 45 53 57 | |
| 149 DRAGONITE | It is said that this POKéMON con- stantly flies over the immense seas and rescues drown- ing people. |
This marine POKé- MON has an impres- sive build that lets it freely fly over raging seas without trouble. |
DRAGON | - | WRAP LEER THUNDER WAVE TWISTER |
8:
THUNDER WAVE 15: TWISTER 22: DRAGON RAGE 29: SLAM 38: AGILITY 47: SAFEGUARD 55: WING ATTACK 61: OUTRAGE 75: HYPER BEAM |
HP: 91 STR: 134 DEF: 95 SPD: 80 SpAtk: 100 SpDef: 100 TOTAL: 600 |
DRAGON / FLYING | 2 | E | 1 2 3 6 7 8 10 13 14 15 16 17 18 20 21 23 24 25 27 31 32 33 34 35 37 38 39 41 43 44 45 47 48 49 52 53 54 56 57 | |
| 150 MEWTWO | Because its battle abilities were raised to the ultimate level, it thinks only of de- feating its foes. |
It usually remains motionless to con- serve energy, so that it may un- leash its full power in battle. |
GENETIC | - | CONFUSION DISABLE |
11:
BARRIER 22: SWIFT 33: PSYCH UP 44: FUTURE SIGHT 55: MIST 66: PSYCHIC 77: AMNESIA 88: RECOVER 99: SAFEGUARD |
HP: 106 STR: 110 DEF: 90 SPD: 130 SpAtk: 154 SpDef: 90 TOTAL: 680 |
PSYCHIC | x | x | 1 2 3 6 7 8 9 10 11 13 14 15 16 17 18 20 21 22 23 25 27 29 30 31 32 33 34 35 38 39 41 42 43 44 48 50 54 55 | |
| 151 MEW | Apparently, it appears only to those people who are pure of heart and have a strong desire to see it. |
Its DNA is said to contain the genet- ic codes of all POKéMON, so it can use all kinds of techniques. |
NEW SPECIE | - | POUND |
10:
TRANSFORM 20: MEGA PUNCH 30: METRONOME 40: PSYCHIC 50: ANCIENTPOWER |
HP: 100 STR: 100 DEF: 100 SPD: 100 SpAtk: 100 SpDef: 100 TOTAL: 600 |
PSYCHIC | x | x | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | |
| 152 CHIKORITA | A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun's rays. |
Its pleasantly aromatic leaves have the ability to check the hu- midity and tem- perature. |
LEAF | 16: BAYLEEF | TACKLE GROWL |
8:
RAZOR LEAF 12: REFLECT 15: POISONPOWDER 22: SYNTHESIS 29: BODY SLAM 36: LIGHT SCREEN 43: SAFEGUARD 50: SOLARBEAM |
VINE WHIP LEECH SEED COUNTER ANCIENTPOWER FLAIL |
HP: 45 STR: 49 DEF: 65 SPD: 45 SpAtk: 49 SpDef: 65 TOTAL: 318 |
GRASS | 1 | 7 | 2 3 6 10 11 12 13 17 19 20 21 22 23 27 31 32 34 35 43 44 45 51 55 |
| 153 BAYLEEF | The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight. |
A spicy aroma ema- nates from around its neck. The aroma acts as a stimulant to re- store health. |
LEAF | 32: MEGANIUM | TACKLE GROWL RAZOR LEAF REFLECT |
8:
RAZOR LEAF 12: REFLECT 15: POISONPOWDER 23: SYNTHESIS 31: BODY SLAM 39: LIGHT SCREEN 47: SAFEGUARD 55: SOLARBEAM |
HP: 60 STR: 62 DEF: 80 SPD: 60 SpAtk: 63 SpDef: 8 |