Pocket Monsters Skills List
Gold/Silver Version
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Name # Special Effect Attack Type Accuracy Power Points Random Accuracy
POUND 1 Pounds with fore-
legs or tail.
40 NORMAL 255 35 0
KARATE CHOP 2 Has a high criti-
cal hit ratio.
50 FIGHTING 255 25 0
DOUBLESLAP 3 Repeatedly slaps
2-5 times.
15 NORMAL 216 10 0
COMET PUNCH 4 Repeatedly punches
2-5 times.
18 NORMAL 216 15 0
MEGA PUNCH 5 A powerful punch
thrown very hard.
80 NORMAL 216 20 0
PAY DAY 6 Throws coins. Gets
them back later.
40 NORMAL 255 20 0
FIRE PUNCH 7 A fiery punch. May
cause a burn.
75 FIRE 255 15 25
ICE PUNCH 8 An icy punch. May
cause freezing.
75 ICE 255 15 25
THUNDERPUNCH 9 An electric punch.
It may paralyze.
75 ELECTRIC 255 15 25
SCRATCH 10 Scratches with
sharp claws.
40 NORMAL 255 35 0
VICEGRIP 11 Grips with power-
ful pincers.
55 NORMAL 255 30 0
GUILLOTINE 12 A one-hit KO,
pincer attack.
0 NORMAL 76 5 0
RAZOR WIND 13 1st turn: Prepare
2nd turn: Attack
80 NORMAL 191 10 0
SWORDS DANCE 14 A dance that in-
creases ATTACK.
0 NORMAL 255 30 0
CUT 15 Cuts using claws,
scythes, etc.
50 NORMAL 242 30 0
GUST 16 Whips up a strong
gust of wind.
40 FLYING 255 35 0
WING ATTACK 17 Strikes the target
with wings.
60 FLYING 255 35 0
WHIRLWIND 18 Blows away the foe
+ ends battle.
0 NORMAL 255 20 0
FLY 19 1st turn: Fly
2nd turn: Attack
70 FLYING 242 15 0
BIND 20 Binds the target
for 2-5 turns.
15 NORMAL 191 20 0
SLAM 21 Slams the foe with
a tail, vine, etc.
80 NORMAL 191 20 0
VINE WHIP 22 Whips the foe with
slender vines.
35 GRASS 255 10 0
STOMP 23 An attack that may
cause flinching.
65 NORMAL 255 20 76
DOUBLE KICK 24 A double kicking
attack.
30 FIGHTING 255 30 0
MEGA KICK 25 A powerful kicking
attack.
120 NORMAL 191 5 0
JUMP KICK 26 May miss, damaging
the user.
70 FIGHTING 242 25 0
ROLLING KICK 27 A fast, spinning
kick.
60 FIGHTING 216 15 76
SAND-ATTACK 28 Reduces accuracy
by throwing sand.
0 GROUND 255 15 0
HEADBUTT 29 An attack that may
make foe flinch.
70 NORMAL 255 15 76
HORN ATTACK 30 An attack using a
horn to jab.
65 NORMAL 255 25 0
FURY ATTACK 31 Jabs the target
2-5 times.
15 NORMAL 216 20 0
HORN DRILL 32 A one-hit KO,
drill attack.
1 NORMAL 76 5 0
TACKLE 33 A full-body charge
attack.
35 NORMAL 242 35 0
BODY SLAM 34 An attack that may
cause paralysis.
85 NORMAL 255 15 76
WRAP 35 Squeezes the foe
for 2-5 turns.
15 NORMAL 216 20 0
TAKE DOWN 36 A tackle that also
hurts the user.
90 NORMAL 216 20 0
THRASH 37 Works 2-3 turns
and confuses user.
90 NORMAL 255 20 0
DOUBLE-EDGE 38 A tackle that also
hurts the user.
120 NORMAL 255 15 0
TAIL WHIP 39 Lowers the foe's
DEFENSE.
0 NORMAL 255 30 0
POISON STING 40 An attack that may
poison the target.
15 POISON 255 35 76
TWINEEDLE 41 Jabs the foe twice
using stingers.
25 BUG 255 20 51
PIN MISSILE 42 Fires pins that
strike 2-5 times.
14 BUG 216 20 0
LEER 43 Reduces the foe's
DEFENSE.
0 NORMAL 255 30 0
BITE 44 An attack that may
cause flinching.
60 DARK 255 25 76
GROWL 45 Reduces the foe's
ATTACK.
0 NORMAL 255 40 0
ROAR 46 Scares wild foes
to end battle.
0 NORMAL 255 20 0
SING 47 May cause the foe
to fall asleep.
0 NORMAL 140 15 0
SUPERSONIC 48 Sound waves that
cause confusion.
0 NORMAL 140 20 0
SONICBOOM 49 Always inflicts
20HP damage.
20 NORMAL 229 20 0
DISABLE 50 Disables the foe's
most recent move.
0 NORMAL 140 20 0
ACID 51 An attack that may
lower DEFENSE.
40 POISON 255 30 25
EMBER 52 An attack that may
inflict a burn.
40 FIRE 255 25 25
FLAMETHROWER 53 An attack that may
inflict a burn.
95 FIRE 255 15 25
MIST 54 Prevents stat
reduction.
0 ICE 255 30 0
WATER GUN 55 Squirts water to
attack.
40 WATER 255 25 0
HYDRO PUMP 56 A powerful water-
type attack.
120 WATER 204 5 0
SURF 57 A strong water-
type attack.
95 WATER 255 15 0
ICE BEAM 58 An attack that may
freeze the foe.
95 ICE 255 10 25
BLIZZARD 59 An attack that may
freeze the foe.
120 ICE 178 5 25
PSYBEAM 60 An attack that may
confuse the foe.
65 PSYCHIC 255 20 25
BUBBLEBEAM 61 An attack that may
lower SPEED.
65 WATER 255 20 25
AURORA BEAM 62 An attack that may
lower ATTACK.
65 ICE 255 20 25
HYPER BEAM 63 1st turn: Attack
2nd turn: Rest
150 NORMAL 229 5 0
PECK 64 Jabs the foe with
a beak, etc.
35 FLYING 255 35 0
DRILL PECK 65 A strong, spin-
ning-peck attack.
80 FLYING 255 20 0
SUBMISSION 66 An attack that al-
so hurts the user.
80 FIGHTING 204 25 0
LOW KICK 67 An attack that may
cause flinching.
50 FIGHTING 229 20 76
COUNTER 68 Returns a physical
blow double.
1 FIGHTING 255 20 0
SEISMIC TOSS 69 The user's level
equals damage HP.
1 FIGHTING 255 20 0
STRENGTH 70 A powerful physi-
cal attack.
80 NORMAL 255 15 0
ABSORB 71 Steals 1/2 of the
damage inflicted.
20 GRASS 255 20 0
MEGA DRAIN 72 Steals 1/2 of the
damage inflicted.
40 GRASS 255 10 0
LEECH SEED 73 Steals HP from the
foe on every turn.
0 GRASS 229 10 0
GROWTH 74 Raises the SPCL.
ATK rating.
0 NORMAL 255 40 0
RAZOR LEAF 75 Has a high criti-
cal hit ratio.
55 GRASS 242 25 0
SOLARBEAM 76 1st turn: Prepare
2nd turn: Attack
120 GRASS 255 10 0
POISONPOWDER 77 A move that may
poison the foe.
0 POISON 191 35 0
STUN SPORE 78 A move that may
paralyze the foe.
0 GRASS 191 30 0
SLEEP POWDER 79 May cause the foe
to fall asleep.
0 GRASS 191 15 0
PETAL DANCE 80 Works 2-3 turns
and confuses user.
70 GRASS 255 20 0
STRING SHOT 81 A move that lowers
the foe's SPEED.
0 BUG 242 40 0
DRAGON RAGE 82 Always inflicts
40HP damage.
40 DRAGON 255 10 0
FIRE SPIN 83 Traps foe in fire
for 2-5 turns.
15 FIRE 178 15 0
THUNDERSHOCK 84 An attack that may
cause paralysis.
40 ELECTRIC 255 30 25
THUNDERBOLT 85 An attack that may
cause paralysis.
95 ELECTRIC 255 15 25
THUNDER WAVE 86 A move that may
cause paralysis.
0 ELECTRIC 255 20 0
THUNDER 87 An attack that may
cause paralysis.
120 ELECTRIC 178 10 76
ROCK THROW 88 Drops rocks on the
enemy.
50 ROCK 229 15 0
EARTHQUAKE 89 Tough but useless
vs. flying foes.
100 GROUND 255 10 0
FISSURE 90 A ground-type,
one-hit KO attack.
1 GROUND 76 5 0
DIG 91 1st turn: Burrow
2nd turn: Attack
60 GROUND 255 10 0
TOXIC 92 A poison move with
increasing damage.
0 POISON 216 10 0
CONFUSION 93 An attack that may
cause confusion.
50 PSYCHIC 255 25 25
PSYCHIC 94 An attack that may
lower SPCL.DEF.
90 PSYCHIC 255 10 25
HYPNOSIS 95 May put the foe to
sleep.
0 PSYCHIC 153 20 0
MEDITATE 96 Raises the user's
ATTACK.
0 PSYCHIC 255 40 0
AGILITY 97 Sharply increases
the user's SPEED.
0 PSYCHIC 255 30 0
QUICK ATTACK 98 Lets the user get
in the first hit.
40 NORMAL 255 30 0
RAGE 99 Raises ATTACK if
the user is hit.
20 NORMAL 255 20 0
TELEPORT 100 A move for fleeing
from battle.
0 PSYCHIC 255 20 0
NIGHT SHADE 101 The user's level
equals damage HP.
1 GHOST 255 15 0
MIMIC 102 Copies a move used
by the foe.
0 NORMAL 255 10 0
SCREECH 103 Sharply reduces
the foe's DEFENSE.
0 NORMAL 216 40 0
DOUBLE TEAM 104 Heightens evasive-
ness.
0 NORMAL 255 15 0
RECOVER 105 Restores HP by 1/2
the max HP.
0 NORMAL 255 20 0
HARDEN 106 Raises the user's
DEFENSE.
0 NORMAL 255 30 0
MINIMIZE 107 Heightens evasive-
ness.
0 NORMAL 255 20 0
SMOKESCREEN 108 Lowers the foe's
accuracy.
0 NORMAL 255 20 0
CONFUSE RAY 109 A move that causes
confusion.
0 GHOST 255 10 0
WITHDRAW 110 Heightens the
user's DEFENSE.
0 WATER 255 40 0
DEFENSE CURL 111 Heightens the
user's DEFENSE.
0 NORMAL 255 40 0
BARRIER 112 Sharply increases
user's DEFENSE.
0 PSYCHIC 255 30 0
LIGHT SCREEN 113 Ups SPCL.DEF with
a wall of light.
0 PSYCHIC 255 30 0
HAZE 114 Eliminates all
stat changes.
0 ICE 255 30 0
REFLECT 115 Raises DEFENSE
with a barrier.
0 PSYCHIC 255 20 0
FOCUS ENERGY 116 Raises the criti-
cal hit ratio.
0 NORMAL 255 30 0
BIDE 117 Waits 2-3 turns +
hits back double.
0 NORMAL 255 10 0
METRONOME 118 Randomly uses any
POKéMON move.
0 NORMAL 255 10 0
MIRROR MOVE 119 Counters with the
same move.
0 FLYING 255 20 0
SELFDESTRUCT 120 Powerful but makes
the user faint.
200 NORMAL 255 5 0
EGG BOMB 121 Eggs are hurled at
the foe.
100 NORMAL 191 10 0
LICK 122 An attack that may
cause paralysis.
20 GHOST 255 30 76
SMOG 123 An attack that may
poison the foe.
20 POISON 178 20 102
SLUDGE 124 An attack that may
poison the foe.
65 POISON 255 20 76
BONE CLUB 125 An attack that may
cause flinching.
65 GROUND 216 20 25
FIRE BLAST 126 An attack that
may cause a burn.
120 FIRE 216 5 25
WATERFALL 127 An aquatic charge
attack.
80 WATER 255 15 0
CLAMP 128 Traps the foe for
2-5 turns.
35 WATER 191 10 0
SWIFT 129 An attack that
never misses.
60 NORMAL 255 20 0
SKULL BASH 130 1st turn: Prepare
2nd turn: Attack
100 NORMAL 255 15 0
SPIKE CANNON 131 Fires spikes to
hit 2-5 times.
20 NORMAL 255 15 0
CONSTRICT 132 An attack that may
lower SPEED.
10 NORMAL 255 35 25
AMNESIA 133 Sharply raises the
user's SPCL.DEF.
0 PSYCHIC 255 20 0
KINESIS 134 Reduces the foe's
accuracy.
0 PSYCHIC 204 15 0
SOFTBOILED 135 Restores HP by 1/2
the user's max HP.
0 NORMAL 255 10 0
HI JUMP KICK 136 May miss and hurt
the user.
85 FIGHTING 229 20 0
GLARE 137 A move that may
cause paralysis.
0 NORMAL 191 30 0
DREAM EATER 138 Steals HP from a
sleeping victim.
100 PSYCHIC 255 15 0
POISON GAS 139 A move that may
poison the foe.
0 POISON 140 40 0
BARRAGE 140 Throws orbs to hit
2-5 times.
15 NORMAL 216 20 0
LEECH LIFE 141 Steals 1/2 of the
damage inflicted.
20 BUG 255 15 0
LOVELY KISS 142 May cause the foe
to fall asleep.
0 NORMAL 191 10 0
SKY ATTACK 143 1st turn: Prepare
2nd turn: Attack
140 FLYING 229 5 0
TRANSFORM 144 The user assumes
the foe's guise.
0 NORMAL 255 10 0
BUBBLE 145 An attack that may
reduce SPEED.
20 WATER 255 30 25
DIZZY PUNCH 146 An attack that may
cause confusion.
70 NORMAL 255 10 51
SPORE 147 A move that
induces sleep.
0 GRASS 255 15 0
FLASH 148 Blinds the foe to
reduce accuracy.
0 NORMAL 178 20 0
PSYWAVE 149 An attack with
variable power.
1 PSYCHIC 204 15 0
SPLASH 150 Has no effect
whatsoever.
0 NORMAL 255 40 0
ACID ARMOR 151 Sharply raises the
user's DEFENSE.
0 POISON 255 40 0
CRABHAMMER 152 Has a high criti-
cal hit ratio.
90 WATER 216 10 0
EXPLOSION 153 Very powerful but
makes user faint.
250 NORMAL 255 5 0
FURY SWIPES 154 Quickly scratches
2-5 times.
18 NORMAL 204 15 0
BONEMERANG 155 An attack that
strikes twice.
50 GROUND 229 10 0
REST 156 Sleep for 2 turns
to fully recover.
0 PSYCHIC 255 10 0
ROCK SLIDE 157 An attack that may
cause flinching.
75 ROCK 229 10 76
HYPER FANG 158 An attack that may
cause flinching.
80 NORMAL 229 15 25
SHARPEN 159 A move that raises
the user's ATTACK.
0 NORMAL 255 30 0
CONVERSION 160 Change user's type
to a move's type.
0 NORMAL 255 30 0
TRI ATTACK 161 Fires three kinds
of beams at once.
80 NORMAL 255 10 51
SUPER FANG 162 Cuts the foe's HP
by 1/2.
1 NORMAL 229 10 0
SLASH 163 Has a high criti-
cal hit ratio.
70 NORMAL 255 20 0
SUBSTITUTE 164 Makes a decoy with
1/4 user's max HP.
0 NORMAL 255 10 0
STRUGGLE 165 Used only if all
PP are exhausted.
50 NORMAL 255 1 0
SKETCH 166 Copies the foe's
move permanently.
0 NORMAL 255 1 0
TRIPLE KICK 167 Hits three times
with rising power.
10 FIGHTING 229 10 0
THIEF 168 An attack that may
steal a held item.
40 DARK 255 10 255
SPIDER WEB 169 Prevents fleeing
or switching.
0 BUG 255 10 0
MIND READER 170 Ensures the next
attack will hit.
0 NORMAL 255 5 0
NIGHTMARE 171 A sleeper loses
1/4 HP every turn.
0 GHOST 255 15 0
FLAME WHEEL 172 An attack that may
cause a burn.
60 FIRE 255 25 25
SNORE 173 An attack useable
only while asleep.
40 NORMAL 255 15 76
CURSE 174 Works differently
for ghost-types.
0 NORMAL 255 10 0
FLAIL 175 Stronger if the
user's HP is low.
1 NORMAL 255 15 0
CONVERSION2 176 The user's type is
made resistant.
0 NORMAL 255 30 0
AEROBLAST 177 Has a high criti-
cal hit ratio.
100 FLYING 242 5 0
COTTON SPORE 178 Sharply reduces
the foe's SPEED.
0 GRASS 216 40 0
REVERSAL 179 Stronger if the
user's HP is low.
1 FIGHTING 255 15 0
SPITE 180 Cuts the PP of the
foe's last move.
0 GHOST 255 10 0
POWDER SNOW 181 An attack that may
cause freezing.
40 ICE 255 25 25
PROTECT 182 Foils attack that
turn. It may fail.
0 NORMAL 255 10 0
MACH PUNCH 183 A fast punch that
lands first.
40 FIGHTING 255 30 0
SCARY FACE 184 Sharply reduces
the foe's SPEED.
0 NORMAL 229 10 0
FAINT ATTACK 185 An attack that
never misses.
60 DARK 255 20 0
SWEET KISS 186 A move that causes
confusion.
0 NORMAL 191 10 0
BELLY DRUM 187 Reduces own HP to
maximize ATTACK.
0 NORMAL 255 10 0
SLUDGE BOMB 188 An attack that may
poison the foe.
90 POISON 255 10 76
MUD-SLAP 189 Reduces the foe's
accuracy.
20 GROUND 255 10 255
OCTAZOOKA 190 An attack that may
reduce accuracy.
65 WATER 216 10 127
SPIKES 191 Hurts foes when
they switch out.
0 GROUND 255 20 0
ZAP CANNON 192 An attack that
always paralyzes.
100 ELECTRIC 127 5 255
FORESIGHT 193 Negates accuracy
reduction moves.
0 NORMAL 255 40 0
DESTINY BOND 194 The foe faints if
the user does.
0 GHOST 255 5 0
PERISH SONG 195 Both user and foe
faint in 3 turns.
0 NORMAL 255 5 0
ICY WIND 196 An icy attack that
lowers SPEED.
55 ICE 242 15 255
DETECT 197 Evades attack that
turn. It may fail.
0 FIGHTING 255 5 0
BONE RUSH 198 An attack that
hits 2-5 times.
25 GROUND 204 10 0
LOCK-ON 199 Ensures the next
attack will hit.
0 NORMAL 255 5 0
OUTRAGE 200 Works 2-3 turns
and confuses user.
90 DRAGON 255 15 0
SANDSTORM 201 Inflicts damage
every turn.
0 ROCK 255 10 0
GIGA DRAIN 202 Steals 1/2 of the
damage inflicted.
60 GRASS 255 5 0
ENDURE 203 Always leaves at
least 1HP.
0 NORMAL 255 10 0
CHARM 204 Sharply lowers the
foe's ATTACK.
0 NORMAL 255 20 0
ROLLOUT 205 Attacks 5 turns
with rising power.
30 ROCK 229 20 0
FALSE SWIPE 206 Leaves the foe
with at least 1HP.
40 NORMAL 255 40 0
SWAGGER 207 Causes confusion
and raises ATTACK.
0 NORMAL 229 15 255
MILK DRINK 208 Restores HP by 1/2
the max HP.
0 NORMAL 255 10 0
SPARK 209 An attack that may
cause paralysis.
65 ELECTRIC 255 20 76
FURY CUTTER 210 Successive hits
raise power.
10 BUG 242 20 0
STEEL WING 211 Stiff wings strike
the foe.
70 STEEL 229 25 25
MEAN LOOK 212 Prevents fleeing
or switching.
0 NORMAL 255 5 0
ATTRACT 213 Makes the opposite
gender infatuated.
0 NORMAL 255 15 0
SLEEP TALK 214 Randomly attacks
while asleep.
0 NORMAL 255 10 0
HEAL BELL 215 Eliminates all
status problems.
0 NORMAL 255 5 0
RETURN 216 An attack that is
based on loyalty.
1 NORMAL 255 20 0
PRESENT 217 A bomb that may
restore HP.
1 NORMAL 229 15 0
FRUSTRATION 218 An attack based on
lack of loyalty.
1 NORMAL 255 20 0
SAFEGUARD 219 Prevents all
status problems.
0 NORMAL 255 25 0
PAIN SPLIT 220 Adds user + foe's
HPs. Shares total.
0 NORMAL 255 20 0
SACRED FIRE 221 An attack that may
inflict a burn.
100 FIRE 242 5 127
MAGNITUDE 222 A ground attack
with random power.
1 GROUND 255 30 0
DYNAMICPUNCH 223 An attack that
always confuses.
100 FIGHTING 127 5 255
MEGAHORN 224 A powerful charge
attack.
120 BUG 216 10 0
DRAGONBREATH 225 A strong breath
attack.
60 DRAGON 255 20 76
BATON PASS 226 Switches while
keeping effects.
0 NORMAL 255 40 0
ENCORE 227 Makes the foe re-
peat 2-6 times.
0 NORMAL 255 5 0
PURSUIT 228 Heavily strikes
switching POKéMON.
40 DARK 255 20 0
RAPID SPIN 229 A high-speed
spinning attack.
20 NORMAL 255 40 0
SWEET SCENT 230 Reduces the foe's
evasiveness.
0 NORMAL 255 20 0
IRON TAIL 231 An attack that may
reduce DEFENSE.
100 STEEL 191 15 76
METAL CLAW 232 An attack that may
up user's ATTACK.
50 STEEL 242 35 25
VITAL THROW 233 A 2nd-strike move
that never misses.
70 FIGHTING 255 10 0
MORNING SUN 234 Restores HP
(varies by time).
0 NORMAL 255 5 0
SYNTHESIS 235 Restores HP
(varies by time).
0 GRASS 255 5 0
MOONLIGHT 236 Restores HP
(varies by time).
0 NORMAL 255 5 0
HIDDEN POWER 237 The power varies
with the POKéMON.
1 NORMAL 255 15 0
CROSS CHOP 238 Has a high criti-
cal hit ratio.
100 FIGHTING 204 5 0
TWISTER 239 Whips up a tornado
to attack.
40 DRAGON 255 20 51
RAIN DANCE 240 Boosts water-type
moves for 5 turns.
0 WATER 229 5 0
SUNNY DAY 241 Boosts fire-type
moves for 5 turns.
0 FIRE 229 5 0
CRUNCH 242 An attack that may
lower SPCL.DEF.
80 DARK 255 15 51
MIRROR COAT 243 Counters a SPCL.
ATK. move double.
1 PSYCHIC 255 20 0
PSYCH UP 244 Copies the foe's
stat changes.
0 NORMAL 255 10 0
EXTREMESPEED 245 A powerful first-
strike move.
80 NORMAL 255 5 0
ANCIENTPOWER 246 An attack that may
raise all stats.
60 ROCK 255 5 25
SHADOW BALL 247 An attack that may
lower SPCL.DEF.
80 GHOST 255 15 51
FUTURE SIGHT 248 An attack that
hits on 3rd turn.
80 PSYCHIC 229 15 0
ROCK SMASH 249 An attack that may
lower DEFENSE.
20 FIGHTING 255 15 127
WHIRLPOOL 250 Traps the foe for
2-5 turns.
15 WATER 178 15 0
BEAT UP 251 Party POKéMON join
in the attack.
10 DARK 255 10 0