| Name | # | Special Effect | Attack | Type | Accuracy | Power Points | Random Accuracy |
| POUND | 1 | Pounds with fore- legs or tail. |
40 | NORMAL | 255 | 35 | 0 |
| KARATE CHOP | 2 | Has a high criti- cal hit ratio. |
50 | FIGHTING | 255 | 25 | 0 |
| DOUBLESLAP | 3 | Repeatedly slaps 2-5 times. |
15 | NORMAL | 216 | 10 | 0 |
| COMET PUNCH | 4 | Repeatedly punches 2-5 times. |
18 | NORMAL | 216 | 15 | 0 |
| MEGA PUNCH | 5 | A powerful punch thrown very hard. |
80 | NORMAL | 216 | 20 | 0 |
| PAY DAY | 6 | Throws coins. Gets them back later. |
40 | NORMAL | 255 | 20 | 0 |
| FIRE PUNCH | 7 | A fiery punch. May cause a burn. |
75 | FIRE | 255 | 15 | 25 |
| ICE PUNCH | 8 | An icy punch. May cause freezing. |
75 | ICE | 255 | 15 | 25 |
| THUNDERPUNCH | 9 | An electric punch. It may paralyze. |
75 | ELECTRIC | 255 | 15 | 25 |
| SCRATCH | 10 | Scratches with sharp claws. |
40 | NORMAL | 255 | 35 | 0 |
| VICEGRIP | 11 | Grips with power- ful pincers. |
55 | NORMAL | 255 | 30 | 0 |
| GUILLOTINE | 12 | A one-hit KO, pincer attack. |
0 | NORMAL | 76 | 5 | 0 |
| RAZOR WIND | 13 | 1st turn: Prepare 2nd turn: Attack |
80 | NORMAL | 191 | 10 | 0 |
| SWORDS DANCE | 14 | A dance that in- creases ATTACK. |
0 | NORMAL | 255 | 30 | 0 |
| CUT | 15 | Cuts using claws, scythes, etc. |
50 | NORMAL | 242 | 30 | 0 |
| GUST | 16 | Whips up a strong gust of wind. |
40 | FLYING | 255 | 35 | 0 |
| WING ATTACK | 17 | Strikes the target with wings. |
60 | FLYING | 255 | 35 | 0 |
| WHIRLWIND | 18 | Blows away the foe + ends battle. |
0 | NORMAL | 255 | 20 | 0 |
| FLY | 19 | 1st turn: Fly 2nd turn: Attack |
70 | FLYING | 242 | 15 | 0 |
| BIND | 20 | Binds the target for 2-5 turns. |
15 | NORMAL | 191 | 20 | 0 |
| SLAM | 21 | Slams the foe with a tail, vine, etc. |
80 | NORMAL | 191 | 20 | 0 |
| VINE WHIP | 22 | Whips the foe with slender vines. |
35 | GRASS | 255 | 10 | 0 |
| STOMP | 23 | An attack that may cause flinching. |
65 | NORMAL | 255 | 20 | 76 |
| DOUBLE KICK | 24 | A double kicking attack. |
30 | FIGHTING | 255 | 30 | 0 |
| MEGA KICK | 25 | A powerful kicking attack. |
120 | NORMAL | 191 | 5 | 0 |
| JUMP KICK | 26 | May miss, damaging the user. |
70 | FIGHTING | 242 | 25 | 0 |
| ROLLING KICK | 27 | A fast, spinning kick. |
60 | FIGHTING | 216 | 15 | 76 |
| SAND-ATTACK | 28 | Reduces accuracy by throwing sand. |
0 | GROUND | 255 | 15 | 0 |
| HEADBUTT | 29 | An attack that may make foe flinch. |
70 | NORMAL | 255 | 15 | 76 |
| HORN ATTACK | 30 | An attack using a horn to jab. |
65 | NORMAL | 255 | 25 | 0 |
| FURY ATTACK | 31 | Jabs the target 2-5 times. |
15 | NORMAL | 216 | 20 | 0 |
| HORN DRILL | 32 | A one-hit KO, drill attack. |
1 | NORMAL | 76 | 5 | 0 |
| TACKLE | 33 | A full-body charge attack. |
35 | NORMAL | 242 | 35 | 0 |
| BODY SLAM | 34 | An attack that may cause paralysis. |
85 | NORMAL | 255 | 15 | 76 |
| WRAP | 35 | Squeezes the foe for 2-5 turns. |
15 | NORMAL | 216 | 20 | 0 |
| TAKE DOWN | 36 | A tackle that also hurts the user. |
90 | NORMAL | 216 | 20 | 0 |
| THRASH | 37 | Works 2-3 turns and confuses user. |
90 | NORMAL | 255 | 20 | 0 |
| DOUBLE-EDGE | 38 | A tackle that also hurts the user. |
120 | NORMAL | 255 | 15 | 0 |
| TAIL WHIP | 39 | Lowers the foe's DEFENSE. |
0 | NORMAL | 255 | 30 | 0 |
| POISON STING | 40 | An attack that may poison the target. |
15 | POISON | 255 | 35 | 76 |
| TWINEEDLE | 41 | Jabs the foe twice using stingers. |
25 | BUG | 255 | 20 | 51 |
| PIN MISSILE | 42 | Fires pins that strike 2-5 times. |
14 | BUG | 216 | 20 | 0 |
| LEER | 43 | Reduces the foe's DEFENSE. |
0 | NORMAL | 255 | 30 | 0 |
| BITE | 44 | An attack that may cause flinching. |
60 | DARK | 255 | 25 | 76 |
| GROWL | 45 | Reduces the foe's ATTACK. |
0 | NORMAL | 255 | 40 | 0 |
| ROAR | 46 | Scares wild foes to end battle. |
0 | NORMAL | 255 | 20 | 0 |
| SING | 47 | May cause the foe to fall asleep. |
0 | NORMAL | 140 | 15 | 0 |
| SUPERSONIC | 48 | Sound waves that cause confusion. |
0 | NORMAL | 140 | 20 | 0 |
| SONICBOOM | 49 | Always inflicts 20HP damage. |
20 | NORMAL | 229 | 20 | 0 |
| DISABLE | 50 | Disables the foe's most recent move. |
0 | NORMAL | 140 | 20 | 0 |
| ACID | 51 | An attack that may lower DEFENSE. |
40 | POISON | 255 | 30 | 25 |
| EMBER | 52 | An attack that may inflict a burn. |
40 | FIRE | 255 | 25 | 25 |
| FLAMETHROWER | 53 | An attack that may inflict a burn. |
95 | FIRE | 255 | 15 | 25 |
| MIST | 54 | Prevents stat reduction. |
0 | ICE | 255 | 30 | 0 |
| WATER GUN | 55 | Squirts water to attack. |
40 | WATER | 255 | 25 | 0 |
| HYDRO PUMP | 56 | A powerful water- type attack. |
120 | WATER | 204 | 5 | 0 |
| SURF | 57 | A strong water- type attack. |
95 | WATER | 255 | 15 | 0 |
| ICE BEAM | 58 | An attack that may freeze the foe. |
95 | ICE | 255 | 10 | 25 |
| BLIZZARD | 59 | An attack that may freeze the foe. |
120 | ICE | 178 | 5 | 25 |
| PSYBEAM | 60 | An attack that may confuse the foe. |
65 | PSYCHIC | 255 | 20 | 25 |
| BUBBLEBEAM | 61 | An attack that may lower SPEED. |
65 | WATER | 255 | 20 | 25 |
| AURORA BEAM | 62 | An attack that may lower ATTACK. |
65 | ICE | 255 | 20 | 25 |
| HYPER BEAM | 63 | 1st turn: Attack 2nd turn: Rest |
150 | NORMAL | 229 | 5 | 0 |
| PECK | 64 | Jabs the foe with a beak, etc. |
35 | FLYING | 255 | 35 | 0 |
| DRILL PECK | 65 | A strong, spin- ning-peck attack. |
80 | FLYING | 255 | 20 | 0 |
| SUBMISSION | 66 | An attack that al- so hurts the user. |
80 | FIGHTING | 204 | 25 | 0 |
| LOW KICK | 67 | An attack that may cause flinching. |
50 | FIGHTING | 229 | 20 | 76 |
| COUNTER | 68 | Returns a physical blow double. |
1 | FIGHTING | 255 | 20 | 0 |
| SEISMIC TOSS | 69 | The user's level equals damage HP. |
1 | FIGHTING | 255 | 20 | 0 |
| STRENGTH | 70 | A powerful physi- cal attack. |
80 | NORMAL | 255 | 15 | 0 |
| ABSORB | 71 | Steals 1/2 of the damage inflicted. |
20 | GRASS | 255 | 20 | 0 |
| MEGA DRAIN | 72 | Steals 1/2 of the damage inflicted. |
40 | GRASS | 255 | 10 | 0 |
| LEECH SEED | 73 | Steals HP from the foe on every turn. |
0 | GRASS | 229 | 10 | 0 |
| GROWTH | 74 | Raises the SPCL. ATK rating. |
0 | NORMAL | 255 | 40 | 0 |
| RAZOR LEAF | 75 | Has a high criti- cal hit ratio. |
55 | GRASS | 242 | 25 | 0 |
| SOLARBEAM | 76 | 1st turn: Prepare 2nd turn: Attack |
120 | GRASS | 255 | 10 | 0 |
| POISONPOWDER | 77 | A move that may poison the foe. |
0 | POISON | 191 | 35 | 0 |
| STUN SPORE | 78 | A move that may paralyze the foe. |
0 | GRASS | 191 | 30 | 0 |
| SLEEP POWDER | 79 | May cause the foe to fall asleep. |
0 | GRASS | 191 | 15 | 0 |
| PETAL DANCE | 80 | Works 2-3 turns and confuses user. |
70 | GRASS | 255 | 20 | 0 |
| STRING SHOT | 81 | A move that lowers the foe's SPEED. |
0 | BUG | 242 | 40 | 0 |
| DRAGON RAGE | 82 | Always inflicts 40HP damage. |
40 | DRAGON | 255 | 10 | 0 |
| FIRE SPIN | 83 | Traps foe in fire for 2-5 turns. |
15 | FIRE | 178 | 15 | 0 |
| THUNDERSHOCK | 84 | An attack that may cause paralysis. |
40 | ELECTRIC | 255 | 30 | 25 |
| THUNDERBOLT | 85 | An attack that may cause paralysis. |
95 | ELECTRIC | 255 | 15 | 25 |
| THUNDER WAVE | 86 | A move that may cause paralysis. |
0 | ELECTRIC | 255 | 20 | 0 |
| THUNDER | 87 | An attack that may cause paralysis. |
120 | ELECTRIC | 178 | 10 | 76 |
| ROCK THROW | 88 | Drops rocks on the enemy. |
50 | ROCK | 229 | 15 | 0 |
| EARTHQUAKE | 89 | Tough but useless vs. flying foes. |
100 | GROUND | 255 | 10 | 0 |
| FISSURE | 90 | A ground-type, one-hit KO attack. |
1 | GROUND | 76 | 5 | 0 |
| DIG | 91 | 1st turn: Burrow 2nd turn: Attack |
60 | GROUND | 255 | 10 | 0 |
| TOXIC | 92 | A poison move with increasing damage. |
0 | POISON | 216 | 10 | 0 |
| CONFUSION | 93 | An attack that may cause confusion. |
50 | PSYCHIC | 255 | 25 | 25 |
| PSYCHIC | 94 | An attack that may lower SPCL.DEF. |
90 | PSYCHIC | 255 | 10 | 25 |
| HYPNOSIS | 95 | May put the foe to sleep. |
0 | PSYCHIC | 153 | 20 | 0 |
| MEDITATE | 96 | Raises the user's ATTACK. |
0 | PSYCHIC | 255 | 40 | 0 |
| AGILITY | 97 | Sharply increases the user's SPEED. |
0 | PSYCHIC | 255 | 30 | 0 |
| QUICK ATTACK | 98 | Lets the user get in the first hit. |
40 | NORMAL | 255 | 30 | 0 |
| RAGE | 99 | Raises ATTACK if the user is hit. |
20 | NORMAL | 255 | 20 | 0 |
| TELEPORT | 100 | A move for fleeing from battle. |
0 | PSYCHIC | 255 | 20 | 0 |
| NIGHT SHADE | 101 | The user's level equals damage HP. |
1 | GHOST | 255 | 15 | 0 |
| MIMIC | 102 | Copies a move used by the foe. |
0 | NORMAL | 255 | 10 | 0 |
| SCREECH | 103 | Sharply reduces the foe's DEFENSE. |
0 | NORMAL | 216 | 40 | 0 |
| DOUBLE TEAM | 104 | Heightens evasive- ness. |
0 | NORMAL | 255 | 15 | 0 |
| RECOVER | 105 | Restores HP by 1/2 the max HP. |
0 | NORMAL | 255 | 20 | 0 |
| HARDEN | 106 | Raises the user's DEFENSE. |
0 | NORMAL | 255 | 30 | 0 |
| MINIMIZE | 107 | Heightens evasive- ness. |
0 | NORMAL | 255 | 20 | 0 |
| SMOKESCREEN | 108 | Lowers the foe's accuracy. |
0 | NORMAL | 255 | 20 | 0 |
| CONFUSE RAY | 109 | A move that causes confusion. |
0 | GHOST | 255 | 10 | 0 |
| WITHDRAW | 110 | Heightens the user's DEFENSE. |
0 | WATER | 255 | 40 | 0 |
| DEFENSE CURL | 111 | Heightens the user's DEFENSE. |
0 | NORMAL | 255 | 40 | 0 |
| BARRIER | 112 | Sharply increases user's DEFENSE. |
0 | PSYCHIC | 255 | 30 | 0 |
| LIGHT SCREEN | 113 | Ups SPCL.DEF with a wall of light. |
0 | PSYCHIC | 255 | 30 | 0 |
| HAZE | 114 | Eliminates all stat changes. |
0 | ICE | 255 | 30 | 0 |
| REFLECT | 115 | Raises DEFENSE with a barrier. |
0 | PSYCHIC | 255 | 20 | 0 |
| FOCUS ENERGY | 116 | Raises the criti- cal hit ratio. |
0 | NORMAL | 255 | 30 | 0 |
| BIDE | 117 | Waits 2-3 turns + hits back double. |
0 | NORMAL | 255 | 10 | 0 |
| METRONOME | 118 | Randomly uses any POKéMON move. |
0 | NORMAL | 255 | 10 | 0 |
| MIRROR MOVE | 119 | Counters with the same move. |
0 | FLYING | 255 | 20 | 0 |
| SELFDESTRUCT | 120 | Powerful but makes the user faint. |
200 | NORMAL | 255 | 5 | 0 |
| EGG BOMB | 121 | Eggs are hurled at the foe. |
100 | NORMAL | 191 | 10 | 0 |
| LICK | 122 | An attack that may cause paralysis. |
20 | GHOST | 255 | 30 | 76 |
| SMOG | 123 | An attack that may poison the foe. |
20 | POISON | 178 | 20 | 102 |
| SLUDGE | 124 | An attack that may poison the foe. |
65 | POISON | 255 | 20 | 76 |
| BONE CLUB | 125 | An attack that may cause flinching. |
65 | GROUND | 216 | 20 | 25 |
| FIRE BLAST | 126 | An attack that may cause a burn. |
120 | FIRE | 216 | 5 | 25 |
| WATERFALL | 127 | An aquatic charge attack. |
80 | WATER | 255 | 15 | 0 |
| CLAMP | 128 | Traps the foe for 2-5 turns. |
35 | WATER | 191 | 10 | 0 |
| SWIFT | 129 | An attack that never misses. |
60 | NORMAL | 255 | 20 | 0 |
| SKULL BASH | 130 | 1st turn: Prepare 2nd turn: Attack |
100 | NORMAL | 255 | 15 | 0 |
| SPIKE CANNON | 131 | Fires spikes to hit 2-5 times. |
20 | NORMAL | 255 | 15 | 0 |
| CONSTRICT | 132 | An attack that may lower SPEED. |
10 | NORMAL | 255 | 35 | 25 |
| AMNESIA | 133 | Sharply raises the user's SPCL.DEF. |
0 | PSYCHIC | 255 | 20 | 0 |
| KINESIS | 134 | Reduces the foe's accuracy. |
0 | PSYCHIC | 204 | 15 | 0 |
| SOFTBOILED | 135 | Restores HP by 1/2 the user's max HP. |
0 | NORMAL | 255 | 10 | 0 |
| HI JUMP KICK | 136 | May miss and hurt the user. |
85 | FIGHTING | 229 | 20 | 0 |
| GLARE | 137 | A move that may cause paralysis. |
0 | NORMAL | 191 | 30 | 0 |
| DREAM EATER | 138 | Steals HP from a sleeping victim. |
100 | PSYCHIC | 255 | 15 | 0 |
| POISON GAS | 139 | A move that may poison the foe. |
0 | POISON | 140 | 40 | 0 |
| BARRAGE | 140 | Throws orbs to hit 2-5 times. |
15 | NORMAL | 216 | 20 | 0 |
| LEECH LIFE | 141 | Steals 1/2 of the damage inflicted. |
20 | BUG | 255 | 15 | 0 |
| LOVELY KISS | 142 | May cause the foe to fall asleep. |
0 | NORMAL | 191 | 10 | 0 |
| SKY ATTACK | 143 | 1st turn: Prepare 2nd turn: Attack |
140 | FLYING | 229 | 5 | 0 |
| TRANSFORM | 144 | The user assumes the foe's guise. |
0 | NORMAL | 255 | 10 | 0 |
| BUBBLE | 145 | An attack that may reduce SPEED. |
20 | WATER | 255 | 30 | 25 |
| DIZZY PUNCH | 146 | An attack that may cause confusion. |
70 | NORMAL | 255 | 10 | 51 |
| SPORE | 147 | A move that induces sleep. |
0 | GRASS | 255 | 15 | 0 |
| FLASH | 148 | Blinds the foe to reduce accuracy. |
0 | NORMAL | 178 | 20 | 0 |
| PSYWAVE | 149 | An attack with variable power. |
1 | PSYCHIC | 204 | 15 | 0 |
| SPLASH | 150 | Has no effect whatsoever. |
0 | NORMAL | 255 | 40 | 0 |
| ACID ARMOR | 151 | Sharply raises the user's DEFENSE. |
0 | POISON | 255 | 40 | 0 |
| CRABHAMMER | 152 | Has a high criti- cal hit ratio. |
90 | WATER | 216 | 10 | 0 |
| EXPLOSION | 153 | Very powerful but makes user faint. |
250 | NORMAL | 255 | 5 | 0 |
| FURY SWIPES | 154 | Quickly scratches 2-5 times. |
18 | NORMAL | 204 | 15 | 0 |
| BONEMERANG | 155 | An attack that strikes twice. |
50 | GROUND | 229 | 10 | 0 |
| REST | 156 | Sleep for 2 turns to fully recover. |
0 | PSYCHIC | 255 | 10 | 0 |
| ROCK SLIDE | 157 | An attack that may cause flinching. |
75 | ROCK | 229 | 10 | 76 |
| HYPER FANG | 158 | An attack that may cause flinching. |
80 | NORMAL | 229 | 15 | 25 |
| SHARPEN | 159 | A move that raises the user's ATTACK. |
0 | NORMAL | 255 | 30 | 0 |
| CONVERSION | 160 | Change user's type to a move's type. |
0 | NORMAL | 255 | 30 | 0 |
| TRI ATTACK | 161 | Fires three kinds of beams at once. |
80 | NORMAL | 255 | 10 | 51 |
| SUPER FANG | 162 | Cuts the foe's HP by 1/2. |
1 | NORMAL | 229 | 10 | 0 |
| SLASH | 163 | Has a high criti- cal hit ratio. |
70 | NORMAL | 255 | 20 | 0 |
| SUBSTITUTE | 164 | Makes a decoy with 1/4 user's max HP. |
0 | NORMAL | 255 | 10 | 0 |
| STRUGGLE | 165 | Used only if all PP are exhausted. |
50 | NORMAL | 255 | 1 | 0 |
| SKETCH | 166 | Copies the foe's move permanently. |
0 | NORMAL | 255 | 1 | 0 |
| TRIPLE KICK | 167 | Hits three times with rising power. |
10 | FIGHTING | 229 | 10 | 0 |
| THIEF | 168 | An attack that may steal a held item. |
40 | DARK | 255 | 10 | 255 |
| SPIDER WEB | 169 | Prevents fleeing or switching. |
0 | BUG | 255 | 10 | 0 |
| MIND READER | 170 | Ensures the next attack will hit. |
0 | NORMAL | 255 | 5 | 0 |
| NIGHTMARE | 171 | A sleeper loses 1/4 HP every turn. |
0 | GHOST | 255 | 15 | 0 |
| FLAME WHEEL | 172 | An attack that may cause a burn. |
60 | FIRE | 255 | 25 | 25 |
| SNORE | 173 | An attack useable only while asleep. |
40 | NORMAL | 255 | 15 | 76 |
| CURSE | 174 | Works differently for ghost-types. |
0 | NORMAL | 255 | 10 | 0 |
| FLAIL | 175 | Stronger if the user's HP is low. |
1 | NORMAL | 255 | 15 | 0 |
| CONVERSION2 | 176 | The user's type is made resistant. |
0 | NORMAL | 255 | 30 | 0 |
| AEROBLAST | 177 | Has a high criti- cal hit ratio. |
100 | FLYING | 242 | 5 | 0 |
| COTTON SPORE | 178 | Sharply reduces the foe's SPEED. |
0 | GRASS | 216 | 40 | 0 |
| REVERSAL | 179 | Stronger if the user's HP is low. |
1 | FIGHTING | 255 | 15 | 0 |
| SPITE | 180 | Cuts the PP of the foe's last move. |
0 | GHOST | 255 | 10 | 0 |
| POWDER SNOW | 181 | An attack that may cause freezing. |
40 | ICE | 255 | 25 | 25 |
| PROTECT | 182 | Foils attack that turn. It may fail. |
0 | NORMAL | 255 | 10 | 0 |
| MACH PUNCH | 183 | A fast punch that lands first. |
40 | FIGHTING | 255 | 30 | 0 |
| SCARY FACE | 184 | Sharply reduces the foe's SPEED. |
0 | NORMAL | 229 | 10 | 0 |
| FAINT ATTACK | 185 | An attack that never misses. |
60 | DARK | 255 | 20 | 0 |
| SWEET KISS | 186 | A move that causes confusion. |
0 | NORMAL | 191 | 10 | 0 |
| BELLY DRUM | 187 | Reduces own HP to maximize ATTACK. |
0 | NORMAL | 255 | 10 | 0 |
| SLUDGE BOMB | 188 | An attack that may poison the foe. |
90 | POISON | 255 | 10 | 76 |
| MUD-SLAP | 189 | Reduces the foe's accuracy. |
20 | GROUND | 255 | 10 | 255 |
| OCTAZOOKA | 190 | An attack that may reduce accuracy. |
65 | WATER | 216 | 10 | 127 |
| SPIKES | 191 | Hurts foes when they switch out. |
0 | GROUND | 255 | 20 | 0 |
| ZAP CANNON | 192 | An attack that always paralyzes. |
100 | ELECTRIC | 127 | 5 | 255 |
| FORESIGHT | 193 | Negates accuracy reduction moves. |
0 | NORMAL | 255 | 40 | 0 |
| DESTINY BOND | 194 | The foe faints if the user does. |
0 | GHOST | 255 | 5 | 0 |
| PERISH SONG | 195 | Both user and foe faint in 3 turns. |
0 | NORMAL | 255 | 5 | 0 |
| ICY WIND | 196 | An icy attack that lowers SPEED. |
55 | ICE | 242 | 15 | 255 |
| DETECT | 197 | Evades attack that turn. It may fail. |
0 | FIGHTING | 255 | 5 | 0 |
| BONE RUSH | 198 | An attack that hits 2-5 times. |
25 | GROUND | 204 | 10 | 0 |
| LOCK-ON | 199 | Ensures the next attack will hit. |
0 | NORMAL | 255 | 5 | 0 |
| OUTRAGE | 200 | Works 2-3 turns and confuses user. |
90 | DRAGON | 255 | 15 | 0 |
| SANDSTORM | 201 | Inflicts damage every turn. |
0 | ROCK | 255 | 10 | 0 |
| GIGA DRAIN | 202 | Steals 1/2 of the damage inflicted. |
60 | GRASS | 255 | 5 | 0 |
| ENDURE | 203 | Always leaves at least 1HP. |
0 | NORMAL | 255 | 10 | 0 |
| CHARM | 204 | Sharply lowers the foe's ATTACK. |
0 | NORMAL | 255 | 20 | 0 |
| ROLLOUT | 205 | Attacks 5 turns with rising power. |
30 | ROCK | 229 | 20 | 0 |
| FALSE SWIPE | 206 | Leaves the foe with at least 1HP. |
40 | NORMAL | 255 | 40 | 0 |
| SWAGGER | 207 | Causes confusion and raises ATTACK. |
0 | NORMAL | 229 | 15 | 255 |
| MILK DRINK | 208 | Restores HP by 1/2 the max HP. |
0 | NORMAL | 255 | 10 | 0 |
| SPARK | 209 | An attack that may cause paralysis. |
65 | ELECTRIC | 255 | 20 | 76 |
| FURY CUTTER | 210 | Successive hits raise power. |
10 | BUG | 242 | 20 | 0 |
| STEEL WING | 211 | Stiff wings strike the foe. |
70 | STEEL | 229 | 25 | 25 |
| MEAN LOOK | 212 | Prevents fleeing or switching. |
0 | NORMAL | 255 | 5 | 0 |
| ATTRACT | 213 | Makes the opposite gender infatuated. |
0 | NORMAL | 255 | 15 | 0 |
| SLEEP TALK | 214 | Randomly attacks while asleep. |
0 | NORMAL | 255 | 10 | 0 |
| HEAL BELL | 215 | Eliminates all status problems. |
0 | NORMAL | 255 | 5 | 0 |
| RETURN | 216 | An attack that is based on loyalty. |
1 | NORMAL | 255 | 20 | 0 |
| PRESENT | 217 | A bomb that may restore HP. |
1 | NORMAL | 229 | 15 | 0 |
| FRUSTRATION | 218 | An attack based on lack of loyalty. |
1 | NORMAL | 255 | 20 | 0 |
| SAFEGUARD | 219 | Prevents all status problems. |
0 | NORMAL | 255 | 25 | 0 |
| PAIN SPLIT | 220 | Adds user + foe's HPs. Shares total. |
0 | NORMAL | 255 | 20 | 0 |
| SACRED FIRE | 221 | An attack that may inflict a burn. |
100 | FIRE | 242 | 5 | 127 |
| MAGNITUDE | 222 | A ground attack with random power. |
1 | GROUND | 255 | 30 | 0 |
| DYNAMICPUNCH | 223 | An attack that always confuses. |
100 | FIGHTING | 127 | 5 | 255 |
| MEGAHORN | 224 | A powerful charge attack. |
120 | BUG | 216 | 10 | 0 |
| DRAGONBREATH | 225 | A strong breath attack. |
60 | DRAGON | 255 | 20 | 76 |
| BATON PASS | 226 | Switches while keeping effects. |
0 | NORMAL | 255 | 40 | 0 |
| ENCORE | 227 | Makes the foe re- peat 2-6 times. |
0 | NORMAL | 255 | 5 | 0 |
| PURSUIT | 228 | Heavily strikes switching POKéMON. |
40 | DARK | 255 | 20 | 0 |
| RAPID SPIN | 229 | A high-speed spinning attack. |
20 | NORMAL | 255 | 40 | 0 |
| SWEET SCENT | 230 | Reduces the foe's evasiveness. |
0 | NORMAL | 255 | 20 | 0 |
| IRON TAIL | 231 | An attack that may reduce DEFENSE. |
100 | STEEL | 191 | 15 | 76 |
| METAL CLAW | 232 | An attack that may up user's ATTACK. |
50 | STEEL | 242 | 35 | 25 |
| VITAL THROW | 233 | A 2nd-strike move that never misses. |
70 | FIGHTING | 255 | 10 | 0 |
| MORNING SUN | 234 | Restores HP (varies by time). |
0 | NORMAL | 255 | 5 | 0 |
| SYNTHESIS | 235 | Restores HP (varies by time). |
0 | GRASS | 255 | 5 | 0 |
| MOONLIGHT | 236 | Restores HP (varies by time). |
0 | NORMAL | 255 | 5 | 0 |
| HIDDEN POWER | 237 | The power varies with the POKéMON. |
1 | NORMAL | 255 | 15 | 0 |
| CROSS CHOP | 238 | Has a high criti- cal hit ratio. |
100 | FIGHTING | 204 | 5 | 0 |
| TWISTER | 239 | Whips up a tornado to attack. |
40 | DRAGON | 255 | 20 | 51 |
| RAIN DANCE | 240 | Boosts water-type moves for 5 turns. |
0 | WATER | 229 | 5 | 0 |
| SUNNY DAY | 241 | Boosts fire-type moves for 5 turns. |
0 | FIRE | 229 | 5 | 0 |
| CRUNCH | 242 | An attack that may lower SPCL.DEF. |
80 | DARK | 255 | 15 | 51 |
| MIRROR COAT | 243 | Counters a SPCL. ATK. move double. |
1 | PSYCHIC | 255 | 20 | 0 |
| PSYCH UP | 244 | Copies the foe's stat changes. |
0 | NORMAL | 255 | 10 | 0 |
| EXTREMESPEED | 245 | A powerful first- strike move. |
80 | NORMAL | 255 | 5 | 0 |
| ANCIENTPOWER | 246 | An attack that may raise all stats. |
60 | ROCK | 255 | 5 | 25 |
| SHADOW BALL | 247 | An attack that may lower SPCL.DEF. |
80 | GHOST | 255 | 15 | 51 |
| FUTURE SIGHT | 248 | An attack that hits on 3rd turn. |
80 | PSYCHIC | 229 | 15 | 0 |
| ROCK SMASH | 249 | An attack that may lower DEFENSE. |
20 | FIGHTING | 255 | 15 | 127 |
| WHIRLPOOL | 250 | Traps the foe for 2-5 turns. |
15 | WATER | 178 | 15 | 0 |
| BEAT UP | 251 | Party POKéMON join in the attack. |
10 | DARK | 255 | 10 | 0 |